One thing I want to say is that the mechanics of a closed setup are always pretty confusing.
First of all there is the flavor names for the roles. For example like in this game a vanilla towny was named "Employee". So for example if I am to claim "Employee" anyone with the same role will know my claim is true since they know it is the same name. While ofcourse it couldve been a wild guess on a claim it's still pretty believable. So ofcourse this causes some problems as it did this game.
Second, again something a bit with the flavor names of roles, but the rolereveal upon death. Even though people die, it never got revealed what their role did when they died. So basicly the town will have no information from someones dead besides their alligment which it states. For example the Serpents Hand. When his rolename got revealed upon death it didn't say what the role actually does. This keeps the town with less and less info. A second example to this is when the "insane doctor" died. From all wiki's insane doctor means that they have a 50% chance to kill their target. While in this game it meant something entirely different.
So for the next closed setup I think that these two things should be worked on to cause less confusion and make the game even more fun
. All my critisism in the PM aside I did enjoy the game =3