Sasher said:
I KNOW RIGHT, I WAS/AM FLIPPING OUT.
Sasher said:
Idk how I feel about two runes spawning now. I guess its good, before it was a competition to who would get to rune first, and whoever got it would have the lane advantage. With that gone it'll just be whoever kills who first.
I kind of don't like this because there used to be competition in mid and there still will be but less now. What's always happened is the runes are (hopefully) warded, the 2:00 mark and rune spawns so you either decide if you want to lose out on the experience and go get it and hopefully benefit you later
OR you see your opponent has decided to do that so you guys fight over that DD. Now that 2 are spawning, this isn't as big of a deal because we
know that those runes are going to spawn every 2 mins so whether you go up or down, you're still going to get a rune. I don't really see the benefit of it now unless you get the gold rune. For example, let's say runes aren't warded and you think you should go top while your opponent goes bot. You get haste and he gets the gold; who benefited the most here? He did. That haste isn't going to help you right now unless you have good early solo-kill hero. So in the off-chance that your opponent isn't going for
any runes, you go top and see a rune which you can't use atm unless you have a bottle, you now have to go check the bottom rune as well because we
know it's going to be the gold rune and we want that advantage but I don't know yet if it's worth making that trip instead of just staying in lane, last hitting and getting that exp.
You know what I mean?
Sasher said:
I've seen some of the map changes and this is definetly going to change a lot of strats and positioning tactics
I have no idea how this will work for our gameplay yet. I think of that area to
the right of Dire's secret shop (the left of the tier 2 tower) and how many team fights happened that but that area has changed a lot. Even
the trees by Radiant's jungle which I don't think was needed, I prefer there not being a path there. Ganking 101. I don't know yet but I am excited to test it out.
Sasher said:
with the towers buffed and the new fortify buff, meme pushing is no longer a thing.
TOTES. Delaying the push is going to be much easier now. Don't forget the tower's armor buff.
I also just wanted to touch on how they've changed denying creeps to actually be useful now.
Sasher said:
Bane ult buff oh my god AHAHAHAH you almost have to get a silence, a team of BKB's, or just not focus bane when he ults someone now especially if he also gets a BKB.
I laughed at this too, that is totally jokes. It seems so unnecessary but entertaining. I was wondering though, does this apply for using spells as well?
Sasher said:
Chen walking around with ANCIENTS at like 1.7k HEALTH is going to be hilarious and I cant wait to see it. Also he got a lot of good buffs.
THIS is what I want people to realize!!! He'll be using ancients now and at first my friend and I were like 'oh no, it must not mean ancients' but HOLY. Like I think of how long it would take a little CM to take down 1 regular ancient and now he can have like 3? Bigbigbig thing imo. It'd take like 2 supports to take it out. xD
Sasher said:
Brood got buffed, meh. I dont like brood but I can tell this'll make her much more annoying.
Sure, she got a buff but I disagree with it making her more annoying. I think these points prove that:
- Spin Web time to enter hidden mode after taking damage increased from 3 to 6 seconds
- Whenever Broodmother is taken out of Spin Web's free pathing, she destroys nearby trees
Like 6 seconds? If you played BM since they've updated to her this damage thing then you'll know 3 seconds was already long enough. For a hero that relies on the safety from her webs - she can't even use them for a solid 6 seconds. And let's be honest, whenever there is a BM, she is always focused down asap so I just feel like this make it more difficult for her.
Sasher said:
Clinkz searing arrows attack modifier removed MASK OF MADNESS SKADI CLINKZ JESUS CHRIST
Let's be honest, we all saw this coming after the Huskar/Ursa incident.
We all adjusted to that, I'm hoping this will be as painless as possible until then.
Sasher said:
Earth spirit but buffed and made easier to play, not to mention his aghs upgrade is actually crazy because you could boulder smash an earth shaker as far as you would a regular stone remnant and that would be fucking terrifying.
I love his Aghs; I think it was a great idea. You can even use it on allies, I'm just not sure how that will be used at some points. But great move, great disabler.
Sasher said:
About time, imo. Like they kept buffing him and AM the past 2-3 updates (even though AM STILL got buffed this time again) but I'm always okay with FV nerfs. Although some I don't think are nerfs but bug fixes like no longer disabling passives and Slark no longer being shown while using his ult. Question though, is "flying vision" when he traps them in the air?
Sasher said:
Huskar is now LITERALLY OP like jesus christ he is now meta with those buffs
He's pretty good but no one is using him!
I don't know what it is about that hero no one likes?
Sasher said:
Legion commanders ult not disabling passive is actually a huge nerf for her, and with the other nerfs you'll probably not see her much anymore.
This is very true... I don't like the nerfs for her and I didn't even use her that often. I feel like after all the nerfs to some heroes, PA is going to have a good time coming up - especially with the new arcana coming out, she'll be on
our scene.
Sasher said:
Lone Druids bear now has MANA. You are going to now see bears charging at you with mask of madness, blademails, dagons, and necronomicons.
Oh god, I didn't even think of this and don't forget the exp from midas goes to LD. I can see every bear having all those items now. lol
Sasher said:
Lycan now has a 1.5 cast animation on his ultimate which is good so he cant just use it as an escape conveniently right before the enemy arrives, but hes a Ferrari now with 650 ms.
I actually thought this was a great idea. I mean, it's a transformation and should have a cast animation, not just instantly transform into the wolf. I wonder what it will look like and if it will be like LD's ult so you can disjoint attacks/spells.
Sasher said:
Oh my god Ogre Magi Im literally crying its all ogre guys the game is over. Enemy picks Ogre Magi? might as well go cry in a corner if hes against you in lane because hes NEVER going to die.
I don't want to say this just yet. Well I mean for the regen, I DO NOT get. Like why does he need this? He's already a tanky #$%# on his own, and now his regen is extraordinary but otherwise they still kept him pretty balance I think. They've lowered his damage output but increased his chances, kind of like someone else that I can't think of atm.
Sasher said:
PL isnt a lane pusher anymore hes more gank oriented now.
I really don't know how to feel about the new PL... Does this mean his new abilities are useless until he gets his ult? Since it's his ult that creates illusions now?? I also have NO idea how Doppelganger will look. Pretty weird, I imagine. I feel like I'm playing that game with the 3 cups and you put a ball under it, then mix them all up and guess which cup the ball is under. His passive is really interesting but also sooooort of not needed with Spirit Lance? But his ult was majorly buffed, wasn't it? I thought the max limit before was 6 illusions but now it's 10.
Sasher said:
Phoenix got a nice aghs upgrade
Nice? Haha, we have different opinions here. I still don't really see people using Phoenix's ult correctly and now they're just going to use on other people, most likely eliminating TWO team mates instead of just suiciding yourself.
Sasher said:
Now not only does Pugna suck, but he blows now too.
I 100% disagree! Pugna has a lot going for him, just not a lot of people see it! He has been played as a pusher/carry in the pro scene but I hate that, I just don't see it. A pusher, yes, ofc, but he's listed as a support and I think this change is going to be an awesome way for him to be put back into that support position and people will pick him up as that, not a carry. That's a great burst of healing and I think it will be super useful to Pugna players.
Sasher said:
Riki is now pretty trash, but maybe he'll be good we'll see
Yeah, holy crap. I have no idea what happened here. Like his stats are nerfed so it's expected everything else is buffed to make up for it, right? WRONG. Back stab isn't even an amazing skill but now it's his ult but not only that - it's sort of nerfed? It's not even strong or good.
Sasher said:
Shadow Demon. 3 DEMONIC PURGES. YOU GET A PURGE, AND YOU GET A PURGE. EVERYONE GETS A PURGE.
Hell yes. Valve is basically asking us all to play SD. So everyone, don't play SD. lol. As a SD player though, who wouldn't love all his buffs? Aghs seems less of a debatable item with 3 purges, it's so good.
Sasher said:
Haha oh boy sniper. We'll see what comes out of you now, but as of right now hes pretty bad.
This. Removing that stun... even though it was so small, I think it will hurt him. Like there was a time they buffed that thing into oblivion and we've all seen those videos of it chain stunning people, like a SB going to charge, an ES trying to fissure. That stun saves Sniper a lot and now it's just a MS and AS slow - a very good MS and AS slow and very annoying but I don't think it will save him.
Sasher said:
Sven aghanims upgrade WE ALL MAN MODE NOW
Love it, I think it's a great idea.
Sasher said:
Undying is now going to wreck people not only mid game BUT LATE GAME TOO.
Tombstone is already his best ability and I think did not need a buff. I'm really happy as an Undying player but Tombstone was already JUST SO GOOD. But ffs, maybe now people will understand how good his ult is. Undying is just a great hero overall. I love all his qualities, he's just fantastic.
Sasher said:
PUGNA WITH AGHS CAN GIVE PEOPLE HEALTH. IF IO IS TETHERED TO HIM AND HE GIVES IO HEALTH, HE ACTUALLY GAINS BACK MORE HEALTH THAN HE LOSES.
Yes and my question is... can he give mana too then?
Sasher said:
BLOODSEEKERS NEW BLOODRAGE ALSO BUFFS THE DAMAGE OF SPELLS. YOU WILL NOW SEE BLOODSEEKER USE BLOODRAGE ON HEROS LIKE ZUES AND HE WILL AGHS REFRESHER DOUBLE ULT YOU FOR A TON OF DAMAGE.
For those who haven't seen it - CLICK ME.
OK let's talk about this hero. They basically just took Blood Rage and divided it into 2 abilities. The heal from his passive went into Blood Rage and the silence/damage went into Blood Rite. As for Blood Rite, see above. At first I thought I didn't think it'd be effective but look HOW FAST that thing FORMS. That does not look like 3 seconds!
I kind of like it though. I think it will make people see that he's not really a great carry. All BS are over-killers; I have yet to see one that isn't so I hope people will understand this hero better. Also haihai nerf to Rupture.
Sasher said:
WITH SEARING ARROWS NO LONGER BEING A UNIQUE ATTACK MODIFIER ON CLINKZ, HE CAN GET ITEMS LIKE HELM OF THE DOMINATOR. HELM OF THE DOMINATOR NOW GIVES THE CREEP YOU TAKE CONTROL OF
BONUS HEALTH. YOU CAN ULT THE CREEP WITH BONUS HEALTH WITH CLINKZ SO HE GAINS EVEN MORE HP.
... OK yeah, that's a great idea. Didn't even put those pieces together.
The things I want to talk about:
- Courier morph - cool and weird. Not really necessary but I know when I get a new courier and someone buys it first, it's kinda like FU.
- SF arcana - Unexpected(??) but totally up for it. I hope people buy it and play him more. :)
- Guys, what about Crimson Guard??? It's the item I've always wanted... a buckler.
- ALSO(!!), how about that they REMOVED the damage types from abilities? I've always thought they should've done this and I'm so happy they did. It just makes much more sense this way.
- Also dat Doom nerf.
- Allies can now jump into Tusk's snowball. Pretty cool feature.
- Hnggghhh that Nether Swap buff. <3
- Why is no one talking about that BKB nerf(?)? You only have 1, that's it.
- Blink Dagger's cost went up, Bloodstone completely changed in price - good or bad?
- Butterfly now has an active ability but is it really necessary?
- No but guys, legit, they NERFED our couriers. Let's look at this for a second:
- Before, your flying courier would fly at a 522 MS for 20 seconds with a 40 second CD. Not too bad.
- And now? A 650 MS for 4 seconds and a 90 CD. That is just ridiculous imo.
- Another important note: TPs now cost 100, not 135. Thank goodness.
- Also more bots! They just added Bloodseeker, Shadow Fiend and Skywrath. Sooo cool. I always play bots so I can't wait to face these. Haven't even learned the Pudge bot yet (but Riki bot is OP).
- You can now alt click the time to tell the time so I can save a space in my scroll-wheel for a new one. :D
That's about it, I think. Huge update, can't wait for it.