But take the chance and put it down to 3 mafia and 2 village? Seems foolish to me.
If if it was 3 Mafia, 2 Village, the Town would have instantly lost.
I think you mean 3 Mafia, 3 Village, since that would only happen if we lynch today, and the Mafia lynches tonight, as there are only 9 players this round, and 1 has already died, so we would be at 6 players if we decide to lynch a player off today.
Honestly, I didn't think of this scenario, as I have still been in a bit of a mindset with previous games, and how the roster is always so much larger, we (Ha! I said we again! What a coincidence eh?) have the ability to make smaller mistakes. We don't really have much leeway in this version though, so I'm mildly leaning toward a No-lynch as well.
There are a few possible scenario's I can picture that determines with our actions today.
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1) We do decide to lynch off someone today, and it turns out they are a member of the town. The Mafia then strikes in the night. We are left with 6 players: 3 Town, 3 Mafia.
This scenario only leaves us with a
SINGLE DAY to discuss a person to lynch, as if a Mafia member is not lynched on this day, the town automatically looses, as the Mafia has a higher percentage of people over the town.
2) We decide not to lynch off a player today, and no damage nor advantage is gained. The Mafia strike and kill off a town. We are left with 7 players: 4 Town, 3 Mafia.
This scenario still only leaves us with a
SINGLE DAY to decide on a possibly lynch, as we still have the possibility of lynching off a town
UNLESS we decide not to lynch once more, in which we will receive
TWO DAYS to discuss a possible outcome, and return to a situation of Scenario 1 stated above.
3)We decide to lynch someone today, and by pure luck, we either lynch off a Mafia member, or the Janitor who is Mafia-sided. This gives us around
THREE DAYS to decide upon the next person to lynch
IF we decide to No Lynch our way through each and every day through that time period, allowing the Mafia to further decide on a person to kill in the night. The Mafia will only have 2 members by this point.
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Of course, each and every one of those scenario's can change due to a single thing which was discussed at the beginning of this day:
The Mafia has the ability to accidentally kill off the Janitor, even though they are on the same side.
If this ever happens without the town's assistance through a lynch, then the town will most likely have an advantage to pick off the Mafia. It also allows the majority of the town to remain alive, which keeps the game progressing, and continues to have a chance for both sides to have the possibility of winning without one having an extreme advantage over the other.
Honestly, seeing some of these scenario's, I am currently leaning toward a no lynch myself. It normally is the safest route, and tends to provide more answers the following day, as we can possibly infer as potential suspects from the person who died the previous night, as well as any discussions surrounding it.
I don't really know what to think right now. May lean toward more toward a No lynch depending on if anyone else has further input on the scenario. This is a fairly prickly situation.