Now that that's done, I have questions for both
JKangaroo and
Arelic :
- Y'all seemed to target a lot of town-sided players just to make sure they are town as they claimed, especially Arelic. Why didn't you consider using your abilities on suspicious players instead?
- The death messages last night mentioned some sort of meeting between the investigation roles. Did you know about this, or were y'all part of this?
I think I already answered your question in my claiming post when I mentioned some things that I was certain ya'll would ask me.
Why didn't I go after "suspicious players?" Well... isn't that relative? Who I find suspicious isn't necessarily who you would find suspicious. So that sort of goes out the window.
Plus, when I mentioned why I went after Arelic, I said I thought I could leave whom most people thought "suspicious" to the more powerful and more certain power roles, like Myuser, or Unusual, or even Foggy who's investigations I'd expected to have some major stuff in them but those haven't been told yet...
Plus why go after people whom everyone else is already suspicious of and has tons of eyes already trained on them, it's a waste. It's more beneficial to go after people players have glossed over, either because of past actions, or they just aren't as active.
There's more of a chance to catch someone lurking in the shadows of giants: those who already have big suspicions on them.
Plus plus; going along with that thought; I explained my personal theory between Myuser/K1ng--- and I admitted my hunches were wrong, so I can't really explain more than that.
Also the second question sounds like it was flavour text.
But then again, who knows when flavour text is
just flavour text.
I'm the Activity Supervisor. Instead of getting the person's target, I get their action. I chose to visit Myuser last night since I wanted to make sure that his role is legit since I was a bit confused by the whole HK/Unu being sure that he's town part. Though I didn't think he would die last night since the obvious target seemed to be the cop
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N1: K1ng - Nothing to go off of, chose a player that haven't been playing in the recent games
N2: Notme - His inactivity was brought up, and because he didn't talk much in the thread I chose him instead of another active member, since we could get more clues from active members in the thread.
N3: Unu - Confirming that he's cop due to the voting suspicion from Day 2
N4: Myuser - See above
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Protection, No result, Investigation, Investigation
I was originally going to say something else here, but I'm not going to because it was stupid and I totally was confused about the claim and what you posted and it all would've been silly and... just ignore that.
But anyways...
I personally don't believe this.
I was also confused by this the first time I read it.
You get their action?--- So basically like me, a tracker, just--- kinda more powerful.
And honestly? Yeah, that definitely is pretty powerful. Surprisingly powerful if you look at it more closely. Knowing a person's action?
That's basically a role between a cop, and a watcher/tracker, leaning more toward the cop side.
Cop's, unless they're affected in some way, like being paranoid, or insane, they get consistent results:
"This player is innocent/town. This player is not-innocent/not-town." Etc. Etc.
A tracker just knows if they visit a person or not, which is up to chance if something happens.
A watcher is similar; its up to chance if someone visits the person being watched or not.
But getting a person's
ACTION? That's like a slightly weaker cop. Actually, it might even be STRONGER than a normal cop. A cop often only gets alignments from investigations. Getting someone's actions could theoretically reveal their role AND their alignment if you can deduce it; getting their actions already narrows down what those roles or alignment could possibly be.
For example:
So you got K1ng the first night.
K1ng protected.
Right off the bat that could possibly be a doctor, it could be a jailer who also protects, it could be a bodyguard who takes a kill for the player they watch that night.
Regardless of these options, it could be clear that the player would be town: I personally have no knowledge of scum roles that protect unless it's specially themed, like I believe Prizyms was in Bloody Masq as a serial killer/doctor.
Play out the same scenario for other results like "No action" or "Investigation"
Some might be more vague than others (since Investigation could refer to many many roles on both sides of the spectrum) yet even so, it's surprisingly powerful.
It's a role that doesn't seem like it would exist alongside some already powerful roles, like Captain with multiple one-shot abilities (as foggy claims), a sane cop in the vein of Unusual, or myuser who could tell if you had a "vanilla" role or not (whatever that means).
It just seems like something that would just add to the town's arsenal, it would almost feel a bit over-powered against mafia/third-parties.
Thus, it definitely seems more likely to be a role (in this game anyways) to exist on the side of those who are
scum.
If this were a game with say, a lot of altered cops or investigative roles who don't tell the whole truth, yes, I could definitely see this existing as a townie role.
But otherwise I just can't see it.
I'm sorry Claire, but I think you may have unintentionally claimed something really powerful as a defense, which instead of appearing more innocent, kind of makes you more suspicious.
That or I might just be blowing this way out of proportion, which is also as likely.
So either its a lie, or its the truth, but if it is the truth then it definitely seems like a powerful role the mafia/scum might have. We have only killed vanilla mafia's so far; they still potentially have their PR's alive, I could see this as one of those.