Server side render distance limits how many chunks is rendered for players, so some crazy player with 64 chunks distance render won't overload server's connection and RAM.
Its named "
view distance"
For RoF and AoD it can be set lower than 10 chunks, as these have smallish maps.
Create could increase this.
This is how many chunks are getting loaded on each view distance:
[xtable=skin1]
{tbody}
{tr}
{td}View Distance{/td}
{td}Distance{/td}
{td}Chunks{/td}
{/tr}
{tr}
{td}32 chunks ("Extreme"){/td}
{td}512{/td}
{td}4225{/td}
{td} {/td}
{/tr}
{tr}
{td}31 chunks{/td}
{td}496{/td}
{td}3969{/td}
{td} {/td}
{/tr}
{tr}
{td}30 chunks{/td}
{td}480{/td}
{td}3721{/td}
{td} {/td}
{/tr}
{tr}
{td}29 chunks{/td}
{td}464{/td}
{td}3481{/td}
{td} {/td}
{/tr}
{tr}
{td}28 chunks{/td}
{td}448{/td}
{td}3249{/td}
{td} {/td}
{/tr}
{tr}
{td}27 chunks{/td}
{td}432{/td}
{td}3025{/td}
{td} {/td}
{/tr}
{tr}
{td}26 chunks{/td}
{td}416{/td}
{td}2809{/td}
{td} {/td}
{/tr}
{tr}
{td}25 chunks{/td}
{td}400{/td}
{td}2601{/td}
{td} {/td}
{/tr}
{tr}
{td}24 chunks{/td}
{td}384{/td}
{td}2401{/td}
{td} {/td}
{/tr}
{tr}
{td}23 chunks{/td}
{td}368{/td}
{td}2209{/td}
{td} {/td}
{/tr}
{tr}
{td}22 chunks{/td}
{td}352{/td}
{td}2025{/td}
{td} {/td}
{/tr}
{tr}
{td}21 chunks{/td}
{td}336{/td}
{td}1849{/td}
{td} {/td}
{/tr}
{tr}
{td}20 chunks{/td}
{td}320{/td}
{td}1681{/td}
{td} {/td}
{/tr}
{tr}
{td}19 chunks{/td}
{td}304{/td}
{td}1521{/td}
{td} {/td}
{/tr}
{tr}
{td}18 chunks{/td}
{td}288{/td}
{td}1369{/td}
{td} {/td}
{/tr}
{tr}
{td}17 chunks{/td}
{td}272{/td}
{td}1225{/td}
{td} {/td}
{/tr}
{tr}
{td}16 chunks ("Far"){/td}
{td}256{/td}
{td}1089{/td}
{td} {/td}
{/tr}
{tr}
{td}15 chunks{/td}
{td}240{/td}
{td}961{/td}
{td} {/td}
{/tr}
{tr}
{td}14 chunks{/td}
{td}224{/td}
{td}841{/td}
{td} {/td}
{/tr}
{tr}
{td}13 chunks{/td}
{td}208{/td}
{td}729{/td}
{td} {/td}
{/tr}
{tr}
{td}12 chunks
(default){/td}
{td}192{/td}
{td}625{/td}
{td} {/td}
{/tr}
{tr}
{td}11 chunks{/td}
{td}176{/td}
{td}529{/td}
{td} {/td}
{/tr}
{tr}
{td}
10 chunks{/td}
{td}
160{/td}
{td}
441{/td}
{td}default for all servers{/td}
{/tr}
{tr}
{td}9 chunks{/td}
{td}144{/td}
{td}361{/td}
{td} {/td}
{/tr}
{tr}
{td}8 chunks ("Normal"){/td}
{td}128{/td}
{td}289{/td}
{td} {/td}
{/tr}
{tr}
{td}7 chunks{/td}
{td}112{/td}
{td}225{/td}
{td} {/td}
{/tr}
{tr}
{td}6 chunks{/td}
{td}96{/td}
{td}169{/td}
{td} {/td}
{/tr}
{tr}
{td}5 chunks{/td}
{td}80{/td}
{td}121{/td}
{td} {/td}
{/tr}
{tr}
{td}4 chunks ("Short"){/td}
{td}64{/td}
{td}81{/td}
{td} {/td}
{/tr}
{tr}
{td}3 chunks{/td}
{td}48{/td}
{td}49{/td}
{td} {/td}
{/tr}
{tr}
{td}2 chunks ("Tiny"){/td}
{td}32{/td}
{td}25{/td}
{td} {/td}
{/tr}
{/tbody}
[/xtable]
Wonder if Primordia could have set View Distance to 14/20 - it would be double/quadraple load.
At View Distance of 20 you could see everything in 320 (double of original setting) meters radius, if your client can work on that render distance.
Wonder if Primordia could use lets say view distance of 16.... most of players will be in groups anyway - load would be highest if everyone would be scattered.