Crooked Cop
Played by Infected_Alien8_ and later, Comp
I wanted to try a different sort of cop since some of the time setups can be divided into 'what happens when cop dies early' and 'cop lives and steamrolls scum'. So this hybrid was born.
The signature ability Threat Assessment is the core of the setup - visit someone and see if they're considered a threat to town or not. Neither neutral would have set it off, but if I did something like a singular serial killer then it would have. The limitation on the ability that the economy has to be bad is the main way of keeping the cop from being too powerful.
The second piece is the Dark Dealings ability, where if you are unable to use Threat Assessment, then you can tank the economy yourself, gain some money, and gain Ascetic so you can't be roleblocked (or protected!) for a night. Coupled with the high starting coins, this Cop can take a hit or two to compensate for not being able to aid the town with information every night, and sounding like an elaborate fakeclaim keeps the doubt present during the day until the threat assessment gets rolling.
Post Mortem: Uh well I wish they got more of a chance to use their abilities but in return town got a lot more use out of the rest of their roles, so I guess it balanced itself out in the end. I liked how much Inf and Comp were doubted, since this role really encouraged being able to argue your case successfully.
Finance Analyst
Played by Ltin
This role has a dual purpose - to give everyone an approximation of the number of the coins in the entire setup, and to be a reliable panic killer as well.
Post Mortem: Performed as expected!
Angry Bouncer
Played by Nottykitten
Mostly just a fancy sounding bodyguard. The speech compulsion is the only one in the game and is just there to promote activity and style.
Post Mortem: Went about as expected, Notty had too much fun dying though.
Stacy, Worst Landlord Ever
Played by Mooglie
Town's resident roleblocker-like role, with a few shots of an ability to triple the cost of someone's actions. I wanted a role that could act as a delayed roleblocker/disabler but also be integrated with the setup's coin mechanic.
Post Mortem: Well that was short lived, guess we'll never know how devastating it could have been later in the game.
Billie, and That One Person Who Donates Every Month
Played by fantome(later TheWeakGuy48_) and Timdood3
With the higher amount of scum in this game, town needed a paired up set of people that could trust each other. The weird, contrasting role names for them served as a hint to town that you can't go by names alone to catch someone out.
The additional neighborize is for when the game continues and they want to being a power role in on the loop, and maybe buy that valuable daytalk for them since there's only a couple days worth of coin to do that.
Post Mortem: Went about as expected! I thought daytalk would end up being utilized more but I suppose they just didn't care enough to actively dictate the lynches more...oh well!
Gold Hoarder
Played by Notme
This role is more subtle in how it affects the game, with most of the elements about it associated with being reactive instead of proactive. It's like a miller and a 1 time lucky rolled into one, because anybody checking the role's coins will definitely be interested in dealing with it. As another silver lining, this role can suppress panic if the economy is in a bad state. Everybody getting coins is another mitigation for when this role is bankrupted.
Post Mortem: Well, raxo getting bankrupted immediately set the tone for the game quite nicely. Mission accomplished I guess?
Rich Person Murderer that has A Green Hat
Played by Enderfive
Designed as a weird multi-shot vigilante, with the condition being the target has to have a high number of coins. This trims down the number of viable town targets, and early game a lot of the scum roles won't have many coins making a successful night 1 shot less likely(Not that they know that!). Hitting a poor townie won't kill them, but since failed actions use coins you still deprive yourself of another shot. You get much more powerful as the game continues as scum continue to build up coins.
Post Mortem: Well Ender proved me wrong and fired correctly n1 on Mulbery, hats off to him. Unfortunately Ender was prevented from a kill being successful, and for some reason everyone decided to blame him when Kroppeb didn't die like they wanted. Then Aqua hilariously undermined the last chance to prove himself by jailing him at a critical time...
Occupation Profiler
Played by PokeSvorlds
Another supplementary investigative role, this one finds the amount one person changed the panic scale. Since the ways alignments change the scale is varied across the board, it serves to catch out liars more than anything.
Post Mortem: Performed about as I expected. Was funny that Molten accidentally lied about how much they changed the scale and Poke picked up on that though.
Changeling
Played by Aqua
Fills the niche of being a backup to any town role, with the additional twist that if the game goes on long enough, multiple transformations might occur. Since the changeling only has so much money, in most scenarios they would be using their cash to fill in an action for an important night or two. If cop dies really early, then the money printer the cop has is there as an incentive for Changeling to prioritize going for that role. This role is also an insurance policy in case cop doesn't make it far.
Post Mortem: Went as expected! Copying the jailer was a good choice, and despite Aqua complaining about his role name, the role definitely went as I intended it to. Jailing Ender maybe not so much, but mechanically speaking it worked out.
Five Star Auditor
Played by MoltenAshes
The town's coin inspector, diffrentiated from the other sources of coin inspect by serial killers/third parties, so that town can have a few shots of verifiable information. The panic increase is a deliberate choice, since it makes thematic sense and breaks up the first assumed pattern of town always causing panic to go down.
Post Mortem: The best part about this role was that people claimed to have day coin inspections, which fundamentally imply that the information is necessarily gained for use with other night actions, but the one person claiming a straightforward coin inspect was viewed with suspicion. Alas, we didn't get to see how that suspicion would play out since Molten was nightkilled along with his most vocal accuser.
Woman with a Take Home Prison
Played by Stranger from Planet 9
Since there are a lot of powerful town roles in the setup, the cost of that was no dedicated doctor, but this jailkeeper is the closest doctor-like, so no breaking strategies of having doctor on a good role and that role being untouchable could happen.
Post Mortem: Went about as I expected, didn't make any successful jails but did disrupt a couple night actions.