i agree with sploorky that having things that players can aim for such as the title or even ranks would keep players even more interested in the server :D
I don't disagree with the title store I think its a great way to take a load off a controller+ back but I can see what you mean, I'm just disagreeing with a general store like how they are on lava just my extra two centsReplying to ZombiePineapple (Just tagging because who wants to reply to a four paragraph post)
I think, if anything, a store would keep them playing. Now, this is just my personal experience with this, but when I originally played zombie, I stopped playing because of frustration of being bad at the game. Some people are just like that. Would adding a store make them frustrated more because they can't get it's items? I don't think so. If anything, they would want to keep playing through the frustration.
And yes, titles are pretty much useless. However, they are cool looking. They are fun to have. And most importantly, they are an award to reach. People love awards. If you own an Xbox or Playstation, you've probably played a game longer than you usually would to earn that achievement or trophy. It's a fun thing to aim at, and titles(hey, maybe even (dis)connect messages also?) would be an awesome award for your skills.
And finally, anybody could get what they want and then leave. But they could also do that with the karma system implemented into the server now. And hopefully, by the time they get enough points to buy something from the store, they will already be hooked onto the gameplay .
In conclusion, I don't see anything wrong with the idea of a store, if all it sold was useless, but fun, little prizes.
Anyways, how I envision a store would be each item costs a certain amount of points.
Zombies would get a predetermined amount of points for every kill they get, as well as extra points for kill streaks.
Humans would get points for surviving, however the amount of points they get depends on the amount of players on the server. Surviving with 10 players on will certainly net you less points than surviving with a full server on. Humans may also get more points for surviving a hardcore round(I have very little idea how hardcore rounds work, so might need some clarification from a zombie regular).
I think selling these items would be fun:
-Titles
-Title colors(Title is white when you first buy it)
-Connect messages
-Disconnect messages
Yup...Maybe it could be a 'bag' where if you win a round it carries half or a percent (% :D) of the blocks u have left over.Besides,you might have already wasted them to win...it'll probably stop them wasting them all.Block bag? :D
OH.Yup...Maybe it could be a 'bag' where if you win a round it carries half or a percent (% :D) of the blocks u have left over.Besides,you might have already wasted them to win...it'll probably stop them wasting them all.
Maybe not colors but Titles should be fine. Trusteds and Ops can have colors. Trusteds can be gold and ops can be another color.I REALLY don't like this idea. For Example If in the store will be ranks, titles, revive posion etc it will be very stupid because we will need to put new ranks. Then the revive posion is stupid becuase they kill you and you buy it and you are alive again. The titles and color names is stupid becuase when you join to zombies EVERYONE will have a stupid title and a color name and thats so stupid. Let people work to get a title Like Trusted or Operator becuase those titles are for people that made an effort to get those ranks.
If buying ranks and titles would be because of a point system, or killing/surviving system, then those people would be making an effort to get those ranks.solis22 said:Let people work to get a title Like Trusted or Operator becuase those titles are for people that made an effort to get those ranks.
Why not have it then that players pay ops to give them their title?I'm not too fond of a title-store where players can choose their own titles.
True, so then maybe have a large collection of titles available for players on the forums to choose from?I have a problem with the choose part:
- It's chaotic in chat if everyone has a custom title
- I don't want immature titles like "TotalZombiesOwn3r" or w/e nor do I want to make a lot rules which titles are allowed and which not.
It is possible to add both of the suggestions, i could add the #1, #2, #3... title system and the achivements at the same time(i could make it, so, it will be similar to the one on AoD but instead of exchanging your currency for the title, you would unlock a certain title after reaching a certain amount of points, you would be able to use this title or another(if you have more than 1)). But instead giving title to the top 10 players for each category, what about only to the top 3?Again, to those who suggest power-ups like block-bags, there will never be things that give an advantage for sale.
Things that sound like a good idea to me are:
- An automatic highscore/top10 title system, based on karma/kill/rounds survived e.g. '[#1 Zombie][ZD]Vatumok' (if this would be possible)
- Achievements that unlock titles which you can choose to show, and switch if you have more than one.
I'm not too fond of a title-store where players can choose their own titles.
Plus, what would really be the point of these "player ranks."Well, there isn't much more than that outside of player ranks. But what player ranks would we give out and how would players earn these ranks? If they bought them with a currency, how would you deliver currency to players to buy these ranks? Will these ranks be displayed in title form or will it solely be a rank for /whois? Also, what other things could we sell in a store on our server?