CPU_Tech

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Infected_alien8_

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Okay, I do like the idea of the map being tag, but I still think it looks a bit messy with the random blocks, and I also still think it will be too easy to survive due to the sheer size of this map. It's very big, and there aren't really any jumping puzzle bits, so I think it will be easy for a survivor to just stay at the other end of the map from hunters and if a hunter comes just keep running without stopping. I just don't see the gameplay working well in this, sorry. As for the random blocks part, I just don't think it meets the building standards for AoD maps, sorry. :L I will be sticking with a -1.
The hunters could get to the top which has paths to each tower, and drop down onto the survivors. The 90% of the wires you can't jump onto another wire without dropping down and the wires connect between 2 towers making the path not very long.
Hm yes, I suppose that could be a good tactic, but I still think it could get annoying for people sometimes I thank you for explaining though :) just my opinion :)
 
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Infected_alien8_

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Here is the input file:
Code:
MapName: Cpu_Tech
Author: Hockeyfan1852
BuildTime: 90
GameTime: 600
WorldTime: 0
SpawnProtectTime: 5000
WorldWeather: 0
Team0:
  SpawnType: 0
  SpawnLocation:
    ==: Vector
    x: -738
    y: 20
    z: 65
  ChooseKit: false
  OneKitPerRound: false
  KitResetTime: 90
  BoxChance: 0
  MoveFirstHunter: false
  FallReduction: 1000
  CanDrown: false
Team1:
  SpawnType: 0
  SpawnLocation:
    ==: Vector
    x: -738
    y: 20
    z: 65
  ChooseKit: false
Centre:
  ==: Vector
  x: -680
  y: 64
  z: 65
WorldSize: 64
SkyLimit: 112
ResetInventory: true
CanUseLocate: true
SurvivorRestrictedPlaceAll: true
SurvivorRestrictedBreakAll: true
HunterRestrictedPlaceAll: true
HunterRestrictedBreakAll: true
MysteryBoxChance: 0
SurvivorRestrictedBreak:
SurvivorRestrictedPlace:
SurvivorRestrictedBreakEx:
HunterRestrictedPlace:
HunterRestrictedBreak:
Kit:
  HunterFree:
    Scavenger:
    - WOOD_SWORD
  Juggernaut:
    Titan:
    - DIAMOND_HELMET
    - DIAMOND_CHESTPLATE
    - DIAMOND_LEGGINGS
    - DIAMOND_BOOTS
    - DIAMOND_SWORD
    - BOW
    - GRILLED_PORK|16
    - WOOL|64
    - POTION.8258|1
    - POTION.5|1
    - POTION.5|1
    - POTION.5|1
    - POTION.8257|1
    - ARROW|64
  HunterLeader:
    Glitch:
    - ROTTEN_FLESH
  HunterStart:
    Bug:
    - ROTTEN_FLESH
  SurvivorStart:
    Program:
    - COOKED_BEEF|64
I made fall damage off. I didn't add speed as you have a command block doing that? Or no? :p
Is everything alright? :) Thanks.
Also, could you please tell me the center y co-ordinates? :)
Is the juggernaut kit alright too? :p
 

Hockeyfan1852

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Here is the input file:
Code:
MapName: Cpu_Tech
Author: Hockeyfan1852
BuildTime: 90
GameTime: 600
WorldTime: 0
SpawnProtectTime: 5000
WorldWeather: 0
Team0:
  SpawnType: 0
  SpawnLocation:
    ==: Vector
    x: -738
    y: 20
    z: 65
  ChooseKit: false
  OneKitPerRound: false
  KitResetTime: 90
  BoxChance: 0
  MoveFirstHunter: false
  FallReduction: 1000
  CanDrown: false
Team1:
  SpawnType: 0
  SpawnLocation:
    ==: Vector
    x: -738
    y: 20
    z: 65
  ChooseKit: false
Centre:
  ==: Vector
  x: -680
  y: ?
  z: 65
WorldSize: 64
SkyLimit: 112
ResetInventory: true
CanUseLocate: true
SurvivorRestrictedPlaceAll: true
SurvivorRestrictedBreakAll: true
HunterRestrictedPlaceAll: true
HunterRestrictedBreakAll: true
MysteryBoxChance: 0
SurvivorRestrictedBreak:
SurvivorRestrictedPlace:
SurvivorRestrictedBreakEx:
HunterRestrictedPlace:
HunterRestrictedBreak:
Kit:
  HunterFree:
    Scavenger:
    - WOOD_SWORD
  Juggernaut:
    Titan:
    - DIAMOND_HELMET
    - DIAMOND_CHESTPLATE
    - DIAMOND_LEGGINGS
    - DIAMOND_BOOTS
    - DIAMOND_SWORD
    - BOW
    - GRILLED_PORK|16
    - WOOL|64
    - POTION.8258|1
    - POTION.5|1
    - POTION.5|1
    - POTION.5|1
    - POTION.8257|1
    - ARROW|64
  HunterLeader:
    Glitch:
    - ROTTEN_FLESH
  HunterStart:
    Bug:
    - ROTTEN_FLESH
  SurvivorStart:
    Program:
    - COOKED_BEEF|64
I made fall damage off. I didn't add speed as you have a command block doing that? Or no? :p
Is everything alright? :) Thanks.
Also, could you please tell me the center y co-ordinates? :)
Is the juggernaut kit alright too? :p
Yes there is a command block and the center y is 64, the jug kit is fine. (Sorry I am late I never got an alert :confused: and Thanks!)
 
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Baker93

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Apologies for the inexcusably long time it has taken for me to respond to this. Although it is clear that you have attempted to add variation in blocks and design, the randomised blocks create a rather strange look, deviating from the theme of computer/matrix etc. The overall building detail is relatively undeveloped and,although I know you wanted to recreate and revive a successful classic map, changes could have been made to create a map with more variation in gameplay.

Declined for now, sorry!
 
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