Just a little disclaimer, this map is "Based" of the Uncharted 2 Shambhala area, it is not a direct recreation as that was nearly impossible to pull off with the limited space :'(
Here is some proof of the game stuff....
And here is a video of the mission in Uncharted 2 where most of what I built can be seen. Particularity at 20 seconds in. *SPOILERS* for those who didn't beat the game. Also, the same peep doing the walkthrough has the opening sequence to this area in his "Part (32) Yetis are Blue Dudes"
Name of map: Shambhala
Author: radman573
Size: It is a square with whatever the size of a whole plot in Buildbox.
Map boundary: The entire BB plot up until the top of the mountains would be the boundary.
Kits:
Survivors:
Explorer
Gold_Chestplate
Leather_Leggings
Leather_Helmet
Stone_Axe
Compass
15| Apple
Adventurer
Chainmail_Boots
Gold_Leggings
Chainmail_Helmet
Wooden_Sword
5 | Bread
Scout
Leather_Helmet
Leather_Chestplate
Leather_Leggings
Leather_Boots
Bow
15 | Arrow
4 | Steak
Runner
Chainmail_Helmet
Leather_Leggings
Gold_Boots
Wooden_Sword
20 | Melon
Swiftness Potion (3:00) ----> 373:8194
Juggernaut:
TheOne
Diamond_Chestplate
Diamond_Boots
Diamond_Leggings
Diamond_Helmet
Diamond_Sword
12 | Ender Pearls
Swiftness Potion (3:00) ----> 373:8194
Swiftness Potion (3:00) ----> 373:8194
Strength Potion (8:00) ----> 373:8265
Weakness Splash (1:07) ----> 373:16392
30 | Steak
1 | Golden Apple (Enchanted)
Bow
64 | Arrow
Starting Hunter:
Ninja
Invisibility Potion (8:00) ----> 373:8270
Iron_Sword
Strength Potion (8:00) ----> 373:8265
Shears
Weakness Splash (1:07) ----> 373:16392
5 | Ender Pearl
Hunters:
Shambhala Guardian
Chainmail_Chestplate
Chainmail_Leggings
Chainmail_Boots
Stone Sword
2 | Ender Pearl
Shears
Stone_Pickaxe
Shambhala Sentry
Iron_Leggings
Chainmail_Boots
Leather_Chestplate
Bow
20 | Arrow
3 | Ender Pearl
Shears
Stone_Shovel
Shambhala Sorcerer
Chainmail_Chestplate
Gold_Leggings
Iron_Boots
Flint and Steel
4 | Spawn Egg (Cave Spider) ----> 383:59
4 | Spawn Egg (Skeleton) ----> 383:51
4 | Ender Pearl
Shears
Stone_Axe
Shambhala Witch
Iron_Leggings
Chainmail_Chestplate
Gold_Sword
Poison Potion II (1:00) ----> 373:8292
Weakness Splash (1:07) ----> 373:16392
Slowness Splash (1:07) ---> 373:16394
Regeneration Potion (0:45) ----> 373:8193
Fire Resistance Potion (8:00) ----> 373:8259
Sheers
3 | Ender Pearls
Scavenger
Shambhala Apprentice
Leather_Boots
Leather_Chestplate
Leather_Leggings
Sheers
Gold_Sword
1 | Ender Pearl
Wood_Pickaxe
Wood_Axe
Wood_Shovel
Random or choose kits?: random
Screenshots: http://imgur.com/MrGpJzD,LLgfnbY,8w...AtW,oyhheHH,aibYeKF,lSi9cFi,LO6COYZ,2kkpkQr#0
Notes: Well, I made this map to create an exciting, new gameplay style by having survivors have to find their way and they must keep moving if they want to survive. Hunters will be able to jump high without fall damage and they can run twice as fast. It adds a heightened sense of danger in my opinion. It would be fun to watch the hunters jumping all over the tops of the trees trying to ambush people running away in the forest. I do feel that the waterfalls are fair as every hunter kit has at least 3 ender pearls. The river is one block deep for the sole purpose that survivors that are pushed off will die due to falling damage from up high. This map has plenty of hiding spots as well as plenty of ways that a hunter (or group of hunters) can get the survivors.
The only way to survive is to group together in one of 5 main areas, or just run and hid in the forest if you want to. *Note* The forest isn't entirely accessible as many paths are blocked off by leaves, making it impossible to go further.
Download Link: The map is currently in my Buildbox plot which you can get to by using /warp radman573. There is a schematic for this map called "radmap" towards the bottom of the schematic list. PLEASE LET ME SEE THE MAP IN A WORLD FORMAT SO I CAN MAKE SURE IT IS CORRECT. I do not know how to turn a schematic into a world and I would prefer to see the map before it goes in as I had some problems with the past two maps I made
http://www.mediafire.com/download/6wk23f29fcmwbir/radman573ShambhalaUPDATED.schematic
Input File: Sorry, but i really don't have any time to make this so here is some useful information :D
BuildTime: 180 (3 minutes)
GamesTIme: 600 (10 minutes)
TimeOfDay: 2500
Weather: 0 (clear)
I would like for survivors to have NO POTION EFFECTS when they start, but I would like:hunters to have a Speed 2 with Jump Boost 3 or 4 (Whichever lets you jump 6-7 blocks or so) AND no fall damage for ALL HUNTERS ONLY.
I do not yet know the exact spawn location because I do not have a world file but the spawn would be right in front of the giant door with the pillars and wooden roof thingy.
Survivors Cannot Break ANY BLOCKS
Survivors Can Place ALL BLOCKS
Hunters Can Break ALL BLOCKS
Hunters Can Place ALL BLOCKS
TNT Explosion DOES NOT DO ENVIRONMENTAL DAMAGE
ONEKITPERROUND: FALSE
RESETINVENTORY: TRUE
CANUSELOCATE: TRUE
Input file:
Here is some proof of the game stuff....
And here is a video of the mission in Uncharted 2 where most of what I built can be seen. Particularity at 20 seconds in. *SPOILERS* for those who didn't beat the game. Also, the same peep doing the walkthrough has the opening sequence to this area in his "Part (32) Yetis are Blue Dudes"
Name of map: Shambhala
Author: radman573
Size: It is a square with whatever the size of a whole plot in Buildbox.
Map boundary: The entire BB plot up until the top of the mountains would be the boundary.
Kits:
Survivors:
Explorer
Gold_Chestplate
Leather_Leggings
Leather_Helmet
Stone_Axe
Compass
15| Apple
Adventurer
Chainmail_Boots
Gold_Leggings
Chainmail_Helmet
Wooden_Sword
5 | Bread
Scout
Leather_Helmet
Leather_Chestplate
Leather_Leggings
Leather_Boots
Bow
15 | Arrow
4 | Steak
Runner
Chainmail_Helmet
Leather_Leggings
Gold_Boots
Wooden_Sword
20 | Melon
Swiftness Potion (3:00) ----> 373:8194
Juggernaut:
TheOne
Diamond_Chestplate
Diamond_Boots
Diamond_Leggings
Diamond_Helmet
Diamond_Sword
12 | Ender Pearls
Swiftness Potion (3:00) ----> 373:8194
Swiftness Potion (3:00) ----> 373:8194
Strength Potion (8:00) ----> 373:8265
Weakness Splash (1:07) ----> 373:16392
30 | Steak
1 | Golden Apple (Enchanted)
Bow
64 | Arrow
Starting Hunter:
Ninja
Invisibility Potion (8:00) ----> 373:8270
Iron_Sword
Strength Potion (8:00) ----> 373:8265
Shears
Weakness Splash (1:07) ----> 373:16392
5 | Ender Pearl
Hunters:
Shambhala Guardian
Chainmail_Chestplate
Chainmail_Leggings
Chainmail_Boots
Stone Sword
2 | Ender Pearl
Shears
Stone_Pickaxe
Shambhala Sentry
Iron_Leggings
Chainmail_Boots
Leather_Chestplate
Bow
20 | Arrow
3 | Ender Pearl
Shears
Stone_Shovel
Shambhala Sorcerer
Chainmail_Chestplate
Gold_Leggings
Iron_Boots
Flint and Steel
4 | Spawn Egg (Cave Spider) ----> 383:59
4 | Spawn Egg (Skeleton) ----> 383:51
4 | Ender Pearl
Shears
Stone_Axe
Shambhala Witch
Iron_Leggings
Chainmail_Chestplate
Gold_Sword
Poison Potion II (1:00) ----> 373:8292
Weakness Splash (1:07) ----> 373:16392
Slowness Splash (1:07) ---> 373:16394
Regeneration Potion (0:45) ----> 373:8193
Fire Resistance Potion (8:00) ----> 373:8259
Sheers
3 | Ender Pearls
Scavenger
Shambhala Apprentice
Leather_Boots
Leather_Chestplate
Leather_Leggings
Sheers
Gold_Sword
1 | Ender Pearl
Wood_Pickaxe
Wood_Axe
Wood_Shovel
Random or choose kits?: random
Screenshots: http://imgur.com/MrGpJzD,LLgfnbY,8w...AtW,oyhheHH,aibYeKF,lSi9cFi,LO6COYZ,2kkpkQr#0
Notes: Well, I made this map to create an exciting, new gameplay style by having survivors have to find their way and they must keep moving if they want to survive. Hunters will be able to jump high without fall damage and they can run twice as fast. It adds a heightened sense of danger in my opinion. It would be fun to watch the hunters jumping all over the tops of the trees trying to ambush people running away in the forest. I do feel that the waterfalls are fair as every hunter kit has at least 3 ender pearls. The river is one block deep for the sole purpose that survivors that are pushed off will die due to falling damage from up high. This map has plenty of hiding spots as well as plenty of ways that a hunter (or group of hunters) can get the survivors.
The only way to survive is to group together in one of 5 main areas, or just run and hid in the forest if you want to. *Note* The forest isn't entirely accessible as many paths are blocked off by leaves, making it impossible to go further.
Download Link: The map is currently in my Buildbox plot which you can get to by using /warp radman573. There is a schematic for this map called "radmap" towards the bottom of the schematic list. PLEASE LET ME SEE THE MAP IN A WORLD FORMAT SO I CAN MAKE SURE IT IS CORRECT. I do not know how to turn a schematic into a world and I would prefer to see the map before it goes in as I had some problems with the past two maps I made
http://www.mediafire.com/download/6wk23f29fcmwbir/radman573ShambhalaUPDATED.schematic
Input File: Sorry, but i really don't have any time to make this so here is some useful information :D
BuildTime: 180 (3 minutes)
GamesTIme: 600 (10 minutes)
TimeOfDay: 2500
Weather: 0 (clear)
I would like for survivors to have NO POTION EFFECTS when they start, but I would like:hunters to have a Speed 2 with Jump Boost 3 or 4 (Whichever lets you jump 6-7 blocks or so) AND no fall damage for ALL HUNTERS ONLY.
I do not yet know the exact spawn location because I do not have a world file but the spawn would be right in front of the giant door with the pillars and wooden roof thingy.
Survivors Cannot Break ANY BLOCKS
Survivors Can Place ALL BLOCKS
Hunters Can Break ALL BLOCKS
Hunters Can Place ALL BLOCKS
TNT Explosion DOES NOT DO ENVIRONMENTAL DAMAGE
ONEKITPERROUND: FALSE
RESETINVENTORY: TRUE
CANUSELOCATE: TRUE
Input file:
Code:
MapName: Shambhala
Author: Radman573
BuildTime: 180
GameTime: 600
WorldTime: 2500
SpawnProtectTime: 5000
WorldWeather: 0
Team0:
SpawnType: 0
SpawnLocation:
==: Vector
x: ?
y: ?
z: ?
ChooseKit: false
OneKitPerRound: false
KitResetTime: 120
BoxChance: 15
MoveFirstHunter: false
FallReduction: 1000
CanDrown: false
Team1:
SpawnType: 0
SpawnLocation:
==: Vector
x: ?
y: ?
z: ?
ChooseKit: false
Centre:
==: Vector
x: ?
y: ?
z: ?
WorldSize: 96
SkyLimit: ?
ResetInventory: true
CanUseLocate: true
SurvivorRestrictedPlaceAll: false
SurvivorRestrictedBreakAll: true
HunterRestrictedPlaceAll: false
HunterRestrictedBreakAll: false
MysteryBoxChance: 5
SurvivorRestrictedBreak:
SurvivorRestrictedPlace:
SurvivorRestrictedBreakEx:
HunterRestrictedPlace:
HunterRestrictedBreak:
Kit:
HunterFree:
Shambhala Apprentice:
- LEATHER_BOOTS
- LEATHER_CHESTPLATE
- LEATHER_LEGGINGS
- SHEARS
- GOLD_SWORD
- ENDER_PEARL|1
- WOOD_PICKAXE
- WOOD_AXE
- WOOD_SHOVEL
Juggernaut:
TheOne:
- DIAMOND_HELMET
- DIAMOND_CHESTPLATE
- DIAMOND_LEGGINGS
- DIAMOND_BOOTS
- DIAMOND_SWORD
- ENDERPEARL|12
- POTION.8194|2
- POTION.8265|1
- POTION.16392
- COOKED_BEEF|30
- GOLDEN_APPLE|1
- BOW
- ARROW|64
HunterLeader:
Ninja:
- POTION.8270|1
- IRON_SWORD
- POTION.8265
- SHEARS
- POTION.16392
- ENDERPEARL|5
HunterStart:
Shambhala Guardian:
- CHAINMAIL_CHESTPLATE
- CHAINMAIL_LEGGINGS
- CHAINMAIL_BOOTS
- STONE_SWORD
- ENDERPEARL|2
- SHEARS
- STONE_PICKAXE
Shambhala Sentry:
- IRON_LEGGINGS
- CHAINMAIL_BOOTS
- LEATHER_CHESTPLATE
- BOW
- AROW|20
- ENDERPEARL|3
- SHEARS
- STONE_SHOVEL
Shambhala Sorcerer:
- CHAINMAIL_CHESTPLATE
- GOLD_LEGGINGS
- IRON_BOOTS
- FLINT_AND_STEEL
- MONSTER_EGG.59|4
- MONSTER_EGG.51|4
- ENDERPEARL|4
- SHEARS
- STONE_AXE
Shambhala Witch:
- IRON_LEGGINGS
- CHAINMAIL_CHESTPLATE
- GOLD_SWORD
- POTION.8292|1
- POTION.16392|1
- POTION.16394|1
- POTION.8193|1
- POTION.8259|1
- SHEARS
- ENDERPEARL|3
SurvivorStart:
Explorer:
- GOLD_CHESTPLATE
- LEATHER_LEGGINGS
- LEATHER_HELMET
- STONE_AXE
- COMPASS
- APPLE|15
Adventurer:
- CHAINMAIL_BOOTS
- GOLD_LEGGINGS
- CHAINMAIL_HELMET
- WOOD_SWORD
- BREAD|5
Scout:
- LEATHER_HELMET
- LEATHER_CHESTPLATE
- LEATHER_LEGGINGS
- LEATHER_BOOTS
- BOW
- ARROW|15
- COOKED_BEEF|4
Runner:
- CHAINMAIL_HELMET
- LEATHER_LEGGINGS
- GOLD_BOOTS
- WOOD_SWORD
- MELON|20
- POTION.8194
Effects:
Hunter:
Starting:
- JUMP|800|4
- SPEED|800|2
Survivor:
Starting:
OnAttack:
OnDefend: