Hm, i'm really not sure how to solve this unless you make the invisibility potion only last a minute or so, so then even if a survivor gets hold of one it isn't too OP. However, like you said that would ruin it a bit. But I really can't see a way around this other than that, sorry, D:First of all I have to say
This looks awsome.
Just thought that if the survivors killed the leaderhunter, a survivor could be ivisible hole the round.Starting Hunter:
Ninja
Invisibility Potion (8:00) ----> 373:8270
Iron_Sword
Strength Potion (8:00) ----> 373:8265
Shears
Weakness Splash (1:07) ----> 373:16392
5 | Ender Pearl
Is it possible to change it, like that the leaderhunter starts with invisible not invisible potion.
Without that it's a great map that will be fun if the gameplay is fun.
I was actually thinking the same thing when I first made the map. Not sure if it is possible to do that though, sorry
I would naturally assume that a hunter would try to use it right away because they would be at a serious disadvantage if they didn't. It is a good point and it shouldn't be overlooked, but I do not know of any way around it other than changing the kit (which wouldn't be the best because I wanted something different for a change )