(Un)Official Class Suggestion Thread

Degekken

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Final warrior class suggestion:
Samurai
Balanced in both magical and physical damage.
90 HP
0.25 hp per level
Skills:
Endurance level 1
Mark level 1
Recall level 1
Samurai spirit (temporary increases damage) (80% mana) level 5
Shield level 5
Fireball level 7
Lighting level 10
Blade slash (deals very high damage) (60% mana' Level 12
Mana restore (restores mana) (0 mana) level 15
Repair armor Level 25
Whirlwind (deals high damage to every near player) (90% mana) level 30

Tools:
Diamond: sword
Iron: pickaxe, shovel
Stone: axe

Armor:
Diamond: chest, helmet
Iron: legs, boots

Exp from:
Pvp Killing and skill

I dont know yet if this one could get usefull, but it would be a great fighter.

Also someone go try to think about a class before this one.
 

Fatalis

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I'm stealing your template :p

Goliath
Designed to soak up damage while dishing out a lot too.
125 HP
0.30 hp per level
Skills:
Mark
Recall
Endurance
Shield
Bladegrasp
Invuln
Soulbond
Ironfist
Mortal Wound

Tools:
Sword: Wood, Gold, Stone, Iron
Axe: Wood, Stone, Iron
Pickaxe: Wood, Stone, Iron
Shovel: Wood, Stone, Iron

Armor:
Helmet: Leather, Iron, Gold, Diamond
Chestplate: Leather, Iron, Gold, Diamond
Leggings: Leather, Iron, Gold, Diamond
Boots: Leather, Iron, Gold, Diamond

Exp from:
Pvp : Killing : Skill

Parent Class:
Berserker
 

Asel_M

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If there was a class like the samurai it would have to be NEAR impossible to get. IE; Must max out warrior and mage classes to pick it.
 

Marlem

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This will be obtained only when 3 players of certain classes go to a shrine at a certain location. VetOP+ will need to be there too in order for it to work. The area will be a shrine. The three classes that must meet are the following: Knight, Sorcerer and Swiftblade. All three people need to be at least level 20 in their class before being able to become druids. The three classes would have to stay at the shrine for at least 3 days (in-game, day and night) until they become druids.
It’s like if they were all training in each other’s styles of fighting.

Druid
Designed to heal others while still be able to inflict damage upon enemies. If the game can handle it, it can be used for soaking up damage, healing and the ability to cast the spells in order to damage big.

There would be an energy bar that can be charged up by attacks and can be unleashed for a devastating attack, does not apply to healer. This energy bar would have at least 100 points at maximum. Attacks would charge up a certain amount of energy.

Just to let you all know; Druids will need to choose which form they want to transform into at first and they will stay with that form. They will be able to change back and forth between normal mode and chosen mode. The shape shift ability will let those in Normal mode shape shift into the specified mode.

Skills: Normal
0.25 hp per level
75 hp
Endurance
Mark
Recall
Shape shift (transforms into mode chosen when first using this ability)

Note that once you’ve chosen a mode, you’re stuck with it and you can only go back and forth between the mode chosen and normal mode.

Skills: Tank
If possible, make it an animal, maybe a bear.
0.40 hp per level
130 hp
Endurance
Mark
Recall
Shield
Fury of (family name) (charges up energy bar by at least half)
Charge (attack that goes twice as fast as sprint and stuns the enemy for a second or two, does no damage)
Blitz (this attack charges up energy)
Mangle (should be the main attack, charges up energy)
Rake (charges energy and does same effect as bleed)
Slam (Unleashes all energy from the bar)
Note that attacking with fists will charge up a SMALL amount in the energy bar.

The damage the tank gives out depends on the level but should be less than Berserkers, Paladins, etc. After all, Tanks are supposed to take the damage.

Skills: Healer
If possible, make the healer a mobile tree.
0.50 hp per level
65 hp
Endurance
Mark
Recall
Shield
Gift of (family name) (healing spell)
Healing wave (should mainly be used in raids where people are close together, this spell heals people that are in range of the healer, costs 25 mana, will have a cooldown of a few seconds)
Rejuvenation (heals for a small amount every second for a few seconds, has a cooldown that prevents it from being spammed so that people can't die, costs 15 mana)
Light heal (instant cast, has a small cooldown, costs 10 mana)
Entangle (traps the enemy you want to trap in order to escape from him/her, will have a cooldown so it can't be spammed, has only a range of 10 blocks away, costs 40 mana)
Evocate (restores mana faster but at the cost of hp)
Siphon (takes enemy hp and gives half of it to the caster, costs 25 mana)

Skills: Damage
This mode will let the player stay human.
0.25 hp per level
85 hp
Endurance
Mark
Recall
Shield
Prowess of (family name)
MELEE ATTACKS
Stab (charges energy bar, causes same effect as bleed)
Tear (charges energy bar)
Pound (stuns and damages, charges energy bar)
Slash (Charges energy bar, causes same effect as bleed)

MAGICAL SPELLS
Blink (teleports away in direction the person is currently facing and from the cast point, that person advances about 20 blocks.)
Obliterate(This attack will do massive damage, most likely to kill even those with 100 hp but will cost 100% of mana and 50% of hp, if you did this in real life, you’d be exhausted beyond belief(that means unable to move for at least 3 seconds)) Note that this attack has a 30 block range.

Tools:
Normal mode
Sword: Wood, Stone, Iron
Axe: Wood, Stone, Iron
Pickaxe: Wood, Stone, Iron
Shovel: Wood, Stone, Iron
Hoe: Wood, Stone

Tank mode
No tools are able to be used. What inflicts damage on the enemies are the fists. When attacking in this form, the damage would be equivalent to Iron or Diamond.
Sword: Used as fists, damage equivalent to Iron or Diamond
Pickaxe: Un-equippable
Axe: Un-equippable
Hoe: Un-equippable
Bow: Un-equippable

Healer mode
Sword: Wood, Stone
Axe: Wood, Stone
Pickaxe: Wood, Stone
Shovel: Wood, Stone
Hoe: Wood, Stone, Iron, Diamond

Damage mode
Sword: Wood, Stone, Iron, Diamond, Gold
Axe: Wood, Stone
Pickaxe: Wood, Stone, Iron
Shovel: Wood, Stone
Hoe: Wood, Stone

Armor: (For tank mode, armor must be equipped in normal mode or it won’t be equipped at all)
Helmet: Leather
Chest plate: Leather
Leggings: Leather
Boots: Leather

The armor would increase the endurance of the druid in Tank Mode.
The armor would increase the amount to heal in Healer Mode
In damage and normal mode, it wouldn't give any benefits other than armor itself.

Exp from:

Tank
Player vs. player: Killing
Player vs. mob: Killing

Healer
Pvp: Healing, Killing
Harvesting and Skilling

Damage
Pvp: Killing

Normal
Pvp: Killing
Skilling

Man this took so long to make.

Edit: If someone can, check how many characters there are. I'm not sure.
 
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Great to see that you guys are eager to suggest classes, and some of them are pretty wicked but... most of them are impossible and impractical.

Here are two tips you should follow if you want your suggestions seriously considered:
  1. Instead of just making random/single classes you must actually design a proper path, IE a number of classes. We aren't gonna start implementing singular classes into the game, so you either need to go into detail about a whole path of classes (Like Marlem did, although his idea was impossible :3 ) or suggest an additional class for a current path!
  2. Most of the suggestions involve skills/idea's not available in the Heroe's plugin currently. I suggest you read this thread for a list of abilities and skills that can be used: (see below!) . Get to know the plugin before designing a path/class! :)
  3. Also, another way to make sure your class idea is seriously considered, is to compare it to current classes and make sure it fits with the themes/ideas. Don't make your path too over-powere/under-powered or have too many skills/not enough skills! If you do this efficiently, your idea might actually be considered :)
Edit by GmK:

1. Skill List here:

2. Yes, we can add a subclass/spec to an exisiting class, but it does need added value and balance to the current classes. So we dont need full new paths (we are already developing new ones, as soon as the current ones are tweaked to perfection) - feel free to add a new class to e.g. the Cleric sublass, etc.
 

Jayfeather

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Shape shift (transforms into mode chosen when first using this ability)




Skills: Tank
If possible, make it an animal, maybe a bear.
0.40 hp per level
130 hp
Endurance
Mark
Recall
Shield
Fury of (family name) (charges up energy bar by at least half)
Charge (attack that goes twice as fast as sprint and stuns the enemy for a second or two, does no damage)
Blitz (this attack charges up energy)
Mangle (should be the main attack, charges up energy)
Rake (charges energy and does same effect as bleed)
Slam (Unleashes all energy from the bar)
Note that attacking with fists will charge up a SMALL amount in the energy bar.



Skills: Healer
If possible, make the healer a mobile tree.
0.50 hp per level
65 hp
Endurance
Mark
Recall
Shield
Gift of (family name) (healing spell)
Healing wave (should mainly be used in raids where people are close together, this spell heals people that are in range of the healer, costs 25 mana, will have a cooldown of a few seconds)
Rejuvenation (heals for a small amount every second for a few seconds, has a cooldown that prevents it from being spammed so that people can't die, costs 15 mana)
Light heal (instant cast, has a small cooldown, costs 10 mana)
Entangle (traps the enemy you want to trap in order to escape from him/her, will have a cooldown so it can't be .
So a bear, and a mobile tree.
Rejuventaion, healing wave, entangle, rake and mangle.
You sir, play World of Warcraft. Or my name isn't Jayfeather.
 

Fatalis

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Adept
Designed to use telekinesis to attack enemies and defend yourself.
55 HP
0.50 hp per level
Skills:
Mark
Recall
Telekinesis
Forcepull
Forcepush
Flameshield
Manashield
Safefall
Reflect
Jump

Tools:
Sword: Wood, Gold, Stone
Axe: Wood, Stone
Pickaxe: Wood, Stone, Iron
Shovel: Wood, Stone

Armor:
Helmet: Leather, Iron, Gold
Chestplate: Leather, Gold
Leggings: Leather, Gold
Boots: Leather, Gold

Exp from:
Pvp : Killing : Skill

Parent Class:
Sorcerer
 

Digitalis

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Class Name: -tbd-
Class Description: Specializes in the arts of weakening their foes, and attacking with ice-cold attacks from afar.
___________________________________________________________________

Base Health:55
Health Gain (Per Level):0.2
___________________________________________________________________

Skill-Level-MP-Cooldown-Reagents-Effect;
___________________________________________________________________
Mark - Level1 - 100 - 12 Hours -1 Rose - Marks a location to recall to

Recall - Level1 - 100 - 20 Minutes -10 Redstone- saves a location and lets you teleport back to it

Icebolt - Level3 - 35 - 30 - None - Fires a snowball that hurts the player and if they're on fire puts them out

ManaFreeze- Level5 - 40 - 50 -None - Stops your target from regenerating mana

DeepFreeze - Level10 - 25 - 120 -None - Roots the target in ice, and makes them susceptible to fire damage

Flameshield - Level15 - 50 - 100 -None -Fire can't hurt you!

IcyAura - Level20 - 45 - 30 -None - Periodically damage players around you, and turns the ground they walk on to ice

Replenish - Level25 - 0 - 30 Minutes -Ender Pearl(?) -Brings your mana back to full

Invuln - Level30 - 70 - 300 -None -Grants total damage immunity
___________________________________________________________________
Allowed Tools;
Pickaxe:Wood, Stone, Iron
Sword:Wood, Stone
Shovel:Wood, Stone
Axe:Wood, Stone
Hoe:Wood, Stone

Allowed Armors;
Boots:Leather
Pants:Leather
Chest Plate:Leather
Helmet:Leather
___________________________________________________________________

Experience Gained By;
Skills, Player vs. Player, Killing
___________________________________________________________________

Parent Class;
Sorcerer

Child Classes;
None.
 
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EonLatias

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Great to see that you guys are eager to suggest classes, and some of them are pretty wicked but... most of them are impossible and impractical.

Here are two tips you should follow if you want your suggestions seriously considered:
  1. Instead of just making random/single classes you must actually design a proper path, IE a number of classes. We aren't gonna start implementing singular classes into the game, so you either need to go into detail about a whole path of classes (Like Marlem did, although his idea was impossible :3 ) or suggest an additional class for a current path!
  2. Most of the suggestions involve skills/idea's not available in the Heroe's plugin currently. I suggest you read this thread for a list of abilities and skills that can be used: (see below!) . Get to know the plugin before designing a path/class! :)
  3. Also, another way to make sure your class idea is seriously considered, is to compare it to current classes and make sure it fits with the themes/ideas. Don't make your path too over-powere/under-powered or have too many skills/not enough skills! If you do this efficiently, your idea might actually be considered :)
Edit by GmK:

1. Skill List here:

2. Yes, we can add a subclass/spec to an exisiting class, but it does need added value and balance to the current classes. So we dont need full new paths (we are already developing new ones, as soon as the current ones are tweaked to perfection) - feel free to add a new class to e.g. the Cleric sublass, etc.
THERE MUST BE A CLASS WITH PIGGIFY.
 

GmK

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@GmK

Is it possible to rename skills for the class?

For example, I have "Assassin's Blade"'s effect, but I don't want to have the name Assassin in it, considering the class won't be an Assassin.

If so, I could always put the actual skill in parenthesis and the actual name of said skill outside of it. :eek:
No sorry - the name cannot be changed. You can ofc call it differently, but ingame it will be the same.
 

Duffie

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Class Name: Battle Magician
Class Description: While followers of magic, Battle Magicians concentrate the power of magic onto their weapons to use against their foes.

-

Base Health: 55 HP
Health Gain (Per Level): 0.25

-

Skills - Level - MP - Cooldown - Reagents - Effect;

Mark - Level1 - 100 - 12 hours - 1 Red Rose - Marks a location to recall to

Recall - Level1 - 100 - 20 minutes - 10 Redstone - Teleports you to the location of your Mark

Assassin's Blade |Summon Poison| - Level3 - 25 - 30 - None - Poisons your weapon, applying the poison on the next strike

Stun {Part of *can* use} - Level5 - 30 - 90 - None - Stun + Damage
Blackjack {If not Stun} - Level5 - 30 - 90 - None - Occasionally stuns your opponent

Might - Level12 - 65 - 120 - 10 gunpowder - Increases party members damage

Shield |Summon Shield| - Level17 - 65 - 300 - 5 Iron Ignots - Creates a magical shield around you!

SoulFire - Level20 - 50 - 90 - 2 Flint - Your attacks have a chance to set your target on fire

Bladegrasp - Level25 - 85 - 300 - None - Blocks incoming melee damage

Dodge (Passive) {Part of *can* use} - Level30 - 0 - 0 - None - Chance to cancel a melee or projectile attack
Web {If not Dodge} - Level30 - 50 - 120 - 3 String - Creates webs around the target

-

Allowed Tools;
Pickaxe: Wood, Stone, Iron
Sword: Wood, Stone
Shovel: Wood, Stone
Axe: Wood, Stone
Hoe: Wood, Stone

Allowed Armors;
Boots: Leather
Pants: Leather
Chest Plate: Leather, Iron
Helmet: Leather

-

Experience Gained By;
Killing, PvP, Skill

-

Parent Class;
Mage

Child Classes;
-tbd-
 
T

TBDWFE1

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I don't know about what armor and weapons and what not, but I want a farmer. It gains exp by farming, and isn't too good on the battlefield. A bit like crafter. It could also get exp by milking cows or something XD
 
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