[Suggestion] Themed Build World

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  • Yes!

    Votes: 13 92.9%
  • No!

    Votes: 1 7.1%

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ChocoFox

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Dear fellow Create Members,

I believe that for many, in fact most of you, building on Create is a hobby. It's a big hobby in which you allocate time to create beautiful things in a beautiful server, and your builds are a feast to the eyes. I have been roaming around Create recently, admiring all these builds. However, after looking through so many builds, I felt that something was not right. It didn't seem right to me that there are so many scattered builds all around flatland, all segregated and separated, with no link between them. After much pondering, a big question hit me: what if there was a unified project in which everyone is involved? Therefore, I am proposing to all of you that we add a new world into Create, Themed. This suggestion, as I have thought through, will bring us a better community, more aim to build on Create, and most importantly, have more fun together. Let me show you...

To begin off with, this project would mean that we will have a better building community. Everyone will be involved as much as possible, and this will foster cohesion within the building community. Everyone will be working together on builds linked together on the world; there would be towns, villages, castles, under the same theme, all of which linked together by roads, rails, etc. For those of you whom have played on Kami's Realm some time ago, you would have remembered Terrama's base, with that huge and beautiful pit in the centre together with those excellent buildings done on the surface. Terrama's base was a good example, as everyone in Terrama somehow or rather contributed to the base efforts. Everyone worked together as a team, for the team. Just imagine this added to Create, imagine people working together, like in Terrama, except in a much larger scale. Definitely, the community will be better bonded.

Adding on, a Themed world would mean that everyone would have more aim to build on Create. As said by Michael Jordan, a famous Basketball player, "Talent wins games, but teamwork and intelligence win championships." I'm going to use Terrama as an example again. In Terrama, members were constantly on the run, they built more and more farms, expanded the village, made the locks more secure. The reason behind this? They all wanted to make Terrama a better place for everyone else, to make it so that it as sustainable as possible. In Create, the idea of 'sustainability' is demolished, unfortunately. However, the idea of wanting to expand the small town indefinitely is enhanced. I myself, was addicted to building more and more shops for my Singleplayer world some time back ago. It started off with a small house, to a second, to a pagoda, to a stadium, and finally, to 4 different shops scattered around the world. If you want screenshots of these worlds, please feel free to ask. Right now, what I see on Create is that everyone is working on different, personal projects and have no real unified aim, they are also not pushing each other to complete something by a deadline, so there is no pressure at all. I am requesting that you set a level of healthy pressure by adding this world, and give everybody an aim.

Finally, this whole project would let the players have more fun in general. Building alone is not fun at times, it gets boring quickly, and you feel really unmotivated. With friends at your side, giving you support, you are able to carry on your build and expand what you have made so far. With a group of friends, encouraging each other on their own projects, there is no limit on what you can do. Friends can have fun building together, expanding their village, carrying out roleplays after they've made something. Open your eyes wide, guys and gals, and look at what's in store for you. Not to only mention that, fun is a big factor which lures more players and sticks players together.

In conclusion, with so many possibilities and prospects ahead of us, why not give this project a go? With the added fun, increased community bonding, and added purpose to building, I see nothing to lose at all! Let us all be optimistic about this project, go ahead with it, and move forwards together.

Thank you.
 

Psycho

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Dear fellow Create Members,

I believe that for many, in fact most of you, building on Create is a hobby. It's a big hobby in which you allocate time to create beautiful things in a beautiful server, and your builds are a feast to the eyes. I have been roaming around Create recently, admiring all these builds. However, after looking through so many builds, I felt that something was not right. It didn't seem right to me that there are so many scattered builds all around flatland, all segregated and separated, with no link between them. After much pondering, a big question hit me: what if there was a unified project in which everyone is involved? Therefore, I am proposing to all of you that we add a new world into Create, Themed. This suggestion, as I have thought through, will bring us a better community, more aim to build on Create, and most importantly, have more fun together. Let me show you...

To begin off with, this project would mean that we will have a better building community. Everyone will be involved as much as possible, and this will foster cohesion within the building community. Everyone will be working together on builds linked together on the world; there would be towns, villages, castles, under the same theme, all of which linked together by roads, rails, etc. For those of you whom have played on Kami's Realm some time ago, you would have remembered Terrama's base, with that huge and beautiful pit in the centre together with those excellent buildings done on the surface. Terrama's base was a good example, as everyone in Terrama somehow or rather contributed to the base efforts. Everyone worked together as a team, for the team. Just imagine this added to Create, imagine people working together, like in Terrama, except in a much larger scale. Definitely, the community will be better bonded.

Adding on, a Themed world would mean that everyone would have more aim to build on Create. As said by Michael Jordan, a famous Basketball player, "Talent wins games, but teamwork and intelligence win championships." I'm going to use Terrama as an example again. In Terrama, members were constantly on the run, they built more and more farms, expanded the village, made the locks more secure. The reason behind this? They all wanted to make Terrama a better place for everyone else, to make it so that it as sustainable as possible. In Create, the idea of 'sustainability' is demolished, unfortunately. However, the idea of wanting to expand the small town indefinitely is enhanced. I myself, was addicted to building more and more shops for my Singleplayer world some time back ago. It started off with a small house, to a second, to a pagoda, to a stadium, and finally, to 4 different shops scattered around the world. If you want screenshots of these worlds, please feel free to ask. Right now, what I see on Create is that everyone is working on different, personal projects and have no real unified aim, they are also not pushing each other to complete something by a deadline, so there is no pressure at all. I am requesting that you set a level of healthy pressure by adding this world, and give everybody an aim.

Finally, this whole project would let the players have more fun in general. Building alone is not fun at times, it gets boring quickly, and you feel really unmotivated. With friends at your side, giving you support, you are able to carry on your build and expand what you have made so far. With a group of friends, encouraging each other on their own projects, there is no limit on what you can do. Friends can have fun building together, expanding their village, carrying out roleplays after they've made something. Open your eyes wide, guys and gals, and look at what's in store for you. Not to only mention that, fun is a big factor which lures more players and sticks players together.

In conclusion, with so many possibilities and prospects ahead of us, why not give this project a go? With the added fun, increased community bonding, and added purpose to building, I see nothing to lose at all! Let us all be optimistic about this project, go ahead with it, and move forwards together.

Thank you.
I like the idea and I'm sure a few players have been wanting this. I've been meaning to toss in a Terrain world on Create as of late, but I keep thinking that not many players will use it and it'll be hard to clean up if someone griefs-- which leads me to think that it should be Specialist+ access only.
So, my thoughts right now is how well will this Themed World turn out in terms of cooperation between players and building requirements so that it doesn't look like a mess at the end. Right now, I see at least two projects in Flatland that could have been created in a Themed World and the detail that these players go through is pretty damn amazing. I feel that I should restrict the current Flatland world just to Builder+ or somehow whitelist it so that the world can continue to be built by these guys-- Whoever they are!
Anyway, I'd like to see what the Staff think about this! Prizyms SirComputer Tamzies Swift_Siren
 
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ChocoFox

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I like the idea and I'm sure a few players have been wanting this. I've been meaning to toss in a Terrain world on Create as of late, but I keep thinking that not many players will use it and it'll be hard to clean up if someone griefs-- which leads me to think that it should be Specialist+ access only.
So, my thoughts right now is how well will this Themed World turn out in terms of cooperation between players and building requirements so that it doesn't look like a mess at the end. Right now, I see at least two projects in Flatland that could have been created in a Themed World and the detail that these players go through is pretty damn amazing. I feel that I should restrict the current Flatland world just to Builder+ or somehow whitelist it so that the world can continue to be built by these guys-- Whoever they are!
Anyway, I'd like to see what the Staff think about this! Prizyms SirComputer Tamzies Swift_Siren
I think that to prevent the grief you can give some Prism permissions to the Architects. This will make it so that they can erase their 'not as satisfactory' builds easier as well and also make it so that Themed can be accessed by everybody as there will be more people capable of rolling back grief. I think Themed should not be limited only to Specialist+ as that would completely break the idea. Instead, the staff should set some ground rules for everybody that they have to accept, similar to the Guests > Novice protocol, other than that, I think that the staff can trust the players to keep Themed neat and tidy, free from grief. All in all, this voices down to etiquette and manners of the players in building.
 
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I don't think the world should be restricted at all. I know that grief would be hard to clean, but everyone who's a Novice+ has accepted the rules. If non-plot worlds start being limited to what is essentially building skill, you're taking away from people who want to build in the themed world but aren't Specialist+. That's just my thoughts.
 
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SirComputer

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The concept is definitely good, and we should definitely not let this die - this is a concept that could work well. My main concern would be "Does CoreProtect track WorldEdit?", as if we leave it open to Novice, bring in the diamond block + glowstone cubes. Alternatively, we could bring an entry requirement to Builder, which will be an easy way to block out griefers, but there's the issue of the Novices. Yes, you'll get builds that perhaps aren't the greatest, but limiting it to Specialist really brings it down to a small number, which Choco didn't intend to do. I believe the concept is community achievement, as opposed to individual or group achievement which is happening in Flatland. With some discussion, this'll work very well I think.
 
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ChocoFox

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The concept is definitely good, and we should definitely not let this die - this is a concept that could work well. My main concern would be "Does CoreProtect track WorldEdit?", as if we leave it open to Novice, bring in the diamond block + glowstone cubes. Alternatively, we could bring an entry requirement to Builder, which will be an easy way to block out griefers, but there's the issue of the Novices. Yes, you'll get builds that perhaps aren't the greatest, but limiting it to Specialist really brings it down to a small number, which Choco didn't intend to do. I believe the concept is community achievement, as opposed to individual or group achievement which is happening in Flatland. With some discussion, this'll work very well I think.
CoreProtect isn't used on Create to begin with, Prism is used. To my knowledge, CoreProtect tracks WorldEdit, so this should not be an issue. Regarding the use of WorldEdit in Themed, this should be limited to Builder +, exactly like in Flatland and old school Terrain. Additionally, yes, I do want this to be a community effort; only if the community work together then can we can reap what we sowed together, right?

Honestly, I see no problem with the 'glowstone' and 'diamond block' builds. With a few rules set here and again, and provided the fact that the community exercises good building etiquette, this can be made possible, just like in Terrama. I'm going to reiterate this again from my second post: do give trust to the community, don't limit it. Things haven't even launched off yet, so everyone, please be optimistic about it.
 
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SirComputer

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CoreProtect isn't used on Create to begin with, Prism is used. To my knowledge, both CoreProtect and Prism track WorldEdit, so this should not be an issue. Regarding the use of WorldEdit in Themed, this should be limited to Builder +, exactly like in Flatland and old school Terrain. Additionally, yes, I do want this to be a community effort; only if the community work together then can we can reap what we sowed together, right?

Honestly, I see no problem with the 'glowstone' and 'diamond block' builds. With a few rules set here and again, and provided the fact that the community exercises good building etiquette, this can be made possible, just like in Terrama. I'm going to reiterate this again from my second post: do give trust to the community, don't limit it. Things haven't even launched off yet, so everyone, please be optimistic about it.
We switched to CoreProtect recently. I wouldn't just pluck CoreProtect out of thin air!

As long as we keep a community-based mindset, this should work out quite well (e.g. It doesn't matter about quality, as this is community). Giving Builder+ WorldEdit will work fine.

The only thing is we'd need to make sure new users in the world know what it's actually for, as we don't want people coming and building a sand temple way out in a modern themed world. Any suggestions?
 
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ChocoFox

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The only thing is we'd need to make sure new users in the world know what it's actually for, as we don't want people coming and building a sand temple way out in a modern themed world. Any suggestions?
I think we can add a tutorial for the whole of Create, but this should be done at another thread. Coming back here, I would like to hear the following people's opinions on this: S_swimmer, Collosal, Olive44, Nakilex (Rahizel), ChRobin. Everyone else looking at this thread, please feel free post your comments as well.
 

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Yes, I am in for it. We only need to see how we limit the griefs that will happen. The idea has been flying in create for a long time now and I think it is time to go for it.
 
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ChocoFox

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Excellent, we should be able to set some ground rules and as I said, give architects and maybe advanced builders permissions to perform rollbacks on a smaller scale. Prizyms, your stand, please.
 

sessybessy

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I'd love to see this implemented into Create. It adds a new way to allow players to have contribution in some builds, and they can learn new building styles and tips from different people.
 
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Prizyms

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I'm just worried that the novelty will wear off after a few weeks and the world will become abandoned similar to previous terrain worlds we had added. We'll probably allow the community to vote for the theme in any case just to ensure interest.

Any ideas you had in mind?
 
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Collosal

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I think this would be a good idea if it could be controlled. Things like this have been attempted in the past, and they didn't always work out. People would have different visions of the versions of the theme and would argue over how to carry it out into the build. There are also so many building levels involved here, I think Psycho had a great idea out the Specialist+ part. But wouldn't that also defeat the purpose of the world as you've intended it to be? If you want a world where everyone can learn from each other, the best way to learn something is by doing it. So if you aren't able to control the level of the builders building, and you can't keep the idea straight in people's heads, how in the world is the project supposed to succeed? This is what has happened every time that we have tried a team build in the past, it would get abandoned because people were too insecure about if what they were doing was right. Perhaps you could have separate sections in the world. Such as a section for novices, builders, specialists, advanced builders, and architects. This way at least the player-base could keep up with each other. Sure, they could visit the other sections to learn a thing or two, just not build on them. Without a system where the player can feel confident about his own creations this idea will ultimately fail.
 
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ChocoFox

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I'm just worried that the novelty will wear off after a few weeks and the world will become abandoned similar to previous terrain worlds we had added. We'll probably allow the community to vote for the theme in any case just to ensure interest.

Any ideas you had in mind?
I think this would be a good idea if it could be controlled. Things like this have been attempted in the past, and they didn't always work out. People would have different visions of the versions of the theme and would argue over how to carry it out into the build. There are also so many building levels involved here, I think Psycho had a great idea out the Specialist+ part. But wouldn't that also defeat the purpose of the world as you've intended it to be? If you want a world where everyone can learn from each other, the best way to learn something is by doing it. So if you aren't able to control the level of the builders building, and you can't keep the idea straight in people's heads, how in the world is the project supposed to succeed? This is what has happened every time that we have tried a team build in the past, it would get abandoned because people were too insecure about if what they were doing was right. Perhaps you could have separate sections in the world. Such as a section for novices, builders, specialists, advanced builders, and architects. This way at least the player-base could keep up with each other. Sure, they could visit the other sections to learn a thing or two, just not build on them. Without a system where the player can feel confident about his own creations this idea will ultimately fail.
I agree to a certain extent with both of you. Lets sort out what Priz has to say first. Regarding the novelty issue wearing out over time, I already have planned that part. Yes, it is important to keep this world active. Thus, I suggest that staff have to plan activities to keep the cause alive, such activities would be like holding builder meetings and recaps, just to liaise the builders together. Ultimately, someone has to take charge, to rally the builders and issue out permissions on what to build where, how to expand the town, and be transparent about what he/she will build themselves. This someone should be an Architect or higher. A subforum can also be set up in Create's forum, titling 'Themed' and it's general purpose is to act as a platform of communications between the builders. This system is extremely similar to the highly organised Terrama system, which has yielded success. Regarding the Theme of the builds, my original idea was a more mixed theme that would suit everyone. this theme is called 'Now'. Just like in real life, there would be more discreet areas and older towns, as well as vibrant cities. I suggest that we have different towns dotted around the place, as well as a couple of cities, and maybe, undiscovered ruins and caves in underpopulated areas. Of course, community suggestions would be great.

Here comes to Chris's discussion. I don't like the idea of restricting certain areas to builders/specialists+/novices; as you said, this 'would defeat the purpose', I would like on a word to that quote: 'completely'. You have brought out a very important point, but with good liaison and etiquette within the community, by, for example, setting up a subforum in Create's forum just for the discussion, I see nothing wrong. The rule of Themed would probably be 'build what you like provided it is related to the theme, which can be found at...'. Let the builders rally each other, let the subforum be the site of discussion, problem solved.

Honestly, this suggestion should be given a chance to take off. We haven't even trialed it yet. Be optimistic about it and we'll see the results together.
 

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Okay, I want everyone to pick a vote, regardless if you are commenting or not. Vote 'yes' or 'no' at the top, BBPrem included. We want to see how well the community approves of this suggestion.
 

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I guess I'm going to have to support this suggestion, considering I've already suggested some of these ideas:

-Return the Terrain/Custom Terrain world, so players are able to build and practice building on terrain, instead of just flatland. Rules would need to be stricter due to terrain griefing. Players would also be able to build towns together, which must be 200 or more blocks apart from each other. No redstone tests to be build there.
Example (could also be used:
-[www.planetminecraft.com/project/4000x4000-multiple-biomes-map--download-worldmachine---custom-terrain/]
-Add a tutorial room to the server spawn, which has a basic server quiz which players will need to answer a set of questions correctly. Quiz ideas include the ranking system, commands, and rules.
We could preset towns, creating monuments for each, which would ultimately set the theme for that entire area. We could also assign builders for each town, and allowing PvP again could be fun on this world.
 
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SirComputer

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This system is extremely similar to the highly organised Terrama system, which has yielded success.
Eventually with Terrama and the Kami clans in general is that the leader who was active at the start eventually went inactive and the entire thing fell apart, quite frankly leading to the death of Kami's. Also, I never found the "organised" bit of the Terrama system. Half the people didn't know what was going on and started doing their own thing, especially when the leader went inactive. How do we stop this happening here?
Honestly, this suggestion should be given a chance to take off. We haven't even trialed it yet. Be optimistic about it and we'll see the results together.
With optimism comes realism, and that's why we're asking these questions. Whilst the idea seems good in first concept, it can often be "flawed" quite quickly. If we can make sure we know how to make sure these "flaws" don't happen (or simply aren't "flaws" that will happen), then we push ahead with the idea, but for now, you're going to be stuck answering questions. I can tell you really, really want this to happen, but just be patient, let the "Q&A" stage happen, and the idea will hopefully go ahead.
 
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ChocoFox

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I guess I'm going to have to support this suggestion, considering I've already suggested some of these ideas:





We could preset towns, creating monuments for each, which would ultimately set the theme for that entire area. We could also assign builders for each town, and allowing PvP again could be fun on this world.
I definitely support the idea of creating monuments. They give a better sense of where to build and how to build, and yes, it does set the theme for the place. Assigning builders for each town is a good idea, but would it be a bit too much of a hassle? PvP should be enabled, yes, but it should be suggested at another post. All in all, this thread is about giving more people freedom and happiness to build on Create.

Eventually with Terrama and the Kami clans in general is that the leader who was active at the start eventually went inactive and the entire thing fell apart, quite frankly leading to the death of Kami's. Also, I never found the "organised" bit of the Terrama system. Half the people didn't know what was going on and started doing their own thing, especially when the leader went inactive. How do we stop this happening here?

With optimism comes realism, and that's why we're asking these questions. Whilst the idea seems good in first concept, it can often be "flawed" quite quickly. If we can make sure we know how to make sure these "flaws" don't happen (or simply aren't "flaws" that will happen), then we push ahead with the idea, but for now, you're going to be stuck answering questions. I can tell you really, really want this to happen, but just be patient, let the "Q&A" stage happen, and the idea will hopefully go ahead.
Yes, a Q&A session should be carried out, letting the community expose the loopholes of the system should be first on the agenda before we launch off the project. Regarding the organisation of Terrama, we had this PM system started from the leaders to pass down onto the players. Same thing I have already suggested here before: a subforum in Create forum that will facilitate the discussion and building process.

Instead of having one leader, I have also already suggested that instead of one leader, we have multiple leaders to rally the builders. These leaders are all around you, the architects, the operators. I'm pretty sure that one or two adv builders would even want this position. But with this, it will not integrate well with Swift's idea of 'assigning builders for each town'.

So what do you think?




P.S. replies & votes: Olive44, jackamel, Nillbugwtw (sorry I totally forgot you, nill), Nakilex
 

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I VOTE JACKACITY FOR ITS OWN WORLD!

But yea, I like the idea of various towns with teams in charge of building them (maybe it could be a contest to see who builds the best town?).
I'm also picturing a layout of the San Francisco Bay Area, with various cities based around a lake-like coastline (see image).

But on the points that people have raised about will it become inactive, I think making it either into a contest, that refreshes with a new world every 2-3 weeks could be fun. I personally would be fine with it just being a normal world where you can just build and build and build, cities everywhere! But thats just my personal preference.
 
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BanSwift

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Before we can decide anything, we need to know what the world will be used for...fantasy or realistic builds. It will turn out horrible if we were to mix them both. That terrain (Psy's) looks like it would probably suit both of these themes.
Just my opinion.
 
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