Name of your suggestion/idea: A change to the end of round points to the winning team, allowing people who didn't get a kill to get the points, on one condition.
What is the purpose of your suggestion/idea: Coming from my own personal experience from tnt and video games in general, I like playing the objective of the server. The idea of restricting people from earning the extra points from being on a winning team is a fantastic idea, but in the gameplay mindset of myself, and I'm sure many others, it is flawed in one aspect. Take CTF. If I am playing CTF, I will not waste time trying to score kills, but instead race to their base, take their flag, and return it to our base. I feel this is a greater asset to the team than farming kills, but if I do not get a kill during this time, I will not get the end of round points if my team wins, even if I captured every flag! My suggestion is simple, capturing the flag and returning it to base(something harder than killing someone!) will make you eligible for the end of round points, if your team wins. I suppose other objective based rounds could be changed to give you points, but I do not have a good idea on how to fairly award points for playing the objective for those gamemodes.
Why should it be implemented into the server: I think it'd be a little more fair for varying play styles, leading to a more fun experience, and less frustration of having to adapt to getting at least one kill, when all you wish to do is help your team win through other methods!
What is the purpose of your suggestion/idea: Coming from my own personal experience from tnt and video games in general, I like playing the objective of the server. The idea of restricting people from earning the extra points from being on a winning team is a fantastic idea, but in the gameplay mindset of myself, and I'm sure many others, it is flawed in one aspect. Take CTF. If I am playing CTF, I will not waste time trying to score kills, but instead race to their base, take their flag, and return it to our base. I feel this is a greater asset to the team than farming kills, but if I do not get a kill during this time, I will not get the end of round points if my team wins, even if I captured every flag! My suggestion is simple, capturing the flag and returning it to base(something harder than killing someone!) will make you eligible for the end of round points, if your team wins. I suppose other objective based rounds could be changed to give you points, but I do not have a good idea on how to fairly award points for playing the objective for those gamemodes.
Why should it be implemented into the server: I think it'd be a little more fair for varying play styles, leading to a more fun experience, and less frustration of having to adapt to getting at least one kill, when all you wish to do is help your team win through other methods!