When in a fight with an opponent or two on a reasonably balanced map (kit-wise) you often survive with 1/2 a heart to 2 hearts which then means you have to hide in a corner for a while until you finally regenerate to full health. Even then you're often found and two-hit.
I think a cool way to help this would be a command /medicine which would give you a drinkable healing potion in exchange for 25 brains (price can be varied if though too cheap or too expensive). The command would be for both survivors and hunters (though preferably not juggernauts). You would only be able to use it 5 times (again, can be varied) per round so you couldn't fill your whole inventory with health potions and heal yourself at all times and you would also be able to upgrade /medicine so you could get 3-4 health II potions per round for 5,000-10,000 brains (that's the price of the upgrade, the potions would cost 30).
Another reason I'd like to see Medicine is that there would be that there would finally be another use for brains.
I think a cool way to help this would be a command /medicine which would give you a drinkable healing potion in exchange for 25 brains (price can be varied if though too cheap or too expensive). The command would be for both survivors and hunters (though preferably not juggernauts). You would only be able to use it 5 times (again, can be varied) per round so you couldn't fill your whole inventory with health potions and heal yourself at all times and you would also be able to upgrade /medicine so you could get 3-4 health II potions per round for 5,000-10,000 brains (that's the price of the upgrade, the potions would cost 30).
Another reason I'd like to see Medicine is that there would be that there would finally be another use for brains.