Wow. Ok. so:
- I'm 28 and have been with these servers off and on since they were "the ones", so I doubt I'm young and inexperienced.
- I've built roughly half of Aercem, as well as my under ocean complex and a few other things around the world. I have plans for more large builds to come, and certainly won't feel ostricized over a map reset. If anything, it'll allow me to leave those previous builds behind without worry.
- People are lazy, and don't want to work for their resources, but resetting the map would somehow play into their laziness and not take away everything they have? Either way, you have to work to get resources, which includes travel. As notty pointed out, 2000 blocks is excessive, but a few hundred in any given direction isn't. And I've already been those few hundred blocks and beyond. I'm perfectly willing to go further, but that isn't the point. The point is, lazy people are lazy. We had this argument about pvp elsewhere as well, lazy people don't want to do things that require doing. They won't want to mine again, they won't want to build again, they'll just want to sit on what they have.
- Who is afraid of big building projects and who is claiming the reset has to do with fairness?
First of all, people come and go. No community survives without a source of new people. I highly doubt our high end staff is looking to keep exactly the community they have, because they know it won't happen. It might be a nice thought, but it won't happen.
Secondly, if I've explored 10% of all the caves, and 45 other people have explored even 2% of caves, there's a good chance that EVERY CAVE is explored. Now, that's very unlikely, but I'm nowhere near buying the idea that 90% of caves are unexplored. Further, why would I waste my time exploring caves that have already been explored? I mean, it's even against the rules to knowingly mine in another person's mines, so I'd literally be taking a stroll to look around? Being unsettled is a different argument, and sure, lots of the above ground map is unsettled. I guarantee certain parts of that map will have issues being settled, as people try to mine out some resources and find their newly settled land has already been stripped. In any case, I'm not saying there isn't room to build, nor that there isn't room for mining still. I've been rebutting the ridiculous notion that for all the time and effort that the many visitors of the server have put in, we haven't explored more than 10% of the map.
Thirdly, again, you're arguing against some perceived equality argument, which I don't think I've read yet (I certainly haven't made it). And we aren't discussing whether anything is broken. We're discussing maintenance and innovation. There's no fixing, we're discussing if it'll be an upgrade. It may or may not, and that decision is with the staff. The point is, we voted. A map reset breaks people's attachment to what they've built. Sure, we have lots of really good stuff. I haven't personally seen Kvasirheim, but the pictures looked impressive and I was debating coming out to see it. But what happens when you want to build something else? Do you abandon Kvasirheim? Do you try to keep track of 2 homes? What about 3? What happens with Kvasirheim when you stop visiting the server again? I loved Primordia as much as most people did, but I was also fairly sad to see more than a handful of villages and towns that were built by people and rarely had even 1 person still in them. I looked around dagon land quite a bit in the last 2 weeks of Primordia, and the only person I saw the entire time was Raxo, once. (And he killed me even though I hadn't stolen anything yet, but I was gonna so good call.
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Who is saying that? Who is saying any of that? I'm confident that our staff are aware of the positive effects that nice builds have in regard to inspiring new people, regardless of size. And, unfortunately, anyone who's ever had to hire people will know: you have to go through a lot of people to find good ones. Blocktopia doesn't have an application process where you can screen out the crap. We give them a chance, and ban where appropriate. If we want to see more of the more desirable types, we do have to attract new players. But nobody is saying that a new map will do that better.
I'm not sure who would have said that, but a map reset doesn't change the gameplay. Mojang does that. And a single event is just as good as a map reset, in fact I'd be inclined to believe a map reset generates more usage of the server. So running a single event is equal to or less than putting a bandaid on a severed limb? If we want to talk about keeping things exciting, we need to be honest about everything that makes a server exciting. And a map reset is one of those things. Surely, I'd like to see more events run. But that isn't what we voted for here.
Not many of us here have any evidence to work with anyway. However, replying in advance to a comment on your lack of evidence with more non-evidence doesn't support your case. Hearsay is hearsay, you can't admit it in a court of law, especially if it's backed by more hearsay. It's irrelevant though, as most of us are working with what boils down to hearsay. Your voice is as important as anyone else, I'd just like you to consider some logical and rational thought on your points. You've argued that a map reset would be pandering to people who want a map reset, a demographic that you've sorely misjudged. But wouldn't keeping the current map be pandering to people who don't want a map reset? Neither side of that argument is more valid than the other, thus, I suspect, the point of the vote in the first place.
So, if we get a map reset, you'll leave on baseless assertions as to why it happened and who it's for? Nice. Well, if it happens, o/