IT'S STILL 2ND OF JUNE OVER HERE, OKAY?
I don't think even fashionably late applies to this
-Here we go!-
Name of map: Rush
Author: Jivvi! (me!)
Size: Squareical - the bottom is 64 from the top, and the middle is in the middle (as long as theres no grass and it plays proberly, I don't really care how big it is =3)
Map boundary: The middle of the middle is in the middle of x: -2616 z: -369
Kits:
Scavenger:
- All kits have Jump Boost 3, Resistance I and Speed I. Survivors also have Hunger -9999 -
There are 6 varieties of kits: Class 1 is an offensive kit, Class 2 is a ranged kit, Class 3 is a defensive kit, Class 4 is a balanced kit, Class 5 is an OP balanced kit for Jugg, and Renegade is a weak balanced kit (scav) The Dark Hunter is given a Class 4 kit, due to it unable to be randomly chosen.
Renegade
-Sharp I Stick
- 16 Snowballs
Class 1
- Iron Sword
Class 2
-Bow
- 64 Arrows
Class 3
-Protection III Diamond Boots
-Extended Strength Potion
Class 4
-Wooden Sword
-32 Snowballs
Class 5
-Iron Sword
-Protection V Diamond Boots
-Extended Strength Potion
-Bow
-64 Arrows
Random or choose kits?: Kits are random, and Hunters retain their kits upon dying
Screenshots: http://imgur.com/a/Sju52
Notes: If possible, could the bedrock blocks be converted to End Crystals? Otherwise, I'll edit the map a bit.
This is a competition map, and it is loosely based off the Howling Abyss stage from League of Legends
Now that I look back a bit, someone could probably make this a lot better (keeping the base design, perhaps, Jivvi!)
Download Link: My map is on BuildBox, in the same plot as /warp Mirador (its a hole in the ground in the corner) The schematic is titled JivviRush, and can be found with all the others
Input File:
If I stuffed up again, I'd appreciate some advice!
I don't think even fashionably late applies to this
-Here we go!-
Name of map: Rush
Author: Jivvi! (me!)
Size: Squareical - the bottom is 64 from the top, and the middle is in the middle (as long as theres no grass and it plays proberly, I don't really care how big it is =3)
Map boundary: The middle of the middle is in the middle of x: -2616 z: -369
Kits:
Scavenger:
- All kits have Jump Boost 3, Resistance I and Speed I. Survivors also have Hunger -9999 -
There are 6 varieties of kits: Class 1 is an offensive kit, Class 2 is a ranged kit, Class 3 is a defensive kit, Class 4 is a balanced kit, Class 5 is an OP balanced kit for Jugg, and Renegade is a weak balanced kit (scav) The Dark Hunter is given a Class 4 kit, due to it unable to be randomly chosen.
Renegade
-Sharp I Stick
- 16 Snowballs
Class 1
- Iron Sword
Class 2
-Bow
- 64 Arrows
Class 3
-Protection III Diamond Boots
-Extended Strength Potion
Class 4
-Wooden Sword
-32 Snowballs
Class 5
-Iron Sword
-Protection V Diamond Boots
-Extended Strength Potion
-Bow
-64 Arrows
Random or choose kits?: Kits are random, and Hunters retain their kits upon dying
Screenshots: http://imgur.com/a/Sju52
Notes: If possible, could the bedrock blocks be converted to End Crystals? Otherwise, I'll edit the map a bit.
This is a competition map, and it is loosely based off the Howling Abyss stage from League of Legends
Now that I look back a bit, someone could probably make this a lot better (keeping the base design, perhaps, Jivvi!)
Download Link: My map is on BuildBox, in the same plot as /warp Mirador (its a hole in the ground in the corner) The schematic is titled JivviRush, and can be found with all the others
Input File:
Code:
- AIR
HunterRestrictedPlace:
- AIR
HunterRestrictedBreak:
- AIR
Kit:
HunterFree:
Renegade:
- STICK.DAMAGE_ALL:1
- SNOWBALL|16
Juggernaut:
Class 5:
- DIAMOND_BOOTS.PROTECTION_ENVIRONMENTAL:5
- IRON_SWORD
- 373:8265
- BOW
- ARROW|64
HunterLeader:
Class 4:
- WOOD_SWORD
- SNOWBALL|32
HunterStart:
Class 1:
- DIAMOND_BOOTS
- BOW
- ARROW|64
- APPLE|16
Class 2:
- BOW
- ARROW|64
Class 3
-DIAMOND_BOOTS.PROTECTION_ENVIRONMENTAL:3
-373:8265
Class 4:
- WOOD_SWORD
- SNOWBALL|32
SurvivorStart:
Class 1:
- DIAMOND_BOOTS
- BOW
- ARROW|64
- APPLE|16
Class 2:
- BOW
- ARROW|64
Class 3
-DIAMOND_BOOTS.PROTECTION_ENVIRONMENTAL:3
-373:8265
Class 4:
- WOOD_SWORD
- SNOWBALL|32
Effects:
Hunter:
Starting:
- JUMP|3
- SPEED|1
- DAMAGE_RESISTANCE|1
Survivors:
Starting
- JUMP|3
- SPEED|3
- DAMAGE_RESISTANCE|1
- HUNGER|-9999