How about instead of telling players, "Add me as a reference"
You could just use a /reference command!
I do not know if this is possible to code, but here is an example for it.
So basically, it would look like this.
gassy_europeon just used /reference player1
Player1 would get a message like this:
[Op] gassy_europeon has referenced you.
Then, maybe the player forgets his references?!?!!
They could type:
/references
You currently have 2 references:
[Op] gassy_europeon, [Op] nottycat
And, if the player would be promoted to [Trusted]
All of their references would be removed.
If you have any ideas for this, feel free to tell them. :)
You could just use a /reference command!
I do not know if this is possible to code, but here is an example for it.
So basically, it would look like this.
gassy_europeon just used /reference player1
Player1 would get a message like this:
[Op] gassy_europeon has referenced you.
Then, maybe the player forgets his references?!?!!
They could type:
/references
You currently have 2 references:
[Op] gassy_europeon, [Op] nottycat
And, if the player would be promoted to [Trusted]
All of their references would be removed.
If you have any ideas for this, feel free to tell them. :)