Hi all,
It's been over two years since Russian Mafia, and almost four since Trouble in the West: Pirates vs Cowboys—how time flies! As promised, I'm going to host another game this year. I've been hosting Mafia for over half a decade now, and I feel I have a very good grasp on what makes games engrossing and memorable—however, my games would be nothing without the players. It is your enthusiasm as players which makes these games so rewarding for both other players to take part in, and indeed for me to host.
So, I've decided to let you, the players, choose how I run this year's game. You can vote for one of the following three options:
It's been over two years since Russian Mafia, and almost four since Trouble in the West: Pirates vs Cowboys—how time flies! As promised, I'm going to host another game this year. I've been hosting Mafia for over half a decade now, and I feel I have a very good grasp on what makes games engrossing and memorable—however, my games would be nothing without the players. It is your enthusiasm as players which makes these games so rewarding for both other players to take part in, and indeed for me to host.
So, I've decided to let you, the players, choose how I run this year's game. You can vote for one of the following three options:
- A purely psychological open setup. This would be most similar to the Mafia Lite series I hosted before taking on large-scale games, but instead of adapting a competitive EpicMafia setup for forum play, I would create my own setup for around twenty players. All roles in this setup would be standard EpicMafia roles or appropriate invented roles, and the aim would be to provide a vanilla Mafia experience to those veteran players tired of the current 'meta' of large-scale closed setup games.
- A heavily themed closed setup. This would be most similar to my previous two games, Trouble in the West: Pirates vs Cowboys and Russian Mafia. I can already hear it:
"But Prizyms, weren't you complaining about closed-setup themed games earlier?"
I believe I have a very good reputation when it comes to creating fair closed setups, notably without forcing players to rely on information gathered through inherently un-fun gameplay mechanics (or sheer confusion) in order to get through each day. If the majority of you would like another traditional large-scale closed setup, you can expect the same level of creativity and quality seen in my previous two games, with an appropriate theme to boot.
- An experimental setup with unique mechanics. This would be a nontraditional game, with some pretty unique gameplay mechanics I've been toying with. I obviously won't go into too much detail about this, since it would ruin some of the surprises I've planned; however, if you vote for this setup, I will explain further about how this game will differ from the norm. This option would likely be hosted later than options 1 and 2 due to the increased amount of work required to configure the setup, and I would likely take on a co-host.