Funny thing is, Grandmaster Jim probably spent several months simply trying to get the rank in the first place, so would you really call it unfair if Jim gets the phoenix down more easily just because they spent an astronomically larger amount of time and effort scraping up the cookies required for his rank? The fact of higher ranks being more able to afford this item than lower ranks means Equivilant Exchange; More time and effort in exchange for discount.
I'm sorry, but I still don't agree with this. All in all, in my eyes it'd still be unfair if items of equivalent value could be restored for a easier price. This is because although they spent the time to get to Grandmaster, the lower ranks still need to work about x10 harder to get the cookies that are required. If this were to be accepted I'd rather that the Phoenix Down be priced by rank. For an easy example; If for Grandmasters it's 100 cookies, for masters it could be 90 cookies or something like that - meaning it requires the same amount of work depending on the player base. Also, Catco, I'm not sure you understand what I was replying to but Rage said
This shouldn't be available, or affordable, for the average player base.
Which is why I was pointing it out to be unfair - I wasn't saying it should have an unreasonable margin between the costs - I was meaning to point out that if it were to be added it should be extremely expensive in
comparison to what rank you are.
The only reason RoF is so "easy" is because everyone freakin builds a 5x5x5, 3d wall around themselves and sit the round for 30+ mintutes entirely by reading the book, which technically isn't even playing the game.
Frankly, it is playing the game because the
main goal is to survive and all in all
building a hole that can sustain you is still surviving, no matter whether you AFK or not. Even though the purpose of the game to survive, personally I look at the purpose of the server to socialise in a fun environment and play games with your friends. Maybe you can't build your house fast enough - oh well time to start again.
Believe me, RoF is hard; Looking for food? "uh oh! now there's 50 spider that spawned naturally, time to *dies*" Collecting random resources? "Chop chop, dig dig, chop chop, dig dig... Oh, look, a friendly bee!!! *BOOM*" Mining for ores? "Hey look it, I found diamonds! *digs diamond ore* Oh no! Lava!!! *everyone gets flooded*" Tunneling in a big map with lots of hills? "I am a dwarf and I'm digging a hole! *falls into moar lavar*"
This is unrealistic. RoF is not hard, but that might just be my opinion. And, to clarify; the fact I'm saying it's not hard is coming from my previous experience as a
player not an Operator. Also, players of all ranks have absolutely no need to go looking for food if you take into the consideration that you have plenty of food available in the shops. In this section of your post the over exaggeration is clear. 50 spiders? No, more like one or two in which a high player has a very high chance of surviving. A bee? (In which I assume to be a creeper) Perfectly fine, they really aren't that hard to kill and if you need to, just run away. Also, if you're tunnelling you should block the tunnel off behind you because really, you don't want to flood and if you're mining during a lava flood then you should be mining underground anyway, meaning there's a very small chance of encountering lava in the first place.
These arguments on why RoF is hard are really all invalid because they can be avoided by simply being careful and not careless. Sure, you might not see that creeper over there and get blown up - oh well, better start over because
that's the point of the entire game.
Though to be honest, getting 50 god-armor things back for the price of one feather is a little powerful. I personally think that the feather itself should be free, but using it costs half the total sum of everything you lost, regardless of rank.
Absolutely not. That is even worse then having it cost a lot or drop rarely in the map (which really isn't a bad idea, I just think it should be rarer than %15). Catco, no. That would come to the conclusion that people who, say, only lost a few stacks of cobble and some chicken could get them back for the smallest price which would, in turn make the
entire motive of the game so pointless it wouldn't make sense still having the server. Also, if this were to be added then we'd have to put a no drop on it because then a grandmaster could get their little player friend over there to get it for them for a tiny price and yet it'd still be able to restore all their god items - even if their death was entirely their fault, which, incidentally means an easy restore and not learning from your previous deaths.
[Edit] I guess it could be made harder if we were forced to actually play RoF instead of afking, which would actually improve RoF's server-wide reputation somewhat. What do you guys think?
Whether you make a hole and AFK in it or make a large house and play with friends, forcing people to actually play RoF would actually reduce the playerbase - people don't want to be forced to play. People AFK because either they need to, they're doing something else or they're simply just trying to earn the cookies to get to Grandmaster and then become more active on the game itself.
Forcing people to play a game does not make the game fun, it makes it worse seeing as you'd be pressured into doing something you don't want to do. Sure, we encourage people to be active, chat and socialise in large structures but all in all we also have to accept the fact that there are just people who don't enjoy socialising. Even so, in my opinion AFKing is alright, just try to tone it down and maybe get into the server more because
forcing people to do play is far worse than having people who are AFKing.