Declined Phoenix Down

Ragetastic96

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We all know the pain of dying and losing our stuff. It's a staple of minecraft. What's worse, though, is that on RoF our stuff does not drop. This is understandable, as people would rage about getting their stuff back and just cause issues for staff. But some of us are old players. We have managed to avoid death, to build an arsenal of enchanted weapons, and fill our enderchests full of goodies. We put endless amounts of cookies and time into earning these things that we carry around in our inv. (Specifically swords, pics, certain ores, etc..) Unfortunately, our day of death may be inevitable. All it takes is one time that we're too late to log out, or one bad fall to lose months worth of work.

So, after that long introduction, I suggest the Phoenix Down. Anyone who is familiar with Final Fantasy or other rpgs knows what I'm talking about. This would be an enchanted feather that you carry around in your inventory. Upon death, this item could set your [keep inventory] settings to True instead of False.
Or, perhaps, it could be the only thing you don't lose, and then right click it to restore your inventory.
It could also be something you buy after death. (Essentially an item that acts like a one time use of /invrestore)

The point is, you don't lose your stuff. Yay! Now I'd recommend this be something rather expensive (Anywhere from 1-10k cookies in the Grandmaster shop, preferably 5k.). You could make a case to put it in master, but I believe this to be something quite valuable that the eldest players should have access to.

Let me know what you think.
 
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YouWould

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Good idea.
(Also Danni look at your ratings. You are a true American)
 
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Wimali

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I don't like this idea at all. The game already is incredibly easy and I feel like it should actually be made harder instead of something like this getting added.
 

Ragetastic96

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I won't completely disagree that the game is somewhat "easy". There's a reason many of us have survived so long, but that's mainly because we have the /mvs /lobby or just alt+f4 to log out quickly to prevent death. Seems like I do this multiple times a day.

But what in the case of if someone gets flooded with a large group of people, and an op rules it "natural" they don't get restores. That's just straight up frustrating.

Like I said, this is directed towards the older players who simply have too much to lose. This shouldn't be available, or affordable, for the average player base. That would be too easy. But when there's no more ranks, what's left to do but boost your inventory? And losing that hard earned inventory is a pain.
 

omgitsathong

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I was sold the moment I saw Phoenix Down. (Huge FF fan =3)

But seriously, I was hoping to see something like this added in the future because this is definitely a recurring theme for me when I play. And to Wilami's point, the game can be easy, depending on how you play the game. Anyone can simply dig a 3x3x3 home, ironman, and AFK win, but what if players want to mine for ores, kill mobs to level, or simply have more fun by building bigger and better homes? Death is inevitable eventually and is always around the corner even if you take extra precautions. A skeleton could shoot you off a 20 feet high tower you decide to build and you fall to your death, or you accidentally didn't sneak while approaching an edge and fell. Life (in this case our minecraft lives) is full of surprises, and that includes dying from a mistake or an unlucky chance.

To add to that, definitely this would by no means be cheap. But it would definitely be worth it if you spent, say, 5 or 10k cookies, to restore an inventory that possibly costed more than that amount (speaking from my own experiences of course).

*My input on this idea too - Sell the item that scales with rank. Players should be able to restore their inventories too, but have it cheaper since most likely that newer players won't have as valuable items as the more veteran players, but the option is still made available for them. Still, the item would be "expensive" according to the player's rank (selling it for 10k cookies to a rank, like crafter for example, that gives around 75 cookies per round isn't fair right?). All in all, I'm in support of this and changes/tweaks could be added to make it more appropriate to the director's liking. It's a great idea and I'm sure many people would love to have this implemented!

**Edit: Maybe make it limited to once or twice a day or something like that as well?
 
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Ragetastic96

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I intended it to be a like a one-time /invrestore. So no. If it was set to restore an inv upon death, the item should disappear. (Otherwise they could just keep using it, and in that case the item would be way to O.P )That could be hard to code, however, which is why just buying a phoenix down after death may be a bit easier.
 

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I wouldn't really want a feather to take up inventory space, though. It would be easier to make it a command, right? Then, you wouldn't have to worry about the feather being lost. I'm not sure how well this would work, but it sounds pretty cool.
 

Toiletprincess

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I won't completely disagree that the game is somewhat "easy". There's a reason many of us have survived so long, but that's mainly because we have the /mvs /lobby or just alt+f4 to log out quickly to prevent death. Seems like I do this multiple times a day.

But what in the case of if someone gets flooded with a large group of people, and an op rules it "natural" they don't get restores. That's just straight up frustrating.

Like I said, this is directed towards the older players who simply have too much to lose. This shouldn't be available, or affordable, for the average player base. That would be too easy. But when there's no more ranks, what's left to do but boost your inventory? And losing that hard earned inventory is a pain.
I'd like to point out that if an Op rules it 'natural' it means it's natural therefore a restore is not required and it's just like any other death.

It is understandable, though, when the staff actually can't find the hole and therefore can't rule it as natural or unnatural.

I personally don't like the idea, really, because even though they may be the old players - they also gain more cookies and therefore would get back armour like that much easier than lower ranks. Like, what if a low rank gains wonderful, enchanted armour after a much longer time frame of work, but when they die they can't get it back whilst the Grandmaster Jim over there can get his equal in value armour back, even though it took a lot less effort for it. This doesn't seem fair to me, unless the feather was extremely expensive
 

std1997

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I like the idea. I never enchant anything cause I die so damn much that I just gave up and didn't see any point in doing so.


his doesn't seem fair to me, unless the feather was extremely expensive
I believe that's why he suggested the 1-10k cookie range. I barely make 10k cookies over the course of 2 weeks and I play almost everyday.

Also I believe items in their respective rank's stores shouldn't require people to play RoF daily just so that they can enjoy the server and get those items so I'm all for making the feather expensive to where it requires a lot of cookies but not so expensive that I end up spending a GM's rank worth of cookies to get a restore.

[BCOLOR=#fff4e5]I don't like this idea at all. The game already is incredibly easy and I feel like it should actually be made harder instead of something like this getting added.[/BCOLOR]

I don't understand how this makes the game "easier" considering it'd be so damn expensive for (if we were to implement it to be per rank) that it'd make it something you could only buy once a week (depending on how high the cookie cost is that we decide on).

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Once again, I like the idea. I'd like to see it implemented if it could. I've seen people lose interest in RoF after working their butt for weeks to get the levels for enchants and then dying the next day cause they decided to take refuge in a mega-house or got killed by a mob that decided to suddenly make residence in their home.
 
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DarkHender

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I have to do this because quoting hates me
"So, after that long introduction, I suggest the Phoenix Down. Anyone who is familiar with Final Fantasy or other rpgs knows what I'm talking about. This would be an enchanted feather that you carry around in your inventory. Upon death, this item could set your [keep inventory] settings to True instead of False. Or, perhaps, it could be the only thing you don't lose, and then right click it to restore your inventory. It could also be something you buy after death. (Essentially an item that acts like a one time use of /invrestore)" -Rage

Not a bad idea, I say this isn't bad but only if this is pretty expensive. I would say Master rank needed and anywhere from 7k-10k for the cost. (would be to keep whole inventory upon one death)

I feel like I read someone suggest that it could be bought for maybe only one item but I can't find where I read it so I can't quote it. Anywho, I feel like this idea would be set to one item. It would be 3-5k because you are just keeping one item and it's a one time use. It could be set for maybe Expert+ or Journeyman +.
Quoting worked for this one.
*My input on this idea too - Sell the item that scales with rank. Players should be able to restore their inventories too, but have it cheaper since most likely that newer players won't have as valuable items as the more veteran players, but the option is still made available for them. Still, the item would be "expensive" according to the player's rank (selling it for 10k cookies to a rank, like crafter for example, that gives around 75 cookies per round isn't fair right?).

**Edit: Maybe make it limited to once or twice a day or something like that as well?
Higher ranked players could be able to buy from these shops unless they were set for only that specific rank. (We wouldn't want that). I think you should have to be crafter or journeyman+. Any ranks lower do not get anything too special in the shops that is valuable enough to buy a seal on the item.






 

omgitsathong

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Higher ranked players could be able to buy from these shops unless they were set for only that specific rank. (We wouldn't want that). I think you should have to be crafter or journeyman+. Any ranks lower do not get anything too special in the shops that is valuable enough to buy a seal on the item.
I was thinking maybe more of a command that allows you to purchase it, that way, this problem would be non-existent since it's probably much more do-able and easier to scale prices depending on rank with a command, rather than the store system we have on RoF now.

I've seen people lose interest in RoF after working their butt for weeks to get the levels for enchants and then dying the next day cause they decided to take refuge in a mega-house or got killed by a mob that decided to suddenly make residence in their home.
#me =[
 
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DarkHender

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I was thinking maybe more of a command that allows you to purchase it, that way, this problem would be non-existent since it's probably much more do-able and easier to scale prices depending on rank with a command, rather than the store system we have on RoF now.



#me =[
Only problem I see is it reminds me of how Iron Man was implemented into the game- and that was buggy and is being deleted within the future. I have no idea what part of Iron Man was causing the problems, but it was just a worry.
 

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It would be nice to have inventory security once I craft my full enchanted tool set. Right now Ive been placing an enderchest every time I want to use a fortune 3 on an ore in map. ...and if I ever do finish my sword idk if I will have to balls to use it in map even, since I might die from a creeper while fighting mobs. ...So, I believe this would be a fun addition and I wouldn't mind paying 20k for one in the GM shop. Heck a full set of Jugg armor is 100k, buying one for 30k or 40k would be worth it in that perspective. I would be concerned about it restoring inv when you die in the lobby though, and if this were implemented it should be an item not a command.
 

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I really wanted this to be an item (specifically an enchanted feather) because of my love for the Final Fantasy series. A command, although efficient, sounds boring.

Also, I personally wouldn't want to see this feather cost more then 10k (Maybe 15) because the point is to prevent the spending of a ton of cookies to regain your inventory. If it's too expensive (Like upwords of 20-30k) it may be better to just buy stuff back individually in the store - and in that case all the tools have full durability. 10k isn't super easy to get, either. It still takes upwards of a dozen+ rounds to gain as a grandmaster if you iron-manned all those rounds.
 
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Jivvi

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Perhaps if the Phoenix Down is intended for people to reserve their items, having one in a round saves you from losing your items, but forfeits any cookies earned. This means that the difficulty if the game is upheld, but allows people, for example, who usually get all their items from playing in the map to be able to save them with greater ease. Sort of like a compensation for making your stuff over buying it.
 

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After reading this. I'm going to have to agree with Toiletprincess and std1997

The game is already too easy, having this feature would make the game insanely easy.

I honestly say, Tough luck if you lose your items because the actions that you did should be a penalty to you. Like something that would scar you and make you think twice next time before attacking that creeper or trying to survive that jump etc. Having the feather wouldn't really make you think twice to be honest, you would be caring less and probably get bored faster because you're just restoring your self with all these feathers.

IF RoF got a lot more harder, like making it harder to survive and such, then this Phoenix down would be a life saver but I would like to consider it being either a rare drop in a map or just really extensive.

What I mean is, at the start of the round, the phoenix feather could have a 15% of spawning on the map, like dropped somewhere and somewhere somewhat tricky to get to (Or even a OP+ placing it down somewhere?), there would be no announcement for it but it would definitely get you guys explore
 

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Grandmaster Jim over there can get his equal in value armour back, even though it took a lot less effort for it. This doesn't seem fair to me, unless the feather was extremely expensive
Funny thing is, Grandmaster Jim probably spent several months simply trying to get the rank in the first place, so would you really call it unfair if Jim gets the phoenix down more easily just because they spent an astronomically larger amount of time and effort scraping up the cookies required for his rank? The fact of higher ranks being more able to afford this item than lower ranks means Equivilant Exchange; More time and effort in exchange for discount.

The game already is incredibly easy
The only reason RoF is so "easy" is because everyone freakin builds a 5x5x5, 3d wall around themselves and sit the round for 30+ mintutes entirely by reading the book, which technically isn't even playing the game. Believe me, RoF is hard; Looking for food? "uh oh! now there's 50 spider that spawned naturally, time to *dies*" Collecting random resources? "Chop chop, dig dig, chop chop, dig dig... Oh, look, a friendly bee!!! *BOOM*" Mining for ores? "Hey look it, I found diamonds! *digs diamond ore* Oh no! Lava!!! *everyone gets flooded*" Tunneling in a big map with lots of hills? "I am a dwarf and I'm digging a hole! *falls into moar lavar*"
And don't make me mention the sheer OP lava speed in maps that have nether or end biome (you get flooded as soon as the lava is visible, so it doesn't slowly ooze through structures).

So all in all, RoF Is insanely difficult for those few of use who ACTUALLY play the game as a game and don't simply earn our grandmaster by AFKing 12 days a minute in little chibi boxes with ironman doubly activated.

Though to be honest, getting 50 god-armor things back for the price of one feather is a little powerful. I personally think that the feather itself should be free, but using it costs half the total sum of everything you lost, regardless of rank.

[Edit] I guess it could be made harder if we were forced to actually play RoF instead of afking, which would actually improve RoF's server-wide reputation somewhat. What do you guys think?
 
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Toiletprincess

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Funny thing is, Grandmaster Jim probably spent several months simply trying to get the rank in the first place, so would you really call it unfair if Jim gets the phoenix down more easily just because they spent an astronomically larger amount of time and effort scraping up the cookies required for his rank? The fact of higher ranks being more able to afford this item than lower ranks means Equivilant Exchange; More time and effort in exchange for discount.
I'm sorry, but I still don't agree with this. All in all, in my eyes it'd still be unfair if items of equivalent value could be restored for a easier price. This is because although they spent the time to get to Grandmaster, the lower ranks still need to work about x10 harder to get the cookies that are required. If this were to be accepted I'd rather that the Phoenix Down be priced by rank. For an easy example; If for Grandmasters it's 100 cookies, for masters it could be 90 cookies or something like that - meaning it requires the same amount of work depending on the player base. Also, Catco, I'm not sure you understand what I was replying to but Rage said
This shouldn't be available, or affordable, for the average player base.
Which is why I was pointing it out to be unfair - I wasn't saying it should have an unreasonable margin between the costs - I was meaning to point out that if it were to be added it should be extremely expensive in comparison to what rank you are.

The only reason RoF is so "easy" is because everyone freakin builds a 5x5x5, 3d wall around themselves and sit the round for 30+ mintutes entirely by reading the book, which technically isn't even playing the game.
Frankly, it is playing the game because the main goal is to survive and all in all building a hole that can sustain you is still surviving, no matter whether you AFK or not. Even though the purpose of the game to survive, personally I look at the purpose of the server to socialise in a fun environment and play games with your friends. Maybe you can't build your house fast enough - oh well time to start again.
Believe me, RoF is hard; Looking for food? "uh oh! now there's 50 spider that spawned naturally, time to *dies*" Collecting random resources? "Chop chop, dig dig, chop chop, dig dig... Oh, look, a friendly bee!!! *BOOM*" Mining for ores? "Hey look it, I found diamonds! *digs diamond ore* Oh no! Lava!!! *everyone gets flooded*" Tunneling in a big map with lots of hills? "I am a dwarf and I'm digging a hole! *falls into moar lavar*"
This is unrealistic. RoF is not hard, but that might just be my opinion. And, to clarify; the fact I'm saying it's not hard is coming from my previous experience as a player not an Operator. Also, players of all ranks have absolutely no need to go looking for food if you take into the consideration that you have plenty of food available in the shops. In this section of your post the over exaggeration is clear. 50 spiders? No, more like one or two in which a high player has a very high chance of surviving. A bee? (In which I assume to be a creeper) Perfectly fine, they really aren't that hard to kill and if you need to, just run away. Also, if you're tunnelling you should block the tunnel off behind you because really, you don't want to flood and if you're mining during a lava flood then you should be mining underground anyway, meaning there's a very small chance of encountering lava in the first place.

These arguments on why RoF is hard are really all invalid because they can be avoided by simply being careful and not careless. Sure, you might not see that creeper over there and get blown up - oh well, better start over because that's the point of the entire game.

Though to be honest, getting 50 god-armor things back for the price of one feather is a little powerful. I personally think that the feather itself should be free, but using it costs half the total sum of everything you lost, regardless of rank.
Absolutely not. That is even worse then having it cost a lot or drop rarely in the map (which really isn't a bad idea, I just think it should be rarer than %15). Catco, no. That would come to the conclusion that people who, say, only lost a few stacks of cobble and some chicken could get them back for the smallest price which would, in turn make the entire motive of the game so pointless it wouldn't make sense still having the server. Also, if this were to be added then we'd have to put a no drop on it because then a grandmaster could get their little player friend over there to get it for them for a tiny price and yet it'd still be able to restore all their god items - even if their death was entirely their fault, which, incidentally means an easy restore and not learning from your previous deaths.

[Edit] I guess it could be made harder if we were forced to actually play RoF instead of afking, which would actually improve RoF's server-wide reputation somewhat. What do you guys think?
Whether you make a hole and AFK in it or make a large house and play with friends, forcing people to actually play RoF would actually reduce the playerbase - people don't want to be forced to play. People AFK because either they need to, they're doing something else or they're simply just trying to earn the cookies to get to Grandmaster and then become more active on the game itself. Forcing people to play a game does not make the game fun, it makes it worse seeing as you'd be pressured into doing something you don't want to do. Sure, we encourage people to be active, chat and socialise in large structures but all in all we also have to accept the fact that there are just people who don't enjoy socialising. Even so, in my opinion AFKing is alright, just try to tone it down and maybe get into the server more because forcing people to do play is far worse than having people who are AFKing.
 
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Ragetastic96

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Which is why I was pointing it out to be unfair - I wasn't saying it should have an unreasonable margin between the costs - I was meaning to point out that if it were to be added it should be extremely expensive in comparison to what rank you are.
I still don't think it's unfair, considering GMs have put in much more time and effort. Not to mention the other ranks mainly put their cookies into ranking up, not valuable items. It's not rankism, it's simply a privilege of the eldest players.
. Forcing people to play a game does not make the game fun, it makes it worse seeing as you'd be pressured into doing something you don't want to do.
I definitely agree with this. I recall old discussions about decreasing the length of time in which you could be afk before the game kicked you. I hated being kicked just for being gone 6 minutes on classic.


I personally think that the feather itself should be free, but using it costs half the total sum of everything you lost, regardless of rank.
I Strongly doubt that would ever be implemented. If that were the case, it should only be given to GMs, because as Toilet said that would almost destroy the purpose of survival. Also, not all GMs carry valuable stuff. They're stuff could be worth 50 cookies, so they spend a measly 25 to get their mediocre inventory back. Not to mention that sounds rather hard to code. Every item would have to have a value, but not all items are available in the shop so dirt would have to set a value for every item you could possible have in an inventory.

All this considered, I appreciate everyone's input. Ultimately, though, this is what I call an opinionated item. There aren't any major drawbacks to it. No technical reason to deny it. It would be reasonably expensive enough for it's "op" power, and It shouldn't be hard to code. (It's just an item that acts as a one time /invrestore). It's just a matter of convincing the staff that actually can implement it to do just that.

Just to address one other thing. If this was an actual item, (which is what I'd prefer as an enchanted feather called Phoenix Down) it could only be used by GMs. That way lower ranks don't bug the GMs to buy one for them.
I'm not completely against the idea of making it available to lower ranks with an appropriate price adjustment, but I still stick to my thinking that it should be a privilege for the GMs that have spent the most time and money into the game.
 
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Toiletprincess

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I still don't think it's unfair, considering GMs have put in much more time and effort. Not to mention the other ranks mainly put their cookies into ranking up, not valuable items. It's not rankism, it's simply a privilege of the eldest players.

I definitely agree with this. I recall old discussions about decreasing the length of time in which you could be afk before the game kicked you. I hated being kicked just for being gone 6 minutes on classic.



I Strongly doubt that would ever be implemented. If that were the case, it should only be given to GMs, because as Toilet said that would almost destroy the purpose of survival. Also, not all GMs carry valuable stuff. They're stuff could be worth 50 cookies, so they spend a measly 25 to get their mediocre inventory back. Not to mention that sounds rather hard to code. Every item would have to have a value, but not all items are available in the shop so dirt would have to set a value for every item you could possible have in an inventory.

All this considered, I appreciate everyone's input. Ultimately, though, this is what I call an opinionated item. There aren't any major drawbacks to it. No technical reason to deny it. It would be reasonably expensive enough for it's "op" power, and It shouldn't be hard to code. (It's just an item that acts as a one time /invrestore). It's just a matter of convincing the staff that actually can implement it to do just that.

Just to address one other thing. If this was an actual item, (which is what I'd prefer as an enchanted feather called Phoenix Down) it could only be used by GMs. That way lower ranks don't bug the GMs to buy one for them.
I'm not completely against the idea of making it available to lower ranks with an appropriate price adjustment, but I still stick to my thinking that it should be a privilege for the GMs that have spent the most time and money into the game.
I'd like the mention that rankism is exactly what you said it wasn't; privilege of the eldest players. (Therefore, Grandmaster). I don't like the idea that its only for GM either, because as I said that means the other players don't get a restore even if they spend more time getting items of the same value.
 

Ragetastic96

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I'd like the mention that rankism is exactly what you said it wasn't; privilege of the eldest players. (Therefore, Grandmaster). I don't like the idea that its only for GM either, because as I said that means the other players don't get a restore even if they spend more time getting items of the same value.
Rankism is by no means privilege of the eldest players. If you were in the Army, and your rank entitles you to a better office or desk then the lower ranks, is that rankism?
Or how about, in this game for instance, the rabbit boots. GMs get the ability to jump higher then the lower ranks because it is available in the GM shop only. Not to mention it's rather expensive. (5k cookies) We may be talking about an even more valuable item but even so the idea is the same. We might as well just make all the items in the shop available to every rank at different prices and do away with the separate shops if "privilege for the higher rank" is rankism.

The actual definition of rankism is: " the discriminination against people on the grounds of rank " The goal is not to discriminating against anybody, it's simply a privilege that is earned.

Spending a ton of money on items of same value as a lower rank seems silly to me, since ranking up to GM gives an average 50 more cookies then master and 200 more cookies from super cookies. I imagine the availability of this item would make them want GM even more so, but that's just speculation. I wouldn't be against putting it in the Master shop since that is where most of the useful/valuable items are, but it would likely be so expensive that it may be better to just save your cookies for GM rank. Once again, speculation, but that's how I would look at it.