Size: I don't know because the coordinates will change won't they?
Map boundary: ^ See size ^
Kits:
Survivors:
Hell-bound Spirit- Potion effects: Swiftness/600 seconds) Wood-Sword (knockback 2), 5 bread. (Dark-grey leather chestplate, chain leggings)
Spirit- Power 1 Bow (Renamed to “Cursed Bow), 5 arrows, Wood Sword.
Trapped-Soul- Stone sword, 5 bread, potion of regeneration: 45 seconds, (chain chestplate, chain helmet)
Hunters:
(The Leader kit is horror)
Horror- bow, 20 arrows, 4 bread, 2 potions of healing I, 2 splash potions of harming. (Chain chestplate, chain boots, chain leggings, red leather helmet)
Corrupt-Soul- Stone sword (named Scythe, enchants: knockback 1), 5 bread (Black leather chestplate, chain leggings, black leather boots, chain helmet)
Shadow- Potion effects: Invisibility 600seconds, Swiftness 600seconds) wood sword, punch 1 bow (named "Bow of Shadows”), 4 bread, 20 arrows (Armour: None)
Puppet-Master- 3 Spider eggs, 5 skeleton eggs, 3 silverfish eggs, wood sword, 4 bread. (Chain leggings, Chain boots, dyed cyan chestplate, and a dyed cyan helmet)
Random or choose kits?: Random
Screenshots:http://imgur.com/a/zsFYd (If you would like to see the build for yourself /warp 8bitHell in the skylands!
Notes: All classes should have jumpboost 3 on them. I'm confused with the coordinates.
Won't they all get changed once you paste them over? I just marked wherever you wanted
coordinates with a colour of wool. Sorry! Also the map boundary is where you fit all the map
on and then the surrounding area is void. ~8bit
Download Link: Map can be found in the schematics under 8bit'sHell
Input File :
MapName: Nightmare
Author: 8bitChap
BuildTime: 180
GameTime: 600
WorldTime: 14000
SpawnProtectTime: ?
WorldWeather: 0
Team0:
SpawnType: 0
SpawnLocation:
==: Vector
I marked it with a red block (Please remove when set)
ChooseKit: false
OneKitPerRound: false
KitResetTime: 120
BoxChance: 0
Team1:
SpawnType: 0
SpawnLocation:
==: Vector
Same as hunter (See redblock)
ChooseKit: false
Centre:
==: Vector
See the green block (please remove after)
WorldSize: ?
SkyLimit: 256
ResetInventory: true
CanUseLocate: true
SurvivorRestrictedPlaceAll: false
SurvivorRestrictedBreakAll: true
HunterRestrictedPlaceAll: false
HunterRestrictedBreakAll: false
MysteryBoxChance: 0
SurvivorRestrictedBreak:
SurvivorRestrictedPlace:
SurvivorRestrictedBreakEx:
HunterRestrictedPlace:
HunterRestrictedBreak:
Kit: See kit list above. Sorry I didn't have a go at coding it.