---That's just flat out misinformation. exp gained is based solely on the amount of damage taken, regardless of featherfall.
Actually no, as one who keeps up with plugins I can most assuredly inform you that feather fall does create a multiplier towards xp gain.
That is if one follows the default settings and slap dashed the plugin. It can be toggled, but the upwards levels are impossibly grindy to reach without the modifier.
So yes, wearing a feather fall will double all xp gained from any damage taken.
-Infighting about the small area and lack of mobs or 'whos mob it was' and the fair rights to mob grinding.
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I don't see this happening.
This happened on a case by case example in other places and areas in the past. It happened on something as large as the pokemon server however the players there had some sense of reason to settle the dispute amongst themselves.
As a gauge of reactions I clearly see people fighting over which ore belonged to who, and which mob should have given xp to whom. I already see the instance where someone is barehanding or ranging mobs and another with a sword comes in taking them all out. Given the tiny maps, thus starting an argument over who truly deserved the xp.
This as well can be comparatively applied to the high xp resources in any given map for mining and shoveling. As the well informed and rank hungry will no doubt resource snipe the high yield products. Given the xp curve most will bottom out at around lvl 200-500 and continue to resource snipe. Effectively ruining the structures of maps and enjoyable factor of those not wanting to grind.
Combine this with the fact that at most in any given map you will only fine 64-100 iron, toss in 8-17 people all mining frantically and yes you will have an awful hollowed out map in seven to ten minutes. After all when you are given a task such as gaining experience otherwise standing around and building or doing nothing but sitting in a home, most people will assuredly apply themselves to level gain. Think of a frantic ant colony.