Requires luck, alot.How about this award:
Survive in spawn for 3 rounds
So does bear grylls and other awards .-.Requires luck, alot.
Still, Bear Grylls in fact requires skills as well, take it the following way - If a zombie saw you, you would run from him, does that require skill? Yep, but not even much. But hiding in spawn, are you gonna run in it being chased by 9 zombies, err. Nope.So does bear grylls and other awards .-.
Also depends on the maps voted for, and the players.Still, Bear Grylls in fact requires skills as well, take it the following way - If a zombie saw you, you would run from him, does that require skill? Yep, but not even much. But hiding in spawn, are you gonna run in it being chased by 9 zombies, err. Nope.
There is a fairly good reason for that, you know.Here is an award that is not achieved via game play. I think
Award:
The AvantGarde Award
Requirements:
Play for a total time of 1200 hours on [Blocktopia] Zombie Survival
"Double Wat : Survive in a spawn"How about this award:
Survive in spawn for 3 rounds
Requires either a lot of coding and/or a lot of op work checking out everyone's green hideout.What about Hidden awards? Me and Erik were discussing this earlier where there would be a small range of 3-7 "Hidden" awards, You cannot see them so you will not know how to get them (For example, It'll have a name like "Yellow zone" but no description on how to get it..)
Perhaps one like this:
Award: Green People
Requirements: Survive 3 rounds in a Green 2x2x2 with 5 or more players.
But In-game it would only say "Green People: " and players would have to guess on how to get it.. Or you could just have awards completely invisible and people can just get awards randomly.
Not really, It's the same as adding an award.. Just leave out the description.. .-.Requires either a lot of coding and/or a lot of op work checking out everyone's green hideout.
I really miss just playing for the sake of playing and enjoying it. I honestly wish the awards would go. There's far too much "LOOK, I'M DOING THIS, THAT! GIMME AWARD PLEASE" It bums me out I play for fun xD
What Snowma was saying is that in order for this award to be managed it would require eitherNot really, It's the same as adding an award.. Just leave out the description.. .-.
Is basically this,Award: Super-Zombie
How to get: Zombify 20 people with a Kill streak of x15 or higher.
, an already hard award, except harder.The End : Eat 20 Humans in a single non-powerpill round
Then you change it around? I don't see why everyone is so negative about awards.. Adding a couple wont change gameplay unless you add ones that are Too easy to get (Like glug glug, The lava award etc they will change gameplay) But secretly adding an award without Anyone else knowing wouldn't harm anyone.. Having awards boosts people's gameplay and makes it more fun, That way you have a target, and once you get it you have an achievement.. Otherwise you're just chasing Zombies or hiding for 9 minutes and it can get a bit boring!This,
Is basically this,
, an already hard award, except harder.
Imo, it's not really necessary. It just seems like an add-on of The End.
Don't get me wrong, I totally agree, I really enjoy having achievements to go for, that isn't what I meant at all. I was just thinking that that award in particular seems just like an add-on of The End. Awards are definetely something I want to keep.Then you change it around? I don't see why everyone is so negative about awards.. Adding a couple wont change gameplay unless you add ones that are Too easy to get (Like glug glug, The lava award etc they will change gameplay) But secretly adding an award without Anyone else knowing wouldn't harm anyone.. Having awards boosts people's gameplay and makes it more fun, That way you have a target, and once you get it you have an achievement.. Otherwise you're just chasing Zombies or hiding for 9 minutes and it can get a bit boring!
Going for awards makes it that more exciting - I've had ops and normal players agree with me on that one.
That way you have a target, and once you get it you have an achievement.. Otherwise you're just chasing Zombies or hiding for 9 minutes and it can get a bit boring!
I really miss just playing for the sake of playing and enjoying it. I honestly wish the awards would go. There's far too much "LOOK, I'M DOING THIS, THAT! GIMME AWARD PLEASE" It bums me out I play for fun xD
Support.Award:Zombie Purifier
How to get:Return 10 zombies back to the living during a Powerpill in a single round.
Awards shouldn't be map specific.Award:Purple Man!
How to get:Survive on Purple_Land
These awards shouldn't change gameplay.