With all of my suggestion threads come a rant, but before we start, I know the vote has recently been, and I have took action to my opinions by stating them in the vote. This vote I am putting in the thread may help the ones who didn't but want to voice their opinion still, or didn't get chance to vote.
Onto the first bit of my rant, a small bit, about Stronghold. Lots of people have been complaining that either the items are OP [in comparison to the Hunter kits], or/and the spawn location is stupid. I seemingly agree with both.
I'll start with the overpowered items. Whilst Hunters get enchanted bows and stone swords, gold armour etc., the hunters are stuck with leather armour and unenchanted stone swords. This leaves with an imbalanced map, as an unenchanted iron sword a certain Airkid got 3 shotted me. How am I supposed to have a chance on someone like him when I have to 7-10 shot him? This could be balanced by making those upping the armour on the Hunters' kit, as it's too easy to get an iron sword on that map. Either that, or remove all the iron.
Next, the spawnpoint. It takes like 1 minute to get to the camping spot at the top, and then you get bombarded by the overpowered stuff from above. 1 minute takes about a fifth of the map time - ridiculous. This could be countered by moving the Hunter spawnpoint to the middle.
Moving on, the second part of my rant - kits. I don't get how you're supposed to win over someone with part-iron and an enchanted stone sword with a fire aspect I stone sword and no armour (map unknown). The kit balance for hunters in relation to the items available in chests is of a lack on half of the AoD maps. This could be countered by a look at the chests and survivor kits on the maps and edit the hunters' kits to a fairer level. A map I'd like to keep the kits as-is is Deadhouse Gates, as at least the Survivors/Hunters are at the same level (no helmet for Hunters countered by Hunter resistance).
Any more stuff you want me to add? Comment below! Remember to vote in the vote.
-SirComputer
Abbreviation Glossary:
OP - Overpowered
UP - Undwepowered
Onto the first bit of my rant, a small bit, about Stronghold. Lots of people have been complaining that either the items are OP [in comparison to the Hunter kits], or/and the spawn location is stupid. I seemingly agree with both.
I'll start with the overpowered items. Whilst Hunters get enchanted bows and stone swords, gold armour etc., the hunters are stuck with leather armour and unenchanted stone swords. This leaves with an imbalanced map, as an unenchanted iron sword a certain Airkid got 3 shotted me. How am I supposed to have a chance on someone like him when I have to 7-10 shot him? This could be balanced by making those upping the armour on the Hunters' kit, as it's too easy to get an iron sword on that map. Either that, or remove all the iron.
Next, the spawnpoint. It takes like 1 minute to get to the camping spot at the top, and then you get bombarded by the overpowered stuff from above. 1 minute takes about a fifth of the map time - ridiculous. This could be countered by moving the Hunter spawnpoint to the middle.
Moving on, the second part of my rant - kits. I don't get how you're supposed to win over someone with part-iron and an enchanted stone sword with a fire aspect I stone sword and no armour (map unknown). The kit balance for hunters in relation to the items available in chests is of a lack on half of the AoD maps. This could be countered by a look at the chests and survivor kits on the maps and edit the hunters' kits to a fairer level. A map I'd like to keep the kits as-is is Deadhouse Gates, as at least the Survivors/Hunters are at the same level (no helmet for Hunters countered by Hunter resistance).
Any more stuff you want me to add? Comment below! Remember to vote in the vote.
-SirComputer
Abbreviation Glossary:
OP - Overpowered
UP - Undwepowered