PLEASE READ: This map was submitted in August, if you hadn't already noticed. Take note of this. :)
Hello everyone! I didn't want to say I've stayed with Blocktopia for 2 years without making a single map, so here goes!
If you're wonder about the name, it basically means "completely definitely everywhere in absolute chaos." That, and I've always loved the word :)
Name of map : Sporadical
Creator : Swate
Dimensions : 64 x 32 x 64 (64 length and width, with 32 height.)
Round Time : 10 minute standard, or possibly less (depends on what people think would be more suitable.)
Diggable depth of the map : There is bedrock immediately under the floor, so one block.
Physics : (Off) Standard
Which server did you build your map on? : WoM: Realms - if you wish to view the map, feel free to go on the server and type "/realm Swate" !
Number of secrets : 3 - two are just little easily found spots while the other is much more of a secret-y secret. :3
.lvl file : .dat file found at http://filesmelt.com/dl/Sporadical.lvl, mega supa dupa courtesy of Marnixxie. :D
Description of map. : This map is unlike any other! While other maps' themes may be cities, or jungles, or adminium, the theme for this map is: EVERYTHING! From trees to rockets to bridges to airplanes, this map has the lot! And it's all crammed into a 64x64 space - get ready for a surefire round full of pandemonium and zombificationismologyness (I think that's a word - if it isn't, it is now :3)! Good luck everyone, this is Sporadical!
* There are a lot of structures on the ground which are not to be op_block'd, so people might become unreachable. This is why there are bedrock bridges at the top of the map - so zombies can divebomb unwitting apparent-rulebreakers! I guess the map IS leaning towards being more of a running map, with the "course" up the top and no digging depth, but it's your opinion I suppose. I take this to be both a running and a hiding map as there are some hiding spots (limited amounts of them, granted) and some secrets.
* If the map is added to Zombie Survival, the map needs to be op_water'd completely. It also needs to be op_air'd and op_glass'd in the top 5 or so layers, so as to stop anyone from getting through the glass and onto the roof.
Screenshots of map :
Please, if you have any suggestions as to how the map could be improved, say it in a comment! I'm all ears. However, I can't do anything about the digging depth or dimensions, they have to stay fixed.
Also, if the pictures are too small for you, just click on them. (If you didn't already know that, I didn't )
~ Swate ~
Hello everyone! I didn't want to say I've stayed with Blocktopia for 2 years without making a single map, so here goes!
If you're wonder about the name, it basically means "completely definitely everywhere in absolute chaos." That, and I've always loved the word :)
v1.3 (August 20)
~ Lava bridge at top now has "halfway checkpoint" platform with extra bridge connections
~ Lavafall coming of grassy curve thing has water in the middle for easier manoeuvrability
~ Lava pool near the rocket now has some adminium jumpy thingies going across it for trapped runners
~Updated pictures
v1.2 (August 19)
~ Added more stairs going to top (4 in total now)
~ Removed the pyramid, I thought it was taking up too much space and making things look a bit bad
~ Added another small secret, just a little obvious room (sort of like the easy ones in pokemonstadium)
~ Added a small wooden structure-type thing on the course.
~ Added just some small structures to make up for the loss of the pyramid (like sand stairs and a flower patch)
~ Moved big block of dirt and changed it to a concentric ellipsal shape. (See Main Map picture 2)
~ Updated pictures
v1.1 (August 18)
~ Added stairs going to top
~ Set the spawn (derp)
~ Added prettiness stuff to bottom of bridges (like leaves)
v1.0 (August 17)
~ Made the map,
~ Lava bridge at top now has "halfway checkpoint" platform with extra bridge connections
~ Lavafall coming of grassy curve thing has water in the middle for easier manoeuvrability
~ Lava pool near the rocket now has some adminium jumpy thingies going across it for trapped runners
~Updated pictures
v1.2 (August 19)
~ Added more stairs going to top (4 in total now)
~ Removed the pyramid, I thought it was taking up too much space and making things look a bit bad
~ Added another small secret, just a little obvious room (sort of like the easy ones in pokemonstadium)
~ Added a small wooden structure-type thing on the course.
~ Added just some small structures to make up for the loss of the pyramid (like sand stairs and a flower patch)
~ Moved big block of dirt and changed it to a concentric ellipsal shape. (See Main Map picture 2)
~ Updated pictures
v1.1 (August 18)
~ Added stairs going to top
~ Set the spawn (derp)
~ Added prettiness stuff to bottom of bridges (like leaves)
v1.0 (August 17)
~ Made the map,
Name of map : Sporadical
Creator : Swate
Dimensions : 64 x 32 x 64 (64 length and width, with 32 height.)
Round Time : 10 minute standard, or possibly less (depends on what people think would be more suitable.)
Diggable depth of the map : There is bedrock immediately under the floor, so one block.
Physics : (Off) Standard
Which server did you build your map on? : WoM: Realms - if you wish to view the map, feel free to go on the server and type "/realm Swate" !
Number of secrets : 3 - two are just little easily found spots while the other is much more of a secret-y secret. :3
.lvl file : .dat file found at http://filesmelt.com/dl/Sporadical.lvl, mega supa dupa courtesy of Marnixxie. :D
Description of map. : This map is unlike any other! While other maps' themes may be cities, or jungles, or adminium, the theme for this map is: EVERYTHING! From trees to rockets to bridges to airplanes, this map has the lot! And it's all crammed into a 64x64 space - get ready for a surefire round full of pandemonium and zombificationismologyness (I think that's a word - if it isn't, it is now :3)! Good luck everyone, this is Sporadical!
* There are a lot of structures on the ground which are not to be op_block'd, so people might become unreachable. This is why there are bedrock bridges at the top of the map - so zombies can divebomb unwitting apparent-rulebreakers! I guess the map IS leaning towards being more of a running map, with the "course" up the top and no digging depth, but it's your opinion I suppose. I take this to be both a running and a hiding map as there are some hiding spots (limited amounts of them, granted) and some secrets.
* If the map is added to Zombie Survival, the map needs to be op_water'd completely. It also needs to be op_air'd and op_glass'd in the top 5 or so layers, so as to stop anyone from getting through the glass and onto the roof.
Screenshots of map :
These pictures are indeed current - Swate's seal of approval. (v1.2)
Please note, although it might look as though people are able to enter the watervator straight from the spawn, they can't. If you look closer, it is impossible because of the adminium in the way.
Note that these pictures are taken outside of the map using the WoM Client's noclip ability. That's why there appears to be two bedrock bridges - the top one is actually the roof.
Note that there is usually glass there, I just removed it for the picture.
Please note, although it might look as though people are able to enter the watervator straight from the spawn, they can't. If you look closer, it is impossible because of the adminium in the way.
Note that these pictures are taken outside of the map using the WoM Client's noclip ability. That's why there appears to be two bedrock bridges - the top one is actually the roof.
Note that there is usually glass there, I just removed it for the picture.
Please, if you have any suggestions as to how the map could be improved, say it in a comment! I'm all ears. However, I can't do anything about the digging depth or dimensions, they have to stay fixed.
Also, if the pictures are too small for you, just click on them. (If you didn't already know that, I didn't )
~ Swate ~