Suggesting this as a rule enforcement method. If we end up using it I'll edit the thread.
Basically, if we get sick of someone:
∙ breaking lots of rules
∙ deliberately disrupting clan operations
∙ killing clan members spontaneously and unprovoked
∙ theft, greed, hoarding, etc
∙ repeated intentional grief
∙ disclosure of confidential information
Since we cannot evict a member from the clan, the offending player will instead be exiled from the clan. This could be enforced as:
∙ forbidding the player to return to the monument, the Pit, and other significant populated or central areas
∙ resetting of spawn point
∙ confiscating of inventory
∙ orders to kill on sight
∙ extended time in exile for repeat offending
The Council, as a group or an individual, will judge the players actions, deciding on time spent in exile, removal of spawn points, orders to kill on sight, and confiscation of items.
Basically, if we get sick of someone:
∙ breaking lots of rules
∙ deliberately disrupting clan operations
∙ killing clan members spontaneously and unprovoked
∙ theft, greed, hoarding, etc
∙ repeated intentional grief
∙ disclosure of confidential information
Since we cannot evict a member from the clan, the offending player will instead be exiled from the clan. This could be enforced as:
∙ forbidding the player to return to the monument, the Pit, and other significant populated or central areas
∙ resetting of spawn point
∙ confiscating of inventory
∙ orders to kill on sight
∙ extended time in exile for repeat offending
The Council, as a group or an individual, will judge the players actions, deciding on time spent in exile, removal of spawn points, orders to kill on sight, and confiscation of items.