Exile

Jivvi

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Suggesting this as a rule enforcement method. If we end up using it I'll edit the thread.

Basically, if we get sick of someone:

∙ breaking lots of rules
∙ deliberately disrupting clan operations
∙ killing clan members spontaneously and unprovoked
∙ theft, greed, hoarding, etc
∙ repeated intentional grief
∙ disclosure of confidential information

Since we cannot evict a member from the clan, the offending player will instead be exiled from the clan. This could be enforced as:

∙ forbidding the player to return to the monument, the Pit, and other significant populated or central areas
∙ resetting of spawn point
∙ confiscating of inventory
∙ orders to kill on sight
∙ extended time in exile for repeat offending

The Council, as a group or an individual, will judge the players actions, deciding on time spent in exile, removal of spawn points, orders to kill on sight, and confiscation of items.
 
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