Hello, this is my first map submission for zombies.
The map is called Realms and was made on Nillbugwtw's Map Making Factory.
The dimensions are 64x64x128 (not sure what order the dimensions go in, but it is long)
.lvl: http://www.mediafire.com/?c6yckaez3b6r55e
Screenshots: http://imgur.com/a/Tb45v (my apologies for not being too visually informative)
The map features many aspects, and I have tried to include all of the different map types in one. For example, the start of the map is seen as a linear map for it has a small jump path followed by corridors. It then leads out into what you would see as the main world in minecraft (the world that you spawn in while playing the game). I have also based this game under the "Realms" that are found in the game including the overworld, the nether, and the end. Between these realms it is a circular map as well as a free roam for there are no restrictions into where the players can roam, and all realms are inter-connected. Also, branching from the nether zone there is a multi-layered maze that ends in a room that is a prototype game play style that I like to call the water room, we will see how that goes if players manage to get to it. Also from the end there is a hidden corridor passage that leads down to a huge room that is meant to be similar to a map such as nobuild128 (a run and don't hide). I consider this room as a "secret" for the entrance is in a very tricky spot. In total there are SEVEN secrets that are not shown in the screen shots, except for the one mentioned. Two in the first room, two in the overworld, two in the nether, and one in the end.
The over world has two buildings, one of which is decorations, the other is a passage to some clouds that serve as a mini skymap. It also has some glass that can be seen in the same way. It can also be dug up for players to hide in the ground.
The nether is seen purely as a jump course and should be treated as such. It also includes a Ghast
The end is just for looks, and is pretty flat. It can also be dug up for players to hide. It includes the obsidian pillars, the portal which happens to lead back to the beginning of the map (serving as the circular map style, and also the fearsome ender dragon which is quite possible to mount.
I hope after reading all that, you will take the time to check out the map. Regards, Mach9824.
The map is called Realms and was made on Nillbugwtw's Map Making Factory.
The dimensions are 64x64x128 (not sure what order the dimensions go in, but it is long)
.lvl: http://www.mediafire.com/?c6yckaez3b6r55e
Screenshots: http://imgur.com/a/Tb45v (my apologies for not being too visually informative)
The map features many aspects, and I have tried to include all of the different map types in one. For example, the start of the map is seen as a linear map for it has a small jump path followed by corridors. It then leads out into what you would see as the main world in minecraft (the world that you spawn in while playing the game). I have also based this game under the "Realms" that are found in the game including the overworld, the nether, and the end. Between these realms it is a circular map as well as a free roam for there are no restrictions into where the players can roam, and all realms are inter-connected. Also, branching from the nether zone there is a multi-layered maze that ends in a room that is a prototype game play style that I like to call the water room, we will see how that goes if players manage to get to it. Also from the end there is a hidden corridor passage that leads down to a huge room that is meant to be similar to a map such as nobuild128 (a run and don't hide). I consider this room as a "secret" for the entrance is in a very tricky spot. In total there are SEVEN secrets that are not shown in the screen shots, except for the one mentioned. Two in the first room, two in the overworld, two in the nether, and one in the end.
The over world has two buildings, one of which is decorations, the other is a passage to some clouds that serve as a mini skymap. It also has some glass that can be seen in the same way. It can also be dug up for players to hide in the ground.
The nether is seen purely as a jump course and should be treated as such. It also includes a Ghast
The end is just for looks, and is pretty flat. It can also be dug up for players to hide. It includes the obsidian pillars, the portal which happens to lead back to the beginning of the map (serving as the circular map style, and also the fearsome ender dragon which is quite possible to mount.
I hope after reading all that, you will take the time to check out the map. Regards, Mach9824.