Verdant Sanctum

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Guinessis

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Name of map: Verdant Sanctum
Author: Guinessis
Size: (170x170)
Map boundary: Center sponges at 56, 34, -1. Radius of 85 blocks.
Kits:
Survivor
Pilgrim:
- WOOD_SWORD
- BREAD|8
- BOW
- ARROW|8
Priest:
- WOOD_SWORD
- POTION.16389|5 (Splash potion of healing)
- POTION.16396|5 (Splash potion of harming)
Guard:
- STONE_SWORD
- LEATHER_LEGGINGS
- LEATHER_CHESTPLATE
Hunter
Harbinger (starting hunter):
- STONE_SWORD
- BOW
- ARROW|8
- LEATHER_LEGGINGS
- LEATHER_CHESTPLATE
- LEATHER_BOOTS
- POTION.39|1 (Strength Potion II)
Doomsayer:
- STONE_SWORD
- LEATHER_LEGGINGS
- LEATHER_CHESTPLATE
- POTION.16452|3 (Splash potion of poison)
Barbarian:
- WOOD_SWORD
- ENDERPEARL|2
- IRON_PICKAXE
- BOW
- ARROW|16
- DIRT|16
%10 Hunter Mystery Box! Ghast Spawn Egg. Because spawning ghasts as the round continues has the potential to be awesome.

Random or choose kits?: Random
Screenshots:
Overview:

Spawn and entrance:

Inside one of the buildings:

Sacred tree:
Notes: Quick build imported and modified from my old Primordia village. The sanctum itself contains multiple centers and areas, and the surrounding field contains a few additional structures as well each with a different theme. I've added sewers underneath the buildings that contain additional surprises and connect everything together.

TNT DAMAGE ON

MAP TIME: Sunset at start if possible - not sure how to modify input file appropriately for this.

Download Link: http://www.mediafire.com/?0oj15zsnjjj7r14
Input File:
Code:
MapName: Verdant Sanctum
Author: Guinessis
BuildTime: 90
GameTime: 600
WorldTime: 13000
SpawnProtectTime: 5
WorldWeather: 0
Team0:
  SpawnType: 0
  SpawnLocation:
    ==: Vector
    x: -15.5
    y: 7.5
    z: -1.5
  ChooseKit: false
  OneKitPerRound: false
  KitResetTime: 5
  BoxChance: 0
Team1:
  SpawnType: 0
  SpawnLocation:
    ==: Vector
    x: -15.5
    y: 7.5
    z: -1.5
  ChooseKit: false
Centre:
  ==: Vector
  x: 56.5
  y: 34.5
  z: -1.5
WorldSize: 85
ResetInventory: true
CanUseLocate: true
SurvivorRestrictedPlaceAll: false
SurvivorRestrictedBreakAll: false
HunterRestrictedPlaceAll: false
HunterRestrictedBreakAll: false
MysteryBoxChance: 10
SurvivorRestrictedPlace:
-BEDROCK
SurvivorRestrictedBreakEx:
-BEDROCK
HunterRestrictedPlace:
- BEDROCK
HunterRestrictedBreak:
-BEDROCK
Kit:
  HunterLeader:
    Harbinger:
    - STONE_SWORD
    - BOW
    - ARROW|8
    - LEATHER_LEGGINGS
    - LEATHER_CHESTPLATE
    - LEATHER_BOOTS
    - POTION.39|1
  HunterStart:
    Doomsayer:
    - STONE_SWORD
    - LEATHER_LEGGINGS
    - LEATHER_CHESTPLATE
    - POTION.16452|2
    Barbarian:
    - WOOD_SWORD
    - ENDERPEARL|4
    - IRON_PICKAXE
    - BOW
    - ARROW|16
    - DIRT|16
  SurvivorStart:
    Pilgrim:
    - WOOD_SWORD
    - BREAD|8
    - BOW
    - ARROW|8
    Priest:
    - WOOD_SWORD
    - POTION.16389|5
    - POTION.16396|5
    Guard:
    - STONE_SWORD
    - LEATHER_LEGGINGS
    - LEATHER_CHESTPLATE
Chest:
  HunterBox:
    Awesome:
  MysteryBox:
    Legendary:
      -SPAWN_GHAST|1
    Epic:
      -SPAWN_GHAST|1
    Rare:
      -SPAWN_GHAST|1
 

Guinessis

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Tweaked the kits a bit. Also gave hunters a 10% chance to start with a Ghast Spawn Egg (if that's how mystery boxes work and if they are implemented). This should shake things up if hunters are failing and dying repeatedly. Also if TNT map damage is on, would Ghast damage be on as well? May make for some entertaining rounds.
 

Haysagar

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Also if TNT map damage is on, would Ghast damage be on as well? May make for some entertaining rounds.
Yes

I am okay with this
staffies, where are you
It was only posted just yesterday :p

Map looks all, not sure about the hunter leader class. Str II potions with a stone sword are 2 hit kills for a survivor with no armor. But we cam allways change class if needed. +1
 

Friendy

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Yes

It was only posted just yesterday :p

Map looks all, not sure about the hunter leader class. Str II potions with a stone sword are 2 hit kills for a survivor with no armor. But we cam allways change class if needed. +1
With the Str II pots, I'd say just give it a go at first, if it becomes a problem then definitely remove it, I'm pretty sure this was in Gaia somewhere. I'm not sure, I recognise it though!
 

Guinessis

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With the Str II pots, I'd say just give it a go at first, if it becomes a problem then definitely remove it, I'm pretty sure this was in Gaia somewhere. I'm not sure, I recognise it though!
Yep! The main area is an overhauled version of my Primordia village. Didn't think I had any visitors tbh.

For the strength potion the intent was to give the starting hunter some teeth without further reinforcing the survivors with gear if he/she fails. If the potion is a bit overkill, then it may be tweaked fairly easily.
 

Haysagar

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Yep! The main area is an overhauled version of my Primordia village. Didn't think I had any visitors tbh.

For the strength potion the intent was to give the starting hunter some teeth without further reinforcing the survivors with gear if he/she fails. If the potion is a bit overkill, then it may be tweaked fairly easily.
Lol, actualy I did. I remember the place when primordia was still up and I was raided it ;)
 
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