Upgrades Tree Fix

Hunter

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I propose a way to fix the upgrades tree so that upgrades may be combined. For example, the pistol one as it is now-
1. Breakblocks
(Normal)= 2. +2 range-----+4 range-------+6 range

My idea is that the upgrades tree be more like this:

-->BreaksBlocks-->​
/_____________\​
(Normal)--> _______________\
\______________/>---+2Range+BB---->+4Range+BB-->+6Range+BB(Max)
-->+2 Range------>________________/___________/​
\---+4Range------->----------+6Range->​

I propose something like this be done with all weapons upgrades. Please post any questions on this thread, or send it via PrivateMessaging.

Note: The underscores were originally spaces, but the forums deleted them. Sorry for any inconvenience, just pretend that they're invisible.
 

KingSam

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I'm against this idea. Not only would it require a HELL of a lot more coding for destroyerx1, but we switched to a tree system for upgrades so that you could choose one or other type of power up for your weapons, instead of being able to max out a weapon, so to speak. The way it is, you may have break blocks on a pistol, but in some scenarios someone with a longer length pistol will beat you, and visa versa. That way it's more fair, not to mention that SOME form of upgrade is able to be gained by a wider range of people.