So er, I got bored one day and started programming a little fun game in LUA. It's a text-based, turn-based dungeon crawling RPG (Geez that's a mouthful.) It currently features 2 enemies, 1 item and 3 equip items (Only 2 of them being able to be used ATM and one of those being a debugging item.)
So er, build 0.0.1 is open for testing, I guess ;-;
If you want to debug, equip the DebugHammer in the equip menu and use the 'elv' command, followed by a number on the main menu to edit the players' level.
Note that this is still a WIP, this thread and the game itself will be updated overtime. Currently it's written in a plain .lua format compiled into an executable for people to run it easily without using a lua prompt/command screen. Once the main game is done I'll reprogram it using the LÖVE framework, add some music, 2D graphics and the game will look much better ;-;
Download's here:
[accordion]
{slide=Build 0.0.1}Features:
2 Enemies: Greenslime and Gravelturtle
1 Item: Lesser healing potion (+10 HP)
2 Equip items.
Todo list:
Er, more enemies and items and stuff.
-Make the stick obtainable instead of being there at start
-Disable the damn debughammer
DOWNLOAD 0.0.1:
https://www.dropbox.com/s/qqohn8x0p0jnc2v/Noname.exe?dl=0
{/slide}
{slide=Build 0.0.2}
CHANGELOG:
-Tidied up the code, filesize shrunk from 212KB to 208KB
-Nerfed Lesser Healing Potion drop rate from 75% to 30%
-DebugHammer disabled
-Stats now scale at a fixed amount each levelup
-Stick no longer available from start: Can be obtained from Greenslimes and Gravel Turtles at an 8% droprate
-Enemy attacks are now a random number eavh turn
-Nerfed Gravel Turtle
-Added support for up to 11 levels (Above 7 no others will appear)
DOWNLOAD 0.0.2:
https://www.dropbox.com/s/qfvy2e0h16v4icb/Noname 0.0.2.exe?dl=0
{/slide}
{slide=Build 0.0.3}
CHANGELOG:
+ New enemy! Blue slime; Appears at levels 3 to 6
+ Documentation with info about the game.
+ 'Quit' option on main menu
+ Debug menu (Shows all variables, accessed by a 16-character password. Access by typing 'pptyyx' on the battle or menu screen.)
+ Headers in the inventory, equip and main menu screen.
+ Support for a maximum of 6 enemies per level area.
+ Cheat for instant level-up (It's a seecreeeet)
+ Partial OS X Support (LUA Must be installed incl. Command line tools and then manually run in terminal. Yeah, no-one's going to use this...)
* Input is no longer case sensitive
[SIDENOTE: Oh fuck, I need one that lacks context.]
* quetack is turned to 'false' when function victory() is executed. (If a gravel turtle has been defeated while charging it's stronger tackle, the next gravel turtle encountered will no longer immediately use a full-force tackle without charging.)
DOWNLOAD:
https://www.dropbox.com/s/8n65l6yv48to4gq/Noname 0.0.3.exe?dl=0
{/slide}
[/accordion]
For now, er. We could do with a story, if someone wants to contribute writing that'd be amazing.Currently I don't need graphics or music, but it's still appreciated ;D NOW HIRING ACCEPTING VOLUNTEERS.
So er, build 0.0.1 is open for testing, I guess ;-;
If you want to debug, equip the DebugHammer in the equip menu and use the 'elv' command, followed by a number on the main menu to edit the players' level.
Note that this is still a WIP, this thread and the game itself will be updated overtime. Currently it's written in a plain .lua format compiled into an executable for people to run it easily without using a lua prompt/command screen. Once the main game is done I'll reprogram it using the LÖVE framework, add some music, 2D graphics and the game will look much better ;-;
Download's here:
[accordion]
{slide=Build 0.0.1}Features:
2 Enemies: Greenslime and Gravelturtle
1 Item: Lesser healing potion (+10 HP)
2 Equip items.
Todo list:
Er, more enemies and items and stuff.
-Make the stick obtainable instead of being there at start
-Disable the damn debughammer
DOWNLOAD 0.0.1:
https://www.dropbox.com/s/qqohn8x0p0jnc2v/Noname.exe?dl=0
{/slide}
{slide=Build 0.0.2}
CHANGELOG:
-Tidied up the code, filesize shrunk from 212KB to 208KB
-Nerfed Lesser Healing Potion drop rate from 75% to 30%
-DebugHammer disabled
-Stats now scale at a fixed amount each levelup
-Stick no longer available from start: Can be obtained from Greenslimes and Gravel Turtles at an 8% droprate
-Enemy attacks are now a random number eavh turn
-Nerfed Gravel Turtle
-Added support for up to 11 levels (Above 7 no others will appear)
DOWNLOAD 0.0.2:
https://www.dropbox.com/s/qfvy2e0h16v4icb/Noname 0.0.2.exe?dl=0
{/slide}
{slide=Build 0.0.3}
CHANGELOG:
+ New enemy! Blue slime; Appears at levels 3 to 6
+ Documentation with info about the game.
+ 'Quit' option on main menu
+ Debug menu (Shows all variables, accessed by a 16-character password. Access by typing 'pptyyx' on the battle or menu screen.)
+ Headers in the inventory, equip and main menu screen.
+ Support for a maximum of 6 enemies per level area.
+ Cheat for instant level-up (It's a seecreeeet)
+ Partial OS X Support (LUA Must be installed incl. Command line tools and then manually run in terminal. Yeah, no-one's going to use this...)
* Input is no longer case sensitive
[SIDENOTE: Oh fuck, I need one that lacks context.]
* quetack is turned to 'false' when function victory() is executed. (If a gravel turtle has been defeated while charging it's stronger tackle, the next gravel turtle encountered will no longer immediately use a full-force tackle without charging.)
DOWNLOAD:
https://www.dropbox.com/s/8n65l6yv48to4gq/Noname 0.0.3.exe?dl=0
{/slide}
[/accordion]
For now, er. We could do with a story, if someone wants to contribute writing that'd be amazing.
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