The Trip

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Tamsanity

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Name of map: The Trip
Author: Tamrawr
Size: 64x64
Map boundary: There's bedrock surrounding the map to signify the borders c:
Kits:

Scavenger Wooden sword, full leather, 2 apples
Survivor - Oinker
Stone sword, full leather, bow, 10 arrows, 5 cooked pork
Survivor - Moonshiner
Wooden sword, Gold Leggings and helmet, milk bucket, 5 apples, 4 mushroom
Dark Hunter-
Stoner Stone sword, chain chestplate, gold boots and leggings, ender pearl
Hunter - Goldilocks
Full gold armor, stone axe, 7 mushroom Hunter- Margaret Diamond Pickaxe, full leather, milk
Juggernaut - Lost_Soul
Diamond chestplate, iron leggings and boots, diamond sword, 64 steak, 2 milk

Random or choose kits?: Random
Screenshots: http://imgur.com/a/HLaS7#0
Notes:
This map is inspired by psychedelics.
I wanted to create something thought-provoking and intriguing, that would make the player stop and go
'Wait. What?' I'm pretty happy with the outcome. There's also a personal meaning to this map.
This map took me about ten hours to create. c:
I would like fire spread enabled, as well as TNT damage.
Download Link: http://smp.blocktopia.net/schematics/download.php?file=the__trip.schematic
Input File:

Code:
MapName: The Trip
Author: tamrawr
BuildTime: 180
GameTime: 600
WorldTime: 12000
SpawnProtectTime: 5000
WorldWeather: 1
Team0:
  SpawnType: 0
  SpawnLocation:
==: Vector
x: -6105.02916
y: 69.0
z: 3151.03162
  ChooseKit: false
  OneKitPerRound: false
  KitResetTime: 120
  BoxChance: 15
Team1:
  SpawnType: 0
  SpawnLocation:
==: Vector
x: -6105.02916
y: 69.0
z: 3151.03162
  ChooseKit: false
Centre:
  ==: Vector
  x: -6113.8
  y: 67.0
  z: -3130.6
WorldSize: 49
SkyLimit: 106
ResetInventory: true
CanUseLocate: false
SurvivorRestrictedPlaceAll: false
SurvivorRestrictedBreakAll: false
HunterRestrictedPlaceAll: false
HunterRestrictedBreakAll: false
MysteryBoxChance: 5
SurvivorRestrictedBreak:
- BEDROCK
SurvivorRestrictedPlace:
- BEDROCK
SurvivorRestrictedBreakEx:
- TORCH
- LONG_GRASS
HunterRestrictedPlace:
- BEDROCK
HunterRestrictedBreak:
- BEDROCK
Kit:
  HunterFree:
Scavenger:
- WOOD_SWORD
- LEATHER_CHESTPLATE
- LEATHER_LEGGINGS
- GOLD_BOOTS
- APPLE|2
  Juggernaut:
L0st_S0u1:
- DIAMOND_CHESTPLATE
- IRON_LEGGINGS
- IRONf_BOOTS
- DIAMOND_SWORD
- BOW
- ARROW|64
- GRILLED_BEEF|64
- MILK|2
  HunterLeader:
D@rk_Hunter:
- STONE_SWORD
- CHAIN_CHESTPLATE
- GOLD_BOOTS
- GOLD_LEGGINGS
- ENDERPEARL
  HunterStart:
G0ldil0cks:
- STONE_AXE
- GOLD_CHESTPLATE
- GOLD_LEGGINGS
- GOLD_BOOTS
- BROWN_MUSHROOM|7
Margaret:
- DIAMOND_PICKAXE
- LEATHER_CHESTPLATE
- LEATHER_LEGGINGS
- LEATHER_BOOTS
- MILK
  SurvivorStart:
01nker:
- STONE_SWORD
- LEATHER_HELMET
- LEATHER_CHESTPLATE
- LEATHER_LEGGINGS
- BOW
- ARROW|10
- GRILLED_PORK|5
M00nshiner:
- WOODEN_SWORD
- GOLD_LEGGINGS
- GOLD_HELMET
- MILK
- APPLE|5
- BROWN_MUSHROOM|4
code fixed by ryandodd :D!
You can also warp to see this map in BuildBox:
/warp the_trip


Special thanks to Ryandodd, Lovedaice and Terre936 for adding chests, modifying the map slightly to accommodate the AOD requirements, and helping me with the kits, and helping me with figuring out THE FREAKING CONFIGURATION FILE.
 
Last edited:
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RyanDodd

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Code:
MapName: The Trip
Author: tamrawr
BuildTime: 180
GameTime: 600
WorldTime: 12000
SpawnProtectTime: 5000
WorldWeather: 1
Team0:
  SpawnType: 0
  SpawnLocation:
	==: Vector
	x: -6105.02916
	y: 69.0
	z: 3151.03162
  ChooseKit: false
  OneKitPerRound: false
  KitResetTime: 120
  BoxChance: 15
Team1:
  SpawnType: 0
  SpawnLocation:
	==: Vector
	x: -6105.02916
	y: 69.0
	z: 3151.03162
  ChooseKit: false
Centre:
  ==: Vector
  x: -6113.8
  y: 67.0
  z: -3130.6
WorldSize: 49
SkyLimit: 106
ResetInventory: true
CanUseLocate: false
SurvivorRestrictedPlaceAll: false
SurvivorRestrictedBreakAll: false
HunterRestrictedPlaceAll: false
HunterRestrictedBreakAll: false
MysteryBoxChance: 5
SurvivorRestrictedBreak:
- BEDROCK
SurvivorRestrictedPlace:
- BEDROCK
SurvivorRestrictedBreakEx:
- TORCH
- LONG_GRASS
HunterRestrictedPlace:
- BEDROCK
HunterRestrictedBreak:
- BEDROCK
Kit:
  HunterFree:
	Scavenger:
	- WOOD_SWORD
	- LEATHER_CHESTPLATE
	- LEATHER_LEGGINGS
	- GOLD_BOOTS
	- APPLE|2
  Juggernaut:
	L0st_S0u1:
	- DIAMOND_CHESTPLATE
	- IRON_LEGGINGS
	- IRONf_BOOTS
	- DIAMOND_SWORD
	- BOW
	- ARROW|64
	- GRILLED_BEEF|64
	- MILK|2
  HunterLeader:
	D@rk_Hunter:
	- STONE_SWORD
	- CHAIN_CHESTPLATE
	- GOLD_BOOTS
	- GOLD_LEGGINGS
	- ENDERPEARL
  HunterStart:
	G0ldil0cks:
	- STONE_AXE
	- GOLD_CHESTPLATE
	- GOLD_LEGGINGS
	- GOLD_BOOTS
	- BROWN_MUSHROOM|7
	Margaret:
	- DIAMOND_PICKAXE
	- LEATHER_CHESTPLATE
	- LEATHER_LEGGINGS
	- LEATHER_BOOTS
	- MILK
  SurvivorStart:
	01nker:
	- STONE_SWORD
	- LEATHER_HELMET
	- LEATHER_CHESTPLATE
	- LEATHER_LEGGINGS
	- BOW
	- ARROW|10
	- GRILLED_PORK|5
	M00nshiner:
	- WOODEN_SWORD
	- GOLD_LEGGINGS
	- GOLD_HELMET
	- MILK
	- APPLE|5
	- BROWN_MUSHROOM|4
Fixed the configuration file. I think

This map is very unique and we currently have no maps similar to it on AoD. The theme is really quite nice, and I like the abundance of details throughout the map. I also like that it goes quite deep into the ground. Gameplay will be good, kits are fine, and the map looks amazing.

+1 from me.
 
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Love

Princess ♥
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Oh I'm so glad this happened.

I really enjoy this map. I like the flamboyant-ness of it. The colours go nicely. It's just such a pleasant map.
Everything just... It's perfect. +1 from me.

Good luck.
 
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Naoh

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Alright, I was informed that I could post my opinion on maps, so I shall do so now!
Tam, I absolutely love your maps. They are imaginative, terribly beautiful to behold, and without a doubt, would be fun to play. I always envied RoF for the large array of fun looking maps, most my favorites by you.
I think AoD would benefit greatly from new, nice looking maps.

In short, I think that we would be making a grave mistake not to at least give your maps a chance. :)
 
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