The Last of Us

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Diago21

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Name of map: The Last of Us
Author: Diago21
Size: Standard Buildbox Plot
Map boundary: Standard Buildbox Plot Type
Kits:
HunterFree:
scavenger:
- FEATHER.KNOCKBACK:1+Duster
- LEATHER_BOOTS
- POTION.16396|3
- POTION.8194|1
Juggernaut:
Goliath:
- DIAMOND_HELMET
- DIAMOND_CHESTPLATE
- DIAMOND_LEGGINGS
- DIAMOND_BOOTS
- POTION.16420|2
- POTION.16428|4
- POTION.16417|2
- POTION.8258|1
- APPLE|16
HunterLeader:
Darkness:
- LEATHER_CHESTPLATE
- LEATHER_LEGGINGS
- CHAINMAIL_BOOTS
- FEATHER.KNOCKBACK:1+Duster
- POTION.16420|1
- POTION.16428|4
- POTION.16456|1
HunterStart:
Corrupter:
- LEATHER_CHESTPLATE
- LEATHER_LEGGINGS
- LEATHER_BOOTS
- POTION.16388|3
-POTION.16396|2
Damnation:
- LEATHER_CHESTPLATE
- LEATHER_BOOTS
- POTION.16396|3
- POTION.16392|1
SurvivorStart:
Healer:
- GOLD_HELMET
- GLASS_BOTTLE|6
- NETHER_WARTS|6
- GHAST_TEAR|6
- APPLE|8
Escapist:
- GOLD_CHESTPLATE
- GLASS_BOTTLE|6
- NETHER_WARTS|6
- SUGAR|6
- APPLE|10
Doctor:
- GOLD_LEGGINGS
-GLASS_BOTTLE|6
- NETHER_WARTS|6
- SPECKLED_MELON|6
- APPLE|8
Modifier:
- GOLD_BOOTS
- GLASS_BOTTLE|6
- FERMENTED_SPIDER_EYE|18
- APPLE|6

Random or choose kits?: Random
Screenshots: http://imgur.com/jk8f3CQ,ciWLlMa,Dv9Ktiq,wCjvh4d,UBhWYKA,f5ChQom,kFECaao,l7LF97V
Notes: Based on The Last of Us, no TNT, Players can not break but can build, they can only break blocks they and other players have placed.
Download Link: On Buildbox plots world under /warp BESTCITY
Input File:
MapName: The Last of Us
Author: Diago21
BuildTime: 200
GameTime: 500
WorldTime: 1050
SpawnProtectTime: 5000
WorldWeather: 1
Team0:
SpawnType: 0
SpawnLocation:
==: Vector
x: -274
y: 64
z: -3459
ChooseKit: false
OneKitPerRound: false
KitResetTime: 1
BoxChance: 0
MoveFirstHunter: true
FallReduction: 0
CanDrown: false
Team1:
SpawnType: 0
SpawnLocation:
==: Vector
x: -326
y: 65
z: -3566
ChooseKit: false
FallReduction: 0
CanDrown: true
Centre:
==: Vector
x: ???
y: ???
z: ???
(Standard Buildbox Plot)
WorldSize: 123?
SkyLimit: 64
ResetInventory: true
CanUseLocate: false
SurvivorRestrictedPlaceAll: true
SurvivorRestrictedBreakAll: true
HunterRestrictedPlaceAll: true
HunterRestrictedBreakAll: true
MysteryBoxChance: 0
Kit:
HunterFree:
scavenger:
- FEATHER.KNOCKBACK:1+Duster
- LEATHER_BOOTS
- POTION.16396|3
- POTION.8194|1
Juggernaut:
Goliath:
- DIAMOND_HELMET
- DIAMOND_CHESTPLATE
- DIAMOND_LEGGINGS
- DIAMOND_BOOTS
- POTION.16420|2
- POTION.16428|4
- POTION.16417|2
- POTION.8258|1
- APPLE|16
HunterLeader:
Darkness:
- LEATHER_CHESTPLATE
- LEATHER_LEGGINGS
- CHAINMAIL_BOOTS
- FEATHER.KNOCKBACK:1+Duster
- POTION.16420|1
- POTION.16428|4
- POTION.16456|1
HunterStart:
Corrupter:
- LEATHER_CHESTPLATE
- LEATHER_LEGGINGS
- LEATHER_BOOTS
- POTION.16388|3
-POTION.16396|2
Damnation:
- LEATHER_CHESTPLATE
- LEATHER_BOOTS
- POTION.16396|3
- POTION.16392|1
SurvivorStart:
Healer:
- GOLD_HELMET
- GLASS_BOTTLE|6
- NETHER_WARTS|6
- GHAST_TEAR|6
- APPLE|8
Escapist:
- GOLD_CHESTPLATE
- GLASS_BOTTLE|6
- NETHER_WARTS|6
- SUGAR|6
- APPLE|10
Doctor:
- GOLD_LEGGINGS
-GLASS_BOTTLE|6
- NETHER_WARTS|6
- SPECKLED_MELON|6
- APPLE|8
Modifier:
- GOLD_BOOTS
- GLASS_BOTTLE|6
- FERMENTED_SPIDER_EYE|18
- APPLE|6
 

Diago21

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I like the way you copied the kits directly from my map post. :unsure:
Otherwise, the map looks really good :3
Sorry about that, I hope you don't mind but the format seemed kind of daunting and confusing plus I inspected it and it suits the map pretty well.
 

froyd

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Diago21 said:
froyd said:
I like the way you copied the kits directly from my map post. :unsure:
Otherwise, the map looks really good :3
Sorry about that, I hope you don't mind but the format seemed kind of daunting and confusing plus I inspected it and it suits the map pretty well.
That's fine, I really just made my map after I came up with the brewing concept. It doesn't really matter to me how the concept is enacted, so I'll be just as happy if this map gets accepted as if mine does :p

EDIT: I just looked around the map, and I couldn't find any brewing stands. If you do use the kits I came up with you might want to add those or make them more obvious, otherwise everyone will be stuck with an inventory of bottles and no potions ;)
 

Haysagar

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One of the best looking map's I have seen in a while. Can't see any of the chest's so I'm not to sure about them. For kit's I'm still very optimistic about having a potion fighting map. Like I said before
I'm not to sure about this type of game play. I don't think many people will like it sense you have a limited amount of potion's. Then you have to find another player with fermented spider eye's to even do damage to hunter's. This would be a turn off to most player's. Usually they like to hit a hunter then just try and hit them with a splash potion.
Going to go with a 0.

Edit: Diago21 , You need to save the map as a schematic on BuildBox also.
 
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