The Economy of Madness - Game Complete!

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Infected_alien8_

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Is there something like role list here?

Sent from my INE-LX2 using Tapatalk
No it's a closed setup so we don't know the roles in the game

The most we've got is the 'Small Passive Trait Glossary' from the sign up thread, which "is not a complete list of every passive trait in this social experiment, but this is here to give a little bit of general information and aid people with understanding how roles may be constructed and how they are integrated into the new mechanics."

Ascetic - Preemptively and Reflexively roleblock all night actions performed on you, except for actions that involve you losing coins.
Multitasker - You may use one additional action per night.
Price Change Immune - Prices for your actions are not affected by the Economic Panic Scale.
Panic [+ or - #] On Death - When you die, the Economic Panic Scale is shifted by the amount listed here.
Steals [#] Times Better Against You - Actions that take coins from you have the number of coins stolen multiplied by the # amount.
Unstoppable - Actions you perform cannot fail for any outside reason, such as protections, roleblocks, or other passive traits.
 

ChocoFox

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—— Quarterly Economic Update ——
Deadline: 14 April 2019 UTC 22:00.

Infected_Alien8_ - 3 (Omni, enderfive, Aqua) [B-8]
Aqua - 1 (Infected_Alien8_) [B-10]
Nottykitten - 1 (Nottykitten) [B-10]
Omni - 1 (Ltin) [B-10]
Timdood3 - 1 (PokeSvorlds) [B-10]

With 21 players, it takes 11 votes to bankrupt and 11 votes to no-bankrupt.

If no option reaches the required number of votes when a deadline hits, the day will end as a no-bankruptcy.
 

Nottykitten

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i don't trust the question!
(but no my rolename starts with [generic name] i think i said this before IM 100% GONNA BE RID KILLED NOW but i refuse to answer if it has a 'the' in it or not)
I feel pretty confident in saying the ones who have already revealed part of their rolename are probably town since I don't think scum would of joined so soon.
 

Mooglie

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time for more discussions
do people think the generic mafia kill will be
'Pluck[5C, +1] - Choose a target and steal 100 coins from them.'
from the signup thread

to me, 5 coins seems cheap unless they have very few coins but i guess if all the mafia died by just using their kills then the game would be too town OP + i guess their own special unique abilities will cost more
 

Nottykitten

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time for more discussions
do people think the generic mafia kill will be
'Pluck[5C, +1] - Choose a target and steal 100 coins from them.'
from the signup thread

to me, 5 coins seems cheap unless they have very few coins but i guess if all the mafia died by just using their kills then the game would be too town OP + i guess their own special unique abilities will cost more
We can probs bankrupt them by lynching whomever has the stolen coins from a nightkill and the remaining members might not have enough coins to do the night actions (since they wasted their coins on their own night actions!)
 
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