Name of map: Pave
Author: _aperson155_
Size: 191 x 191 (Entire plot)
Map boundary: (X: -3784 , Y: 58, Z: 999) to (X: -3975, Y: 118, Z: 1190)
Spawn: (X:-3879, Y: 115, Z: 1094)
Kits:
Hunters:
Dead Bush
Survivors:
64 Baked Potato
Random or choose kits?: Random
Screenshots:
Notes:
Since this is my first AoD submission, I probably messed up somewhere. The only notes to make are that hunters and survivors should get Speed 2, there are no chests on the map, and that no mobs should spawn. The map is located on build box at /warp Pave if anyone wants to double check it.
EDIT:: Oh yeah whoops forgot that the players should have Saturation. Thanks DK.
Download Link:
The schematic is at http://smp.blocktopia.net/schematics/ under Pave.schematic
Input file:
Author: _aperson155_
Size: 191 x 191 (Entire plot)
Map boundary: (X: -3784 , Y: 58, Z: 999) to (X: -3975, Y: 118, Z: 1190)
Spawn: (X:-3879, Y: 115, Z: 1094)
Kits:
Hunters:
Dead Bush
Survivors:
64 Baked Potato
Random or choose kits?: Random
Screenshots:
The spawn
The outside of the building
The inside of the building
Overview of the map
The outside of the building
The inside of the building
Overview of the map
Since this is my first AoD submission, I probably messed up somewhere. The only notes to make are that hunters and survivors should get Speed 2, there are no chests on the map, and that no mobs should spawn. The map is located on build box at /warp Pave if anyone wants to double check it.
EDIT:: Oh yeah whoops forgot that the players should have Saturation. Thanks DK.
Download Link:
The schematic is at http://smp.blocktopia.net/schematics/ under Pave.schematic
Input file:
Code:
Mapname: Pave
Author: _aperson155_
BuildTime: 30
GameTime: 480
WorldTime: 12000
SpawnProtectTime: 5000
WorldWeather: 0
Team0:
SpawnType: 0
SpawnLocation:
==: Vector
x: -3879
y: 115
z: 1094
ChooseKit: false
OneKitPerRound: false
KitResetTime: 1
BoxChance: 0
MoveFirstHunter: false
FallReduction: 3000
CanDrown: false
Team1:
SpawnType: 0
SpawnLocation:
==: Vector
x: -3879
y: 115
z: 1094
ChooseKit: false
FallReduction: 3000
CanDrown: false
Centre:
==: Vector
x: -3879
y: 115
z: 1094
WorldSize: 96
SkyLimit: 120
ResetInventory: true
CanUseLocate: false
SurvivorRestrictedPlaceAll: true
SurvivorRestrictedBreakAll: true
HunterRestrictedPlaceAll: true
HunterRestrictedBreakAll: true
MysteryBoxChance: 0
SurvivorRestrictedBreak:
SurvivorRestrictedPlace:
SurvivorRestrictedBreakEx:
HunterRestrictedPlace:
HunterRestrictedBreak:
Kit:
HunterFree:
Zombie:
- DEAD_BUSH
Juggernaut:
Human:
- BAKED_POTATO|64
HunterLeader:
Zombie:
- DEAD_BUSH
HunterStart:
Zombie:
- DEAD_BUSH
SurvivorStart:
Human:
- BAKED_POTATO|64