[TAG] Pave

Status
Not open for further replies.

aperson155

The ape
Joined
Aug 6, 2011
Messages
220
Reaction score
464
Points
73
Name of map: Pave
Author: _aperson155_
Size: 191 x 191 (Entire plot)
Map boundary: (X: -3784 , Y: 58, Z: 999) to (X: -3975, Y: 118, Z: 1190)
Spawn: (X:-3879, Y: 115, Z: 1094)
Kits:
Hunters:
Dead Bush
Survivors:
64 Baked Potato
Random or choose kits?: Random
Screenshots:
The spawn

The outside of the building



The inside of the building





Overview of the map
Notes:
Since this is my first AoD submission, I probably messed up somewhere. The only notes to make are that hunters and survivors should get Speed 2, there are no chests on the map, and that no mobs should spawn. The map is located on build box at /warp Pave if anyone wants to double check it.

EDIT:: Oh yeah whoops forgot that the players should have Saturation. Thanks DK.

Download Link:
The schematic is at http://smp.blocktopia.net/schematics/ under Pave.schematic
Input file:
Code:
Mapname: Pave
 
Author: _aperson155_
 
BuildTime: 30
 
GameTime: 480
 
WorldTime: 12000
 
SpawnProtectTime: 5000
 
WorldWeather: 0
 
Team0:
 
  SpawnType: 0
 
SpawnLocation:
 
    ==: Vector
 
    x: -3879
 
    y: 115
 
    z: 1094
 
  ChooseKit: false
 
  OneKitPerRound: false
 
  KitResetTime: 1
 
  BoxChance: 0
 
MoveFirstHunter: false
 
  FallReduction: 3000
 
  CanDrown: false
 
Team1:
 
SpawnType: 0
 
  SpawnLocation:
 
    ==: Vector
 
    x: -3879
 
    y: 115
 
  z: 1094
 
  ChooseKit: false
 
  FallReduction: 3000
 
  CanDrown: false
 
Centre:
 
  ==: Vector
 
  x: -3879
 
  y: 115
 
  z: 1094
 
WorldSize: 96
 
SkyLimit: 120
 
ResetInventory: true
 
CanUseLocate: false
 
SurvivorRestrictedPlaceAll: true
 
SurvivorRestrictedBreakAll: true
 
HunterRestrictedPlaceAll: true
 
HunterRestrictedBreakAll: true
 
MysteryBoxChance: 0
 
SurvivorRestrictedBreak:
 
SurvivorRestrictedPlace:
 
SurvivorRestrictedBreakEx:
 
HunterRestrictedPlace:
 
HunterRestrictedBreak:
 
Kit:
 
  HunterFree:
 
    Zombie:
 
    - DEAD_BUSH
 
  Juggernaut:
 
    Human:
 
    - BAKED_POTATO|64
 
  HunterLeader:
 
    Zombie:
 
    - DEAD_BUSH
 
  HunterStart:
 
    Zombie:
 
- DEAD_BUSH
 
  SurvivorStart:
 
    Human:
 
    - BAKED_POTATO|64
 

DKnucklehead

Geezuslike
Donor
Joined
Aug 14, 2011
Messages
239
Reaction score
818
Points
63
Looks great ape. It's a style of architecture that AoD hasn't seen very much, so its quite refreshing to my eyes. I might advise for you to add the Saturation effect to both hunters and survivors, which keeps the hunger bar full, so food wouldn't be necessary. You could add that to the notes section.
 

aperson155

The ape
Joined
Aug 6, 2011
Messages
220
Reaction score
464
Points
73
Looks great ape. It's a style of architecture that AoD hasn't seen very much, so its quite refreshing to my eyes. I might advise for you to add the Saturation effect to both hunters and survivors, which keeps the hunger bar full, so food wouldn't be necessary. You could add that to the notes section.
Whoops forgot about that, added it in.
 

Danni122112

The Drunk
Donor
Contributor
Joined
Nov 21, 2011
Messages
2,315
Reaction score
3,266
Points
138
Looks great ape. It's a style of architecture that AoD hasn't seen very much, so its quite refreshing to my eyes. I might advise for you to add the Saturation effect to both hunters and survivors, which keeps the hunger bar full, so food wouldn't be necessary. You could add that to the notes section.
Hunters dont need saturation effect, they dont starve ;)
 
  • Thank You
Reactions: DKnucklehead

aperson155

The ape
Joined
Aug 6, 2011
Messages
220
Reaction score
464
Points
73
As a point of reference, most TAG maps usually have a significant gap between the speed buffs of Hunters and Survivors, due to the much-cursed-at hitrange of Hunters
I was thinking about that, but if there's a small amount of hunters on the big map, the survivors just have to run straight and they will eventually outrun them.
 

Love

Princess ♥
Donor
Joined
Aug 6, 2012
Messages
1,087
Reaction score
2,227
Points
113
I have yet to find a build by you that I dislike! (Not sure if I can do this but) +1
As raxo said, only Staff if Army of Darkness (Trusted+) may give a -1, 0, or +1 vote on a Map submission. Players, however, are allowed to voice their opinions of the map if they wish :)
 
Status
Not open for further replies.