Name of map: Chaos
Author: Mmarz11
Size: 231 x 231 (NOTE: The actual playable area is smaller. See Notes.)
Map boundary: Center is at (0, 0)
Kits:
Random or choose kits?: Random
Screenshots:
Notes: In the map information thread there is this part about copy/paste:
Although the map is 9 x 9 x 9 of the cubes, only 5 x 5 x 5 are accessable (these are in the center). The rest are there as decoration and to keep players from being able to tell the difference of one room to another as easily.
The rooms in the 5 x 5 x 5 area each have 12 command block teleporters. There are 3 command blocks along each wall so that if multiple players try to go the same way they are able to do so without delay. Each teleporter takes the player to another room in the 5 x 5 x 5 area. There are 4 rooms that have teleporters to a specific room. There are no dead ends, players can run around without fear of getting stuck in a room waiting for their demise.
Download Link: http://www.mediafire.com/download/c9cz3acm1037mc3/Chaos.rar
Input File:
Thanks for reading this thread. I look forward to hearing everyone's feedback.
Author: Mmarz11
Size: 231 x 231 (NOTE: The actual playable area is smaller. See Notes.)
Map boundary: Center is at (0, 0)
Kits:
Code:
Kit:
HunterFree:
Hunter:
- COMPASS
Juggernaut:
Survivor:
- COMPASS
HunterLeader:
Hunter:
- COMPASS
HunterStart:
Hunter:
- COMPASS
SurvivorStart:
Survivor:
- COMPASS
Screenshots:
Screenshots:
Notes: In the map information thread there is this part about copy/paste:
The whole point of my map is to cause confusion among the players. I could have had the rooms be made of a different material but I felt that glass would confuse players even more as they would be able to see people running and teleporting around.Repeated Architecture. Copy/Paste is amazing and can enhance the look of the map through uniformity. Using it too much can result in players getting lost and confused. Try to add a few distinguishing details here and there so that players can easily tell where they are.
Although the map is 9 x 9 x 9 of the cubes, only 5 x 5 x 5 are accessable (these are in the center). The rest are there as decoration and to keep players from being able to tell the difference of one room to another as easily.
The rooms in the 5 x 5 x 5 area each have 12 command block teleporters. There are 3 command blocks along each wall so that if multiple players try to go the same way they are able to do so without delay. Each teleporter takes the player to another room in the 5 x 5 x 5 area. There are 4 rooms that have teleporters to a specific room. There are no dead ends, players can run around without fear of getting stuck in a room waiting for their demise.
Download Link: http://www.mediafire.com/download/c9cz3acm1037mc3/Chaos.rar
Download Link: http://www.mediafire.com/download/n7aj7q7bz0t72k6/Chaos.rar
Input File:
Code:
MapName: Chaos
Author: Mmarz11
BuildTime: 20
GameTime: 360
WorldTime: 14000
SpawnProtectTime: 0
WorldWeather: 0
Team0:
SpawnType: 0
SpawnLocation:
==: Vector
x: 0
y: 100
z: 0
ChooseKit: false
OneKitPerRound: false
KitResetTime: 0
BoxChance: 0
Team1:
SpawnType: 0
SpawnLocation:
==: Vector
x: 0
y: 100
z: 0
ChooseKit: false
Centre:
==: Vector
x: 0
y: 100
z: 0
WorldSize: 115
SkyLimit: 256
ResetInventory: true
CanUseLocate: false
SurvivorRestrictedPlaceAll: true
SurvivorRestrictedBreakAll: true
HunterRestrictedPlaceAll: true
HunterRestrictedBreakAll: true
MysteryBoxChance: 0
SurvivorRestrictedBreak:
SurvivorRestrictedPlace:
SurvivorRestrictedBreakEx:
HunterRestrictedPlace:
HunterRestrictedBreak:
Kit:
HunterFree:
Hunter:
- COMPASS
Juggernaut:
Survivor:
- COMPASS
HunterLeader:
Hunter:
- COMPASS
HunterStart:
Hunter:
- COMPASS
SurvivorStart:
Survivor:
- COMPASS
Effects:
Hunter:
Starting:
- INCREASE_DAMAGE | 1000 | 10
- SATURATION | 1000 | 10
Survivor:
Starting:
- SATURATION | 1000 | 10