Author: 8bitChap
Size: The size is the full schematic.
Map boundary: ^ See size ^
Random or choose kits?: Random
Screenshots: http://imgur.com/a/yCuJC
Notes: This map is tag, All teams should have jump boost V, speed II for the duration of the round. I would also like the surrounding area of the map to be complete void. The spawns of both teams are marked with a orange wool which should be removed after. (They spawn in the caves under the giant Oreos!) Also I tweaked the map with a command block to include a /playsound when the player leaves spawn. Can the game rule of the map be altered so that it doesn't provide a chat message when the sound is played?
The map download also includes a flatland underneath. If possible could the map be lowered down from the height clouds float at and can the flatland within a 500 block radius be removed? Also if any mobs are there (They shouldn't be) please make their death slow and painful.
Download: Download
Warp: /warp CandyLand in the skyland world.
Input File (I tried to make more of a effort with this one but it still baffles me how to do the coordinates!)
MapName: CandyLand
Author: 8bitChap
BuildTime: 45
GameTime: 480
WorldTime: 1000
SpawnProtectTime: 5000
WorldWeather: 0
Team0:
SpawnType: 0
SpawnLocation:
==: Vector
x:
y:
z:
ChooseKit: false
OneKitPerRound: false
KitResetTime: 1
BoxChance: 0
MoveFirstHunter: false
FallReduction: 10000
CanDrown: false
Team1:
SpawnType: 0
SpawnLocation:
==: Vector
x:
y:
z:
ChooseKit: false
FallReduction: 10000
CanDrown: false
Centre:
==: Vector
x:
y:
z:
WorldSize:
SkyLimit:
ResetInventory: true
CanUseLocate: false
SurvivorRestrictedPlaceAll: true
SurvivorRestrictedBreakAll: false
HunterRestrictedPlaceAll: true
HunterRestrictedBreakAll: false
MysteryBoxChance: 0
SurvivorRestrictedBreak:
*All
SurvivorRestrictedPlace:
*All
SurvivorRestrictedBreakEx:
HunterRestrictedPlace:
*All
HunterRestrictedBreak:
*All
Kit:
HunterFree:
Evil Oompa-Loompa:
- COOKIE|1
Juggernaut:
Evil Oompa-Loompa:
- COOKIE|1
HunterLeader:
Evil Oompa-Loompa:
- COOKIE|1
HunterStart:
- COOKIE|1
SurvivorStart:
I couldn't figure out how to format this so I'm just going to explain. There should be two survivor kits. "Blue Jelly Bean" and "Yellow Jelly Bean" and "White Jelly Bean". The Yellow Jelly bean kit should include: A full set of gold armour (they spawn with it on their bodies) and all pieces should be called "Yellow Jelly Bean Coating" the blue should have diamond armour named "Blue Jelly Bean Coating" and the white jelly bean should have iron armour named "White Jelly Bean Coating." The armour attributes shouldn't be a problem with the huge strength buff that hunters have. If it is then it can be solved accordingly. All kits should have 1 sugar in their first hotbar slot and the sugar should have the fortune 3 effect just because it should be shiny! The other survivor kit, "Gummy Bear", should include: Full set of Gold armour; enchanted with fortune 3, and a Gold Block named "Lucky Charm"
Effects:
Hunter:
Starting:
- INCREASE_DAMAGE|1000|50
- JUMP|800|5
- SPEED|800|2
- SATURATION|800|10
Survivor:
Starting:
- JUMP|800|5
- SPEED|800|3
- SATURATION|800|10
Author: 8bitChap
BuildTime: 45
GameTime: 480
WorldTime: 1000
SpawnProtectTime: 5000
WorldWeather: 0
Team0:
SpawnType: 0
SpawnLocation:
==: Vector
x:
y:
z:
ChooseKit: false
OneKitPerRound: false
KitResetTime: 1
BoxChance: 0
MoveFirstHunter: false
FallReduction: 10000
CanDrown: false
Team1:
SpawnType: 0
SpawnLocation:
==: Vector
x:
y:
z:
ChooseKit: false
FallReduction: 10000
CanDrown: false
Centre:
==: Vector
x:
y:
z:
WorldSize:
SkyLimit:
ResetInventory: true
CanUseLocate: false
SurvivorRestrictedPlaceAll: true
SurvivorRestrictedBreakAll: false
HunterRestrictedPlaceAll: true
HunterRestrictedBreakAll: false
MysteryBoxChance: 0
SurvivorRestrictedBreak:
*All
SurvivorRestrictedPlace:
*All
SurvivorRestrictedBreakEx:
HunterRestrictedPlace:
*All
HunterRestrictedBreak:
*All
Kit:
HunterFree:
Evil Oompa-Loompa:
- COOKIE|1
Juggernaut:
Evil Oompa-Loompa:
- COOKIE|1
HunterLeader:
Evil Oompa-Loompa:
- COOKIE|1
HunterStart:
- COOKIE|1
SurvivorStart:
I couldn't figure out how to format this so I'm just going to explain. There should be two survivor kits. "Blue Jelly Bean" and "Yellow Jelly Bean" and "White Jelly Bean". The Yellow Jelly bean kit should include: A full set of gold armour (they spawn with it on their bodies) and all pieces should be called "Yellow Jelly Bean Coating" the blue should have diamond armour named "Blue Jelly Bean Coating" and the white jelly bean should have iron armour named "White Jelly Bean Coating." The armour attributes shouldn't be a problem with the huge strength buff that hunters have. If it is then it can be solved accordingly. All kits should have 1 sugar in their first hotbar slot and the sugar should have the fortune 3 effect just because it should be shiny! The other survivor kit, "Gummy Bear", should include: Full set of Gold armour; enchanted with fortune 3, and a Gold Block named "Lucky Charm"
Effects:
Hunter:
Starting:
- INCREASE_DAMAGE|1000|50
- JUMP|800|5
- SPEED|800|2
- SATURATION|800|10
Survivor:
Starting:
- JUMP|800|5
- SPEED|800|3
- SATURATION|800|10