- Suggestion 1: Assist Kills
WID: Ever get angry when someone steals your kill ? Especially on purpose though. If this is implemented, it will give the 25 brains to the person who dealt the most damage to them. If anyone else deals damage to them 10 seconds before they die, they will get an assist kill reward of 5 (or 10, not sure) brains.
Pros:
- Another way to get brains and not deal the final hit.
- More brains distributed to players more fairly.
- Avoids Killsteals.
- Could be abused for brain farming.
- Only 1 hit on a hunter to Recieve brains.
Suggestion 2: Anti-Team Killing
Sometimes, people can throw poison or harming potions at you, on the same team. If this is implemented, it will make it so that you cannot throw a potion with a negative effect on someone on your team, wasting the potion if someone chooses to team kill.
Pros:
- Discourages players to waste their splash potions for teamkilling.
- Avoiding accidental splash potions harming teammates.
- Potions with high level positive effects, balanced by negative effects, could become seriously overpowered if it is a splash potion.
Suggestion 3: Multiple Dark Hunters
Some maps, which have some good survivor kits and loot in chests, can become a brain farm if there are lots of people online. To counter this, if there are say, 10 players online, then 2 players could be randomly selected to be hunter. This can be togglable, and should be used on maps that need it.
Pros:
- Ability to toggle/change the number of dark hunters if necessary.
- Gives the hunters a better chance at attacking large groups of survivors.
- Reduced amounts of brain farming on certain maps.
- Doesn't have to be used at all if not needed.
- Survivors are doomed if there are multiple dark hunters with powerful kits.
That's it. Comment and tell me if these ideas would be good or bad, and also anything to improve/change about what I've suggested.
Thanks !
- Uro