W
Wimali
Guest
Shops in maps
As always, I’d like to remind you this is a suggestion. That means I would mostly just like to hear your opinion on it, see if people would want it to get implemented, if the directors want it, if it would even be realistic- The fact that I’m suggesting an idea doesn’t mean I particularly like it. Suddenly thought of this idea a few days ago. I thought it could be something fun to have on RoF!
What’s this idea all about, Bram?
I basically feel like this would be a nice addition to RoF (similar to my “randomized chests idea) that could give more re-play value to the game and would just in general be a useful thing to have. Let me explain it a little more in detail, though.
What could be sold in these “map shops”?
Well, let’s say an enderchest costs 250 cookies, right? (I don’t believe it actually does, but I’m too lazy to look that up right now okay. Just pretend it’s 250 cookies, just an example.) A shop could be put in Ender which sells an enderchest for 230 cookies. Yeah, sure, it’s a minor difference, but it could still make people buy it (and would allow people that aren’t Master to buy an enderchest) and hey, it fits the map theme.
Similarly to this nether quartz & blaze rods could be sold in Tenebrae (nether quartz maybe 13 cookies a quartz, yes this is a lot more than in the Master shop, but as lower-ranked players would be able to buy it the item should be a little more expensive, right?).
Other nice things to be sold in maps could be things that aren’t currently sold in the lobby: Smooth sandstone slab, smooth stone slab, and maybe even ‘normal’ blocks. For example, cobblestone could be sold in Trench, as it is a damming map. Sand in Sanctuary because it’s a desert. Stained clay in Alien_Planet because it has a lot of stained clay, and the list goes on and on.
Where would these shops be?
The shops could be in the map itself: a no-cookies, no-lava area (with signs clarifying that, of course) which is nicely hidden in maybe a mountain, a building or something else, just have it kind of ‘hidden’. Another possibility could be to have map shops “unlocked” at a certain rank (let’s go with journeyman for this example) and then having a warp sign in the JMF which will teleport you to a map-specific shop.
This might be a little hard to code however. But all in all I think this could be a great addition to RoF, as long as it’s balanced and can’t be abused. I’d like to hear your opinions on it, as always!
As always, I’d like to remind you this is a suggestion. That means I would mostly just like to hear your opinion on it, see if people would want it to get implemented, if the directors want it, if it would even be realistic- The fact that I’m suggesting an idea doesn’t mean I particularly like it. Suddenly thought of this idea a few days ago. I thought it could be something fun to have on RoF!
What’s this idea all about, Bram?
I basically feel like this would be a nice addition to RoF (similar to my “randomized chests idea) that could give more re-play value to the game and would just in general be a useful thing to have. Let me explain it a little more in detail, though.
What could be sold in these “map shops”?
Well, let’s say an enderchest costs 250 cookies, right? (I don’t believe it actually does, but I’m too lazy to look that up right now okay. Just pretend it’s 250 cookies, just an example.) A shop could be put in Ender which sells an enderchest for 230 cookies. Yeah, sure, it’s a minor difference, but it could still make people buy it (and would allow people that aren’t Master to buy an enderchest) and hey, it fits the map theme.
Similarly to this nether quartz & blaze rods could be sold in Tenebrae (nether quartz maybe 13 cookies a quartz, yes this is a lot more than in the Master shop, but as lower-ranked players would be able to buy it the item should be a little more expensive, right?).
Other nice things to be sold in maps could be things that aren’t currently sold in the lobby: Smooth sandstone slab, smooth stone slab, and maybe even ‘normal’ blocks. For example, cobblestone could be sold in Trench, as it is a damming map. Sand in Sanctuary because it’s a desert. Stained clay in Alien_Planet because it has a lot of stained clay, and the list goes on and on.
Where would these shops be?
The shops could be in the map itself: a no-cookies, no-lava area (with signs clarifying that, of course) which is nicely hidden in maybe a mountain, a building or something else, just have it kind of ‘hidden’. Another possibility could be to have map shops “unlocked” at a certain rank (let’s go with journeyman for this example) and then having a warp sign in the JMF which will teleport you to a map-specific shop.
This might be a little hard to code however. But all in all I think this could be a great addition to RoF, as long as it’s balanced and can’t be abused. I’d like to hear your opinions on it, as always!