Name of your suggestion/idea: Buffed Grenades
What is the purpose of your suggestion/idea: To make grenades better as a weapon
Why should it be implemented into the server: Because now the only use I find for grenades are grenade jumping. Thats nice and all, but I'd like to use a weapon as a weapon. From what I've gathered, it takes around 4ish grenades hitting someone about dead on to kill them. This means about 48(50?) points are loss for the gain of ten, a net loss of 38. Not to mention that I rarely see anybody even use grenades because TNT honestly is more useful. But what I have in mind is to put a sort of delay on throwing grenades- like arrows have a delay- and they'd do maybe 5 hearts, which would mean a net loss (IF you hit twice) of only 14, and eventually that'd go down. I figure this would stop the spamming of grenades if they were put up to 5 damage, but also be useful in killing targets farther away, or killing people below ect. while still giving them a chance in a way with stun bow/fire bow or grenades of their own. I think this'd give the server more variety for weapons, and give a farther ranged attack that isn't a fire bow. (Sorry if this implemented wrong, I had a lot to say, not sure if it exactly fits "Why should it be implemented into the server! I wrote before hand.)
Thank you,
-Pikmon2
FOR REFERENCE, THIS WAS BEFORE THEY WERE CHANGED TO 8 POINTS. I'M NOT ASKING FOR THIS AT 8, BUT AT THE PREVIOUS 12/15.
What is the purpose of your suggestion/idea: To make grenades better as a weapon
Why should it be implemented into the server: Because now the only use I find for grenades are grenade jumping. Thats nice and all, but I'd like to use a weapon as a weapon. From what I've gathered, it takes around 4ish grenades hitting someone about dead on to kill them. This means about 48(50?) points are loss for the gain of ten, a net loss of 38. Not to mention that I rarely see anybody even use grenades because TNT honestly is more useful. But what I have in mind is to put a sort of delay on throwing grenades- like arrows have a delay- and they'd do maybe 5 hearts, which would mean a net loss (IF you hit twice) of only 14, and eventually that'd go down. I figure this would stop the spamming of grenades if they were put up to 5 damage, but also be useful in killing targets farther away, or killing people below ect. while still giving them a chance in a way with stun bow/fire bow or grenades of their own. I think this'd give the server more variety for weapons, and give a farther ranged attack that isn't a fire bow. (Sorry if this implemented wrong, I had a lot to say, not sure if it exactly fits "Why should it be implemented into the server! I wrote before hand.)
Thank you,
-Pikmon2
FOR REFERENCE, THIS WAS BEFORE THEY WERE CHANGED TO 8 POINTS. I'M NOT ASKING FOR THIS AT 8, BUT AT THE PREVIOUS 12/15.