For some reason, I keep saying, "I wish there were assist kills on AoD." I think they'd be a good idea because people normally team up to get kills, and only one person can get the kill, or someone gets a kill right after you die, even though you dealt the most damage. You get 25 brains for a normal kill. That would stay as-is. But if you deal hearts that the player hasn't regenerated, you'd get 25 divided by 20 brains, times the number of damage you dealt, rounded to the nearest whole number. The only negatives there would be adding onto the death lag there already is, and it may be difficult to code.
I'd really like some responses to this, to see if I could improve this concept a bit more, and just to see what you all think.
UPDATED CONCEPT WITH FEEDBACK FROM USERS LIKE DANNI:
For some reason, I keep saying, "I wish there were assist kills on AoD." I think they'd be a good idea because people normally team up to get kills, and only one person can get the kill, or someone gets a kill right after you die, even though you dealt the most damage. You get 25 brains for a normal kill. That would stay as-is. But if within ten seconds, the player you were killing got killed, you'd get a brain for every hp you damaged. The only negatives are that it could add onto the death lag there already is, and it may be difficult to code.
I'd really like some responses to this, to see if I could improve this concept a bit more, and just to see what you all think.
UPDATED CONCEPT WITH FEEDBACK FROM USERS LIKE DANNI:
For some reason, I keep saying, "I wish there were assist kills on AoD." I think they'd be a good idea because people normally team up to get kills, and only one person can get the kill, or someone gets a kill right after you die, even though you dealt the most damage. You get 25 brains for a normal kill. That would stay as-is. But if within ten seconds, the player you were killing got killed, you'd get a brain for every hp you damaged. The only negatives are that it could add onto the death lag there already is, and it may be difficult to code.
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