Agreed, the Jump-course may aswell be removed if the map has breakable blocks, as they can just break blocks to get to the roof; There isn't that many places to hide and if so, all the humans would camp the roof with 1 Hunter that has no hope at killing anyone, unless someone accidently falls off; What advantages to Hunters/Survivors get?It looks too plain. More than half of the map have absolutely nothing. And it's evident everyone will hide in the apartment. You should consider much more hiding places for such a small map. And seriously, a jump course on the side? And we already have a map full of apartments, and still on rare occasions humans win. What do you think will happen with a map with just 1 apartment?
On the good side, your design is good.
What he said...and everyone else.I'm going to have to agree with numberplay. The map is a bit too plain. In the cafeteria, there's two chestfuls of food. I'm not sure if you wanted that there or not. And as number play said, a jump course won't really fit here. Other than that, I would add more buildings instead of having one apartment.
I'm voting 0