StoneRun[TAG]

TheWeakGuy48_

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MapName: StoneRun
Author: TheWeakGuy48
Link: /warp TAGmapIdea in plots on BuildBox
Notes: This is a funny TAG map, with many ways and bridges everywhere.
It could be fun to play.;)
Proof:








BuildTime: 15
GameTime: 270
WorldTime: Dawn
SpawnProtectTime: 0
WorldWeather: Sun
Team0:
SpawnType: 0
SpawnLocation: The warp (warp TAGmapIdea)
ChooseKit: false
OneKitPerRound: false
KitResetTime:

Team1:
SpawnType: 0
SpawnLocation: The warp (warp TAGmapIdea
ChooseKit: false

WorldSize: Marked in walls

ResetInventory: true
CanUseLocate: false

Input file at the moment, however it will change once the map size changes.
Code:
MapName: StoneRun
Author: TheWeakGuy48
BuildTime: 15
GameTime: 270
WorldTime: 0
SpawnProtectTime: 0
WorldWeather: 0
Team0:
  SpawnType: 0
  SpawnLocation:
    ==: Vector
    x: -2620.1
    y: 67
    z: -1623.2
  ChooseKit: false
  OneKitPerRound: false
  KitResetTime: 120
  BoxChance: 15
  MoveFirstHunter: false
  FallReduction: 1000
  CanDrown: false
Team1:
  SpawnType: 0
  SpawnLocation:
    ==: Vector
    x: -2620.1
    y: 67
    z: -1623.2
  ChooseKit: false
  FallReduction: 1000
  CanDrown: false
Centre:
  ==: Vector
  x: -2636
  y: 67.0
  z: -1643
WorldSize: 51
SkyLimit: 120
ResetInventory: true
CanUseLocate: false
SurvivorRestrictedPlaceAll: true
SurvivorRestrictedBreakAll: true
HunterRestrictedPlaceAll: true
HunterRestrictedBreakAll: true
MysteryBoxChance: 5
SurvivorRestrictedBreak:
SurvivorRestrictedPlace:
SurvivorRestrictedBreakEx:
HunterRestrictedPlace:
HunterRestrictedBreak:
Kit:
  HunterFree:
    Scavenger:
    - ROTTEN_FLESH
  Juggernaut:
    Escaper:
    - SNOWBALL|64
  HunterLeader:
    Leader:
    - ROTTEN_FLESH
  HunterStart:
    Killer:
    - ROTTEN_FLESH
  SurvivorStart:
    Runner:
Effects:
  Hunter:
    Starting:
    - INCREASE_DAMAGE|1000|10
  Survivor:
    Starting:
    - SPEED|1000|1
    OnAttack:
    OnDefend:
Kits:
HunterFree:
Scavenger:
- ROTTEN_FLESH

Juggernaut:
Escaper:
- SNOWBALLS|64

HunterLeader:
Leader:
-ROTTEN_FLESH

HunterStart:
Killer:
- ROTTEN_FLESH

SurvivorStart:
Runner:
- NOTHING
EDIT: It wont be in the competition.
 
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S_swimmer

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It may not win the comp because of it's lack of attractiveness to the eye, but I like it. After all, when you're running from Hunters who can freaking kill you with one flick of their wrist, who needs attractiveness anymore? gameplay seems like it would be great :D
 

Infected_alien8_

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I like the map gameplay wise, I think it will be a lot of fun! But like said above, maybe make it look more attractive, like change some of the stone like I told you before? ;)
Also, if it is going into the competition it needs to be based on a game like said before. Which game is it? :)
I will complete an imput file for this and your other map later on. Sorry it took so long.
Thanks for making a map and having a go! Good luck!
+1
EDIT: theWeakGuy48 Could you please tell me the co ords for the center of the map and the radius in blocks for the map, or give me permissions on your plot so I can do it? Thanks.
Input file so far:
Code:
MapName: StoneRun
Author: TheWeakGuy48
BuildTime: 15
GameTime: 270
WorldTime: 0
SpawnProtectTime: 0
WorldWeather: 0
Team0:
  SpawnType: 0
  SpawnLocation:
    ==: Vector
    x: -2620.1
    y: 67
    z: -1623.2
  ChooseKit: false
  OneKitPerRound: false
  KitResetTime: 120
  BoxChance: 15
  MoveFirstHunter: false
  FallReduction: 1000
  CanDrown: false
Team1:
  SpawnType: 0
  SpawnLocation:
    ==: Vector
    x: -2620.1
    y: 67
    z: -1623.2
  ChooseKit: false
  FallReduction: 1000
  CanDrown: false
Centre:
  ==: Vector
  x: 85.5
  y: 64.0
  z: 134.5
WorldSize: 51
SkyLimit: 120
ResetInventory: true
CanUseLocate: false
SurvivorRestrictedPlaceAll: true
SurvivorRestrictedBreakAll: true
HunterRestrictedPlaceAll: true
HunterRestrictedBreakAll: true
MysteryBoxChance: 5
SurvivorRestrictedBreak:
SurvivorRestrictedPlace:
SurvivorRestrictedBreakEx:
HunterRestrictedPlace:
HunterRestrictedBreak:
Kit:
  HunterFree:
    Scavenger:
    - ROTTEN_FLESH
  Juggernaut:
    Escaper:
    - SNOWBALL|64
  HunterLeader:
    Leader:
    - ROTTEN_FLESH
  HunterStart:
    Killer:
    - ROTTEN_FLESH
  SurvivorStart:
    Runner:
Effects:
  Hunter:
    Starting:
    - INCREASE_DAMAGE|1000|10
  Survivor:
    Starting:
    - SPEED|1000|1
    OnAttack:
    OnDefend:
I'm not confident with TAG map input files, so sorry if anything is wrong.
 

TheWeakGuy48_

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Infected_alien8_

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theWeakGuy48 Could you please tell me the coords for the center of the map and the radius in blocks for the map, or give me permissions on your plot so I can do it?
Center: x: -2636 z: -1643
Radius: 50 blocks

Also, if it is going into the competition it needs to be based on a game like said before. Which game is it? :)
It isnt in the competition
Thanks! Also, what is the Y co ord in the center of the map?
 

ealev

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Alright, now; I like the map, but as Infected said, it's not very attractive, as it's all stone. I think attempting to fit in some other kinds of blocks would make this that much better. Even as it is now, +1. Good luck!
 

Haysagar

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If I was able to vote right now I would give it a 0 leaning to a -1. The map itself is way to small if you ask me. It's 95x60 and 1 layer.. I would say maybe it could hold 5-10 players. Yes most of the time we might have that many players on but I believe it would be utter chaos if we had more. There's a lot more then can be done to the map. Adding more layers to the map would make a big difference for example. Best of luck with the map submission.
 
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Infected_alien8_

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If I was able to vote right now I would give it a 0 leaning to a -1. The map itself is way to small if you ask me. It's 95x60 and 1 layer.. I would say maybe it could hold 5-10 players. Yes most of the time we might have that many players on but I believe it would be utter chaos if we had more. There's a lot more then can be done to the map. Adding more layers to the map would make a big difference for example. Best of luck with the map submission.
Yes, I was thinking this at first, but then I came to the conclusion that, even with lots of players, this map would be tons of fun. It could work like a little minigame like PoolHall. I can see where you are coming from, though. :)
However, theWeakGuy48 making the map bigger can't do any harm, if you want to? :)
 

TheWeakGuy48_

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However, theWeakGuy48 making the map bigger can't do any harm, if you want to? :)
Yes, I will mak it bigger. ;)

Alright, now; I like the map, but as Infected said, it's not very attractive, as it's all stone. I think attempting to fit in some other kinds of blocks would make this that much better.
hmm what type of blocks(redstone lamp, redstone block or)?
 

Infected_alien8_

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I think that many will do /kill for be leader hunter and gets kills :confused:
Is it possible to do that the scavenger kit it's little bit more bad than the normal hunter kit? :unsure:
Hmm, not really in TAG no, but if the food thing is still not working and you have to add food to the kits, you can always just not give scavenger food. Is that okay?
 

TheWeakGuy48_

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I think that many will do /kill for be leader hunter and gets kills :confused:
Is it possible to do that the scavenger kit it's little bit more bad than the normal hunter kit? :unsure:
Hmm, not really in TAG no, but if the food thing is still not working and you have to add food to the kits, you can always just not give scavenger food. Is that okay?
I'm talking about hunters not survivors.
But I think something like Slowness or something :rolleyes:
 

Infected_alien8_

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I think that many will do /kill for be leader hunter and gets kills :confused:
Is it possible to do that the scavenger kit it's little bit more bad than the normal hunter kit? :unsure:
Hmm, not really in TAG no, but if the food thing is still not working and you have to add food to the kits, you can always just not give scavenger food. Is that okay?
I'm talking about hunters not survivors.
But I think something like Slowness or something :rolleyes:
Ah okay, maybe just don't give scavenger snowballs?
Also, i'm afraid you can't set effects to one kit, it has to be set to a whole team (hunters or survivors).
Why would people /kill though anyway? I don't quite understand why you want the scavenger kit to be weaker. :S
But I am tired, so slap me if I am making no sense. :p
 

Infected_alien8_

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Why would people /kill though anyway?
Because they want kills. Survivors can't get brains without survive the round, but hunters just need a click on a dude and "ping" and they gets 25 brains.

But maybe not do anything. It isnt a very big problem.
To be honest I don't think there is much to do unless you just give hunters some extra items of some sort (thinking about it, snowballs for hunters won't do anything xD) and just don't give them to scavenger? Maybe give the hunters a splash slowness potion so they can slow down survivors?