I have an idea for new players.
Players that are new, as an incentive to complete the tutorial and a prize for becoming a true member (to some extent) of TNT. For example:
You have completed the tutorial! Type /inv to see what you recieved!
Now, the kit's contents (if added, I know it 99.9% won't) should be:
20 pistol
3 rockets
3 lasers
3 grenades
1 cannon (?)
3 C4
10 metal
3 shotgun
The player will be so new, they will try everything out and be excited to get the points to try it out. They as a result may stay.
Pros:
-Gives new players incentive finish tutorial
-Teaches them about weapons
-Gets them excited to play
-Easier to get people to go in verbally (no trusted+ on)
Cons:
-Possible abuse of alts (Cure= 1 per i.p. [Don't know if possible])
-Non tutorial players get it free (in that, players who learned on their own can claim it as a prize)
(Cure= Only make it available to players <1 hour playtime.)
Might this work?
Players that are new, as an incentive to complete the tutorial and a prize for becoming a true member (to some extent) of TNT. For example:
You have completed the tutorial! Type /inv to see what you recieved!
Now, the kit's contents (if added, I know it 99.9% won't) should be:
20 pistol
3 rockets
3 lasers
3 grenades
1 cannon (?)
3 C4
10 metal
3 shotgun
The player will be so new, they will try everything out and be excited to get the points to try it out. They as a result may stay.
Pros:
-Gives new players incentive finish tutorial
-Teaches them about weapons
-Gets them excited to play
-Easier to get people to go in verbally (no trusted+ on)
Cons:
-Possible abuse of alts (Cure= 1 per i.p. [Don't know if possible])
-Non tutorial players get it free (in that, players who learned on their own can claim it as a prize)
(Cure= Only make it available to players <1 hour playtime.)
Might this work?