Name of map: Smarqueris.
Author of map: Me (Da_Jinks), hrjyuuyt12 and quite a bit of help from many different people.
Size: 59x59.
Map boundary: The walls of the map are the boundary.
Kits:
Survivors:
Archer - Leather armor, bow, 16 arrows, 5 bread.
Swordsman - Leather armor, wood sword, 5 bread.
Hunters:
Head huntsmen - Chain chest, leather legs and boots, stone sword, bow, 16 arrows.
Archer - Leather armor, bow, 16 arrows.
Swordsmen - Leather armor, wood sword.
Random kits or chosen kits?: Random.
Screenshots: http://imgur.com/OPwXerp,SSRiLk3,frL0HHA,ZzJaPYY,XaaKok1#0
Notes: I've always wanted to make a AoD map, and love runners from zombie. So I figured I'd make a runner map for AoD! I love the look of spruce planks, Oak logs, stone bricks and emerald blocks combined. So I designed a symmetrical map using mainly those blocks! The name is basically a combination of the Latin words for emerald, oak and stone. (If thats wrong, blame Yahoo!).
Download link: http://smp.blocktopia.net/schematics/download.php?file=Da_Jinksmap1.schematic
Input file:
MapName: Smarqueris
Author: Da_Jinks & hrjyuuyt12
BuildTime: 120
GameTime: 360
WorldTime: 6000
SpawnProtectTime:
WorldWeather: 0
Team0:
SpawnType: 0
SpawnLocation:
==: Vector
x: -1954
y: 66
z: 161
ChooseKit: False
OneKitPerRound: False
KitResetTime: 30
BoxChance: 15
Team1:
SpawnType: 0
SpawnLocation:
==: Vector
x: -1954
y: 66
z: 161
ChooseKit: False
Centre:
==: Vector
x: -1954
y: 66
z: 161
WorldSize: 30
SkyLimit: 115
ResetInventory: True
CanUseLocate: False
SurvivorRestrictedPlaceAll: True
SurvivorStrictedBreakAll: True
HunterRestrictedPlaceAll: True
HunterRestrictedBreakAll: True
MysteryBoxChance: 0
SurvivorRestrictedBreak:
- EMERALD_BLOCK
- SPRUCE_WOOD_PLANK
- SPRUCE_WOOD_STAIR
- GLASS
- OAK_WOOD
- STONE_BRICK
- REDSTONE_LAMP
SurvivorRestrictedPlace:
HunterRestrictedBreak:
- EMERALD_BLOCK
- SPRUCE_WOOD_PLANK
- SPRUCE_WOOD_STAIR
- GLASS
- OAK_WOOD
- STONE_BRICK
- REDSTONE_LAMP
HunterRestrictedPlace:
Kit:
HunterFree:
Scavenger:
- WOOD_SWORD
- LEATHER_LEGGINGS
Juggernaught:
Juggernaught:
- IRON_HELMET
- IRON_CHESTPLATE
- IRON_LEGGINGS
- IRON_BOOTS
- DIAMOND_SWORD
- BOW
- ARROW|32
- BREAD|32
HunterLeader:
Dark_Hunter:
- CHAIN_CHESTPLATE
- LEATHER_LEGGINGS
- LEATHER_BOOTS
- STONE_SWORD
- BOW
- ARROW|64
HunterStart:
Archer:
- LEATHER_CHESTPLATE
- LEATHER_LEGGINGS
- LEATHER_BOOTS
- BOW
- ARROW|16
Swordsman:
- LEATHER_CHESTPLATE
- LEATHER_LEGGINGS
- LEATHER_BOOTS
- WOOD_SWORD
SurvivorStart:
Archer:
- LEATHER_HELMET
- LEATHER_CHESTPLATE
- LEATHER_LEGGINGS
- LEATHER_BOOTS
- BOW
- ARROW|16
- BREAD|6
Swordsman:
- LEATHER_HELMET
- LEATHER_CHESTPLATE
- LEATHER_LEGGINGS
- LEATHER_BOOTS
- WOOD_SWORD
- BREAD|6
EDIT: Forgot, I'd like fall damage on off and speed I on the entire round for all people.
Author of map: Me (Da_Jinks), hrjyuuyt12 and quite a bit of help from many different people.
Size: 59x59.
Map boundary: The walls of the map are the boundary.
Kits:
Survivors:
Archer - Leather armor, bow, 16 arrows, 5 bread.
Swordsman - Leather armor, wood sword, 5 bread.
Hunters:
Head huntsmen - Chain chest, leather legs and boots, stone sword, bow, 16 arrows.
Archer - Leather armor, bow, 16 arrows.
Swordsmen - Leather armor, wood sword.
Random kits or chosen kits?: Random.
Screenshots: http://imgur.com/OPwXerp,SSRiLk3,frL0HHA,ZzJaPYY,XaaKok1#0
Notes: I've always wanted to make a AoD map, and love runners from zombie. So I figured I'd make a runner map for AoD! I love the look of spruce planks, Oak logs, stone bricks and emerald blocks combined. So I designed a symmetrical map using mainly those blocks! The name is basically a combination of the Latin words for emerald, oak and stone. (If thats wrong, blame Yahoo!).
Download link: http://smp.blocktopia.net/schematics/download.php?file=Da_Jinksmap1.schematic
Input file:
MapName: Smarqueris
Author: Da_Jinks & hrjyuuyt12
BuildTime: 120
GameTime: 360
WorldTime: 6000
SpawnProtectTime:
WorldWeather: 0
Team0:
SpawnType: 0
SpawnLocation:
==: Vector
x: -1954
y: 66
z: 161
ChooseKit: False
OneKitPerRound: False
KitResetTime: 30
BoxChance: 15
Team1:
SpawnType: 0
SpawnLocation:
==: Vector
x: -1954
y: 66
z: 161
ChooseKit: False
Centre:
==: Vector
x: -1954
y: 66
z: 161
WorldSize: 30
SkyLimit: 115
ResetInventory: True
CanUseLocate: False
SurvivorRestrictedPlaceAll: True
SurvivorStrictedBreakAll: True
HunterRestrictedPlaceAll: True
HunterRestrictedBreakAll: True
MysteryBoxChance: 0
SurvivorRestrictedBreak:
- EMERALD_BLOCK
- SPRUCE_WOOD_PLANK
- SPRUCE_WOOD_STAIR
- GLASS
- OAK_WOOD
- STONE_BRICK
- REDSTONE_LAMP
SurvivorRestrictedPlace:
HunterRestrictedBreak:
- EMERALD_BLOCK
- SPRUCE_WOOD_PLANK
- SPRUCE_WOOD_STAIR
- GLASS
- OAK_WOOD
- STONE_BRICK
- REDSTONE_LAMP
HunterRestrictedPlace:
Kit:
HunterFree:
Scavenger:
- WOOD_SWORD
- LEATHER_LEGGINGS
Juggernaught:
Juggernaught:
- IRON_HELMET
- IRON_CHESTPLATE
- IRON_LEGGINGS
- IRON_BOOTS
- DIAMOND_SWORD
- BOW
- ARROW|32
- BREAD|32
HunterLeader:
Dark_Hunter:
- CHAIN_CHESTPLATE
- LEATHER_LEGGINGS
- LEATHER_BOOTS
- STONE_SWORD
- BOW
- ARROW|64
HunterStart:
Archer:
- LEATHER_CHESTPLATE
- LEATHER_LEGGINGS
- LEATHER_BOOTS
- BOW
- ARROW|16
Swordsman:
- LEATHER_CHESTPLATE
- LEATHER_LEGGINGS
- LEATHER_BOOTS
- WOOD_SWORD
SurvivorStart:
Archer:
- LEATHER_HELMET
- LEATHER_CHESTPLATE
- LEATHER_LEGGINGS
- LEATHER_BOOTS
- BOW
- ARROW|16
- BREAD|6
Swordsman:
- LEATHER_HELMET
- LEATHER_CHESTPLATE
- LEATHER_LEGGINGS
- LEATHER_BOOTS
- WOOD_SWORD
- BREAD|6
EDIT: Forgot, I'd like fall damage on off and speed I on the entire round for all people.