Smarqueris

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Da Jinks

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Name of map: Smarqueris.
Author of map: Me (Da_Jinks), hrjyuuyt12 and quite a bit of help from many different people.
Size: 59x59.
Map boundary: The walls of the map are the boundary.
Kits:
Survivors:
Archer - Leather armor, bow, 16 arrows, 5 bread.
Swordsman - Leather armor, wood sword, 5 bread.
Hunters:
Head huntsmen - Chain chest, leather legs and boots, stone sword, bow, 16 arrows.
Archer - Leather armor, bow, 16 arrows.
Swordsmen - Leather armor, wood sword.
Random kits or chosen kits?: Random.
Screenshots: http://imgur.com/OPwXerp,SSRiLk3,frL0HHA,ZzJaPYY,XaaKok1#0
Notes: I've always wanted to make a AoD map, and love runners from zombie. So I figured I'd make a runner map for AoD! I love the look of spruce planks, Oak logs, stone bricks and emerald blocks combined. So I designed a symmetrical map using mainly those blocks! The name is basically a combination of the Latin words for emerald, oak and stone. (If thats wrong, blame Yahoo!).
Download link: http://smp.blocktopia.net/schematics/download.php?file=Da_Jinksmap1.schematic
Input file:
MapName: Smarqueris
Author: Da_Jinks & hrjyuuyt12
BuildTime: 120
GameTime: 360
WorldTime: 6000
SpawnProtectTime:
WorldWeather: 0
Team0:
SpawnType: 0
SpawnLocation:
==: Vector
x: -1954
y: 66
z: 161
ChooseKit: False
OneKitPerRound: False
KitResetTime: 30
BoxChance: 15
Team1:
SpawnType: 0
SpawnLocation:
==: Vector
x: -1954
y: 66
z: 161
ChooseKit: False
Centre:
==: Vector
x: -1954
y: 66
z: 161
WorldSize: 30
SkyLimit: 115
ResetInventory: True
CanUseLocate: False
SurvivorRestrictedPlaceAll: True
SurvivorStrictedBreakAll: True
HunterRestrictedPlaceAll: True
HunterRestrictedBreakAll: True
MysteryBoxChance: 0
SurvivorRestrictedBreak:
- EMERALD_BLOCK
- SPRUCE_WOOD_PLANK
- SPRUCE_WOOD_STAIR
- GLASS
- OAK_WOOD
- STONE_BRICK
- REDSTONE_LAMP
SurvivorRestrictedPlace:
HunterRestrictedBreak:
- EMERALD_BLOCK
- SPRUCE_WOOD_PLANK
- SPRUCE_WOOD_STAIR
- GLASS
- OAK_WOOD
- STONE_BRICK
- REDSTONE_LAMP
HunterRestrictedPlace:
Kit:
HunterFree:
Scavenger:
- WOOD_SWORD
- LEATHER_LEGGINGS
Juggernaught:
Juggernaught:
- IRON_HELMET
- IRON_CHESTPLATE
- IRON_LEGGINGS
- IRON_BOOTS
- DIAMOND_SWORD
- BOW
- ARROW|32
- BREAD|32
HunterLeader:
Dark_Hunter:
- CHAIN_CHESTPLATE
- LEATHER_LEGGINGS
- LEATHER_BOOTS
- STONE_SWORD
- BOW
- ARROW|64
HunterStart:
Archer:
- LEATHER_CHESTPLATE
- LEATHER_LEGGINGS
- LEATHER_BOOTS
- BOW
- ARROW|16
Swordsman:
- LEATHER_CHESTPLATE
- LEATHER_LEGGINGS
- LEATHER_BOOTS
- WOOD_SWORD
SurvivorStart:
Archer:
- LEATHER_HELMET
- LEATHER_CHESTPLATE
- LEATHER_LEGGINGS
- LEATHER_BOOTS
- BOW
- ARROW|16
- BREAD|6
Swordsman:
- LEATHER_HELMET
- LEATHER_CHESTPLATE
- LEATHER_LEGGINGS
- LEATHER_BOOTS
- WOOD_SWORD
- BREAD|6


EDIT: Forgot, I'd like fall damage on off and speed I on the entire round for all people.
 

Infected_alien8_

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Thanks for submitting a map!
I love this map design, I think it's cleverly built, and the time, size of the map and style of the map work well together. I think this will be a fun addition to AoD. However, just a quick note: hunters cannot have helmets, so the head huntsmen will have to change slightly :p
But thanks for submitting, it's a +1 from me.
 

hrjyuuyt12

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And Da Jinks, I wanted to remind you what we thought when we were building on it. Did we come to the conclusion that Bows/Arrows would be a slight problem on the map? Speaking one shot off the top and they fall to their death. I just wanted to remind you that, and see what you thought!
 

Da Jinks

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And Da Jinks, I wanted to remind you what we thought when we were building on it. Did we come to the conclusion that Bows/Arrows would be a slight problem on the map? Speaking one shot off the top and they fall to their death. I just wanted to remind you that, and see what you thought!
I figured leave bows and make it that fall damage is off?
 

ealev

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Right. I like the idea, and it seems like a nice map.
But, I feel it's a little small.
I would suggest expanding more at the top and outwards towards the wall.
With that suggestion in mind, +1.
 

Excepted

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Gah I thought I voted on this sorry. Anyways the style of the map works really well for me I have no probles there. Like Infected says the size of the map and the game time should work well together. Thanks for putting the effort into making a map. +1
 
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I like the idea with falling turned off, speed and the design, seems like the small problems like the bows have been dealed with so +1
 
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