Sanctum

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EggNog

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Sanctum

Name of map: Sanctum
Author: Eggnog with a little help for @hrjyuuyt12
Size: 90x90
Map boundary:
-566
67
-587
Kits:
HunterFree:
Scavenger:
- WOOD_SWORD
- IRON_CHESTPLATE
Juggernaut:
Titan:
- DIAMOND_HELMET
- DIAMOND_CHESTPLATE
- DIAMOND_LEGGINGS
- DIAMOND_BOOTS
- DIAMOND_SWORD
- BOW
- ARROW|64
- STEAK|6
HunterLeader:
Leader:
- CHAINMAIL_CHESTPLATE- CHAINMAIL_LEGGINGS
- CHAINMAIL_BOOTS
- IRON_SWORD
- BOW
- ARROW|10
- STEAK|5
HunterStart:
Kit1:
- CHAINMAIL_CHESTPLATE
- CHAINMAIL_LEGGINGS
- CHAINMAIL_BOOTS
- STONE_SWORD
- BOW
- ARROW|10
- STEAK|4
SurvivorStart:
Kit1:
- CHAINMAIL_CHESTPLATE
- CHAINMAIL_LEGGINGS
- CHAINMAIL_BOOTS
- WOOD_SWORD
- BOW
- ARROW|12
- BREAD|10
Random or choose kits?: Random
Screenshots: https://imgur.com/a/W7CqE
Notes:
This map is designed to be a quick paced, fun, and energetic pvp map. The time is bit a shorter to cope for the size and type of map.
Download Link: ./mvtp plots /warp Sanctum
Input File:
Code:
MapName: Sanctum
Author: Eggnog and hrjyuuyt12
BuildTime: 20
GameTime: 480
WorldTime: 14000
SpawnProtectTime:
WorldWeather: 0
Team0:
SpawnType: 0
SpawnLocation:
==: Vector
x: -566
y: 67
z: -587
ChooseKit: false
OneKitPerRound: false
KitResetTime: 0
BoxChance:
Team1:
SpawnType: 0
SpawnLocation:
==: Vector
x: -566
y: 67
z: -587
ChooseKit: false
Centre:
==: Vector
x: -566
y: 67
z: -587
WorldSize: 45
SkyLimit: 200
ResetInventory: true
CanUseLocate: false
SurvivorRestrictedPlaceAll: false
SurvivorRestrictedBreakAll: true
HunterRestrictedPlaceAll: false
HunterRestrictedBreakAll: false
MysteryBoxChance:
SurvivorRestrictedBreak:
- ALL
SurvivorRestrictedPlace:
- None
SurvivorRestrictedBreakEx:
- All
HunterRestrictedPlace:
- None
HunterRestrictedBreak:
- Netherbrick
- Stonebrick
- Soulsand
- Stonebrick_slab
- Redstone_lamp
HunterFree:
Scavenger:
- WOOD_SWORD
- IRON_CHESTPLATE
Juggernaut:
Titan:
- DIAMOND_HELMET
- DIAMOND_CHESTPLATE
- DIAMOND_LEGGINGS
- DIAMOND_BOOTS
- DIAMOND_SWORD
- BOW
- ARROW|64
- STEAK|6
HunterLeader:
Destroyer:
- CHAINMAIL_CHESTPLATE
- CHAINMAIL_LEGGINGS
- CHAINMAIL_BOOTS
- IRON_SWORD
- BOW
- ARROW|10
- STEAK|5
HunterStart:
Thrasher:
- CHAINMAIL_CHESTPLATE
- CHAINMAIL_LEGGINGS
- CHAINMAIL_BOOTS
- STONE_SWORD
- BOW
- ARROW|10
- STEAK|4
SurvivorStart:
Tranquilest:
- CHAINMAIL_CHESTPLATE
- CHAINMAIL_LEGGINGS
- CHAINMAIL_BOOTS
- WOOD_SWORD
- BOW
- ARROW|12
- BREAD|10
Effects:
  Hunter:
	Starting:
	- SPEED|480|1
  Survivor:
	Starting:
	- SPEED|480|1
 
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Guest35486

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Hey Trog,
Thanks for submitting the map! I like your choice of blocks. The map looks organized and fun to play on. Kits should be fine. I vote a +1.
 
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RyanDodd

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The playability looks decent. Opting for a faster paced round with a shorter round time is an idea which I really like. You seem to have included quite a few paths and ways to reach an area, which I also like. Chests are nicely scattered around and the kits seem fine. The design of the map looks alright, though it is actually a bit too close to Ascendant for my tastes, plus some areas could use more detail.

Going with a 0.
 

Terre936

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I'm voting a +1 on this map. I do love your idea on the maps theme. However, the map can have several more details. An example would be the bridges. A good idea would be adding another source that maintains them. You'll get the general idea of what to add after this is done; you're an Adv. Builder after all. ;)
 
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EggNog

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The playability looks decent. Opting for a faster paced round with a shorter round time is an idea which I really like. You seem to have included quite a few paths and ways to reach an area, which I also like. Chests are nicely scattered around and the kits seem fine. The design of the map looks alright, though it is actually a bit too close to Ascendant for my tastes, plus some areas could use more detail.

Going with a 0.
I honestly don't see the relation to ascendant excluding the netherbrick of course. Sure they are both smaller maps and involve lava but thats about where the simularities end. Anyways onto your other point I could see how possibly add some sort of more detail though I would have to think on it.

I'm voting a +1 on this map. I do love your idea on the maps theme. However, the map can have several more details. An example would be the bridges. A good idea would be adding another source that maintains them. You'll get the general idea of what to add after this is done; you're an Adv. Builder after all. ;)
Supports? That would be easy I can add those in two minutes I don't know why I didn't in the first place! XD

EDIT: Added supports and a little bit more detail as well. More to come later.

Thanks both of you for the feedback!
 
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Jivvi

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I honestly don't see the relation to ascendant excluding the netherbrick of course. Sure they are both smaller maps and involve lava but thats about where the simularities end. Anyways onto your other point I could see how possibly add some sort of more detail though I would have to think on it.


Supports? That would be easy I can add those in two minutes I don't know why I didn't in the first place! XD

EDIT: Added supports and a little bit more detail as well. More to come later.

Thanks both of you for the feedback!
Ascendant is almost 100% netherbrick, redstone block, redstone lamp, and lava.
I think the netherbrick/stonebrick/soulsand colours look different enough.
 
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I went through this map a little bit on BuildBox, and from what I saw I'm really impressed. Things are fitting nicely together. I think the kits are pretty balanced, and I would like to see how this map does in AoD.

+1
 
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asaechao

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The map looks nice. There seems to be enough chests for the map as well as evenly placed around the map. Although the map is small, I believe the gameplay will be fine as players can go on the bridges, soulsand, and each layer of the two buildings. The kits seem fine as well.

+1
 
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