Rank lists:
/ranks
(Veteran) (5k) - description/perks
(Hercules) (25k) - description/perks
(God of Orbs) (50k) - Particles
(Darkness) (75k) - Rainbow Leather Armor/Access to /me
(Reckoning) (100k) - Ride People
(Emperor) (250k) - description/perks
(Overlord) (500k) - description/perks
List brought to you by Vatumok (thanks honey)
Helpful for players who are maybe curious what it will take for there next rank after their rank up or how high ranking other players are and what they had to do to get there. It doesn't necessarily have to be an in game command but a list displayed somewhere would be helpful.
Infection currently gives a maximum of 20 orbs (as far as I know) FFA however gives 25 per kill.
There is a clear imbalance here however, instead of directly increasing the amount of orbs you get from infection scaling orbs should be implementation both for zombies and survivors. Survivors can receive a proportional amount of orbs for how long there survive with a bonus if they survive till the end. For instance if they survive 50% of the round they receive a certain percent of max orbs (not including bonus for lasting the whole time). For zombies there are two viable option I see. Scaling based on percent like survivors but more lenient because it is much harder for a zombie to kill 100%. Or a set amount per kill say 15 give or take.
I would suggest something around 75 max orbs and +25 more for surviving the whole time. This would mean someone who is more skilled and lives longer than someone else will be rewarded respectively.
Please make counter suggestions and comments for what you think. Also thanks to Vatumok for bringing up the idea of scaling orbs and other stuff
/ranks
(Veteran) (5k) - description/perks
(Hercules) (25k) - description/perks
(God of Orbs) (50k) - Particles
(Darkness) (75k) - Rainbow Leather Armor/Access to /me
(Reckoning) (100k) - Ride People
(Emperor) (250k) - description/perks
(Overlord) (500k) - description/perks
List brought to you by Vatumok (thanks honey)
Helpful for players who are maybe curious what it will take for there next rank after their rank up or how high ranking other players are and what they had to do to get there. It doesn't necessarily have to be an in game command but a list displayed somewhere would be helpful.
Infection currently gives a maximum of 20 orbs (as far as I know) FFA however gives 25 per kill.
There is a clear imbalance here however, instead of directly increasing the amount of orbs you get from infection scaling orbs should be implementation both for zombies and survivors. Survivors can receive a proportional amount of orbs for how long there survive with a bonus if they survive till the end. For instance if they survive 50% of the round they receive a certain percent of max orbs (not including bonus for lasting the whole time). For zombies there are two viable option I see. Scaling based on percent like survivors but more lenient because it is much harder for a zombie to kill 100%. Or a set amount per kill say 15 give or take.
I would suggest something around 75 max orbs and +25 more for surviving the whole time. This would mean someone who is more skilled and lives longer than someone else will be rewarded respectively.
Please make counter suggestions and comments for what you think. Also thanks to Vatumok for bringing up the idea of scaling orbs and other stuff
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