Pipeways [TAG]

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SirComputer

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Name of map: Pipeways
Authors: GrandCouncillor, thomaswarriner2 and SirComputer
Size: 86x86 (Square)
Map Boundary: Centre is x -3463, z 842
Kits:
HunterFree:
Bowser:
- STICK.SHARPNESS:10+Beating Stick:Something better to/beat 'em with!
Juggernaut:
Dr Eggman:
- IRON_HELMET
- IRON_CHESTPLATE
- IRON_LEGGINGS
- IRON_BOOTS
- IRON_SWORD.SHARPNESS:10+Eggman's Dagger:And you thought the/Beating Stick was bad...
HunterLeader:
Bowser:
- STICK.SHARPNESS:10+Beating Stick:Something better to/beat 'em with!
HunterStart:
Bowser:
- STICK.SHARPNESS:10+Beating Stick:Something better to/beat 'em with!
SurvivorStart:
Mario:
- RED_MUSHROOM.KNOCKBACK:1+Toad

Effects:
Hunter:
Starting:
- STRENGTH|400|10
- REGENERATION|400|10
- SATURATION|400|1
Survivor:
Starting:
- SPEED|400|1
- SATURATION|400|1
OnAttack:
OnDefend:
Random or choose kits? Random
Screenshots: http://imgur.com/a/0H46W
Notes: This is a Tag map. The story is Grand making a lot of it, then Thomas and I just... helped. We know eachother IRL. I'd like to apologise about the amount of schematics I have made saving this map. We've just kept finding... issues. ;)
Download: http://smp.blocktopia.net/schematics/download.php?file=PipewaysMap.schematic To see in game go to the plots world on Buildbox then do /warp pipeways.
Input File: Forenote: IDK how the coords work, whether they are as they are in Buildbox or if it is an edge of a map. Any help would be very appreciated. Thank you to WeakGuy!
MapName: Pipeways
Author: GrandCouncillor, SirComputer and thomaswarriner2
BuildTime: 30
GameTime: 300
WorldTime: 6000
SpawnProtectTime: 0
WorldWeather: 0
Team0:
SpawnType: 0
SpawnLocation:
==: Vector
x: -3488
y: 78
z: 864
ChooseKit: false
OneKitPerRound: true
KitResetTime: 5
BoxChance: 0
MoveFirstHunter: false
FallReduction: 1000
CanDrown: false
Team1:
SpawnType: 0
SpawnLocation:
==: Vector
x: -3488
y: 78
z: 864
ChooseKit: false
FallReduction: 1000
CanDrown: true
Centre:
==: Vector
x: -3463
y: 76
z: 842
WorldSize: 86
SkyLimit: 90
ResetInventory: true
CanUseLocate: true
SurvivorRestrictedPlaceAll: true
SurvivorRestrictedBreakAll: true
HunterRestrictedPlaceAll: true
HunterRestrictedBreakAll: true
MysteryBoxChance: 0
SurvivorRestrictedBreak:
- GOLD_BLOCK
- DIAMOND_BLOCK
- NETHERBRICK
- LAPIS_BLOCK
- EMERALD_BLOCK
- STAINED_CLAY
SurvivorRestrictedPlace:
- BEDROCK
SurvivorRestrictedBreakEx:
- BEDROCK
HunterRestrictedPlace:
- BEDROCK
HunterRestrictedBreak:
- IRON_BLOCK
- DIAMOND_BLOCK
- GOLD_BLOCK
Kit:
HunterFree:
Bowser:
- STICK.SHARPNESS:10+Beating Stick:Something better to/beat 'em with!
Juggernaut:
Dr Eggman:
- IRON_HELMET
- IRON_CHESTPLATE
- IRON_LEGGINGS
- IRON_BOOTS
- IRON_SWORD.SHARPNESS:10+Eggman's Dagger:And you thought the/Beating Stick was bad...
HunterLeader:
Bowser:
- STICK.SHARPNESS:10+Beating Stick:Something better to/beat 'em with!
HunterStart:
Bowser:
- STICK.SHARPNESS:10+Beating Stick:Something better to/beat 'em with!
SurvivorStart:
Mario:
- RED_MUSHROOM.KNOCKBACK:1+Toad
Effects:
Hunter:
Starting:
- STRENGTH|400|10
- REGENERATION|400|10
- SATURATION|400|1
Survivor:
Starting:
- SPEED|400|1
- SATURATION|400|1
OnAttack:
OnDefend:
 
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SirComputer

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Update Thread
Update: Just added in Saturation to the input file. I'm stupid enough to forget. I still need help with the coords.
Update: Added in coords to input file, thanks to [user]TheWeakGuy48_[/user].
 

S_swimmer

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Looks almost like a map I was going to make, except my map had no light and everything was made out of black wool.

I hope this gets accepted, we need a map like this for tag. Personally, I think mazes/labyrinths are good for tag.
 

TheWeakGuy48_

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IDK how the coords work, whether they are as they are in Buildbox or if it is an edge of a map. Any help would be very appreciated.


==: Vector
x:
y:
z:

How???
[/spoiler]
You need it to show where the spawn and center is. This is how to do it ->
Find to the center(you can find it with do use WE. Do //center red and find the center)
Type 'F3' and you have the coords. ;)
 
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Haysagar

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This map is actually very small. Yes you can keep running around or try and hide but if you get about 10 people online at once on this map it wouldn't work out. Then I'm not much of a fan how the walls are decorated. Other then that the kit's look fine, config file look's fine but overall I'm going to go with a 0 leaning to a -1.
 

Haysagar

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Declined! It's a decent concept to have a bunch of different tubs connecting to each other but due to how small the map actually this couldn't support that many players at once. Most of the time we have 10+ players on at the time and this map couldn't support more then 5 without it getting to crowded. Sorry!
 
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