Alright. First allow me to start out by saying this is most likely a new idea.
(I have searched and found nothing too related)
Server: Risky Race (classic server)
Main objective: Reach the end of the course faster than others
Gameplay: Players start out in a room of bedrock. (*note* all obstacle paths will be bedrock and un-griefable*) A small main path opens as a timer ticks down from 5. Players run down the path and are now faced with two passages titled "RISK" or "SAFE". Players who choose the "RISK" path will be faced with easy obstacles at first such as a few 2x1 jumps. If players fall off of the obstacle path they will be warped to the start, hence the usage of the word "RISK". Players who choose the "SAFE" path will be faced with a slightly longer more tedious path without any chance of being warped back to the start. As a player completes the first "RISK" and the first "SAFE" path they will appear in another section which funnels the two together creating another section similar to the start of the course. As players progress through the course the "RISK" sections will become increasingly harder and the "SAFE" sections will become increasingly longer. Players will have to make their way through the map deciding whether to risk a shortcut to gain the lead or to wimp out to take the safe route. Each final "RISK" and "SAFE" path will funnel into one path once again and will lead to a finish line of some sort. Once the fastest 3 players reach the end of the course, the game ends.
Prizes: Win cookies to buy ranks/player name colors AND/OR Leaderboards
Other Ideas: Trails can also branch into 3 being "VERY RISKY" "RISK" and "SAFE" etc.
I'm not quite the map builder but I felt the need to share this idea first to see some feedback.
If anything is unclear or if i should re-word something please let me know so I can clarify.
Well, feedback?
(I have searched and found nothing too related)
Server: Risky Race (classic server)
Main objective: Reach the end of the course faster than others
Gameplay: Players start out in a room of bedrock. (*note* all obstacle paths will be bedrock and un-griefable*) A small main path opens as a timer ticks down from 5. Players run down the path and are now faced with two passages titled "RISK" or "SAFE". Players who choose the "RISK" path will be faced with easy obstacles at first such as a few 2x1 jumps. If players fall off of the obstacle path they will be warped to the start, hence the usage of the word "RISK". Players who choose the "SAFE" path will be faced with a slightly longer more tedious path without any chance of being warped back to the start. As a player completes the first "RISK" and the first "SAFE" path they will appear in another section which funnels the two together creating another section similar to the start of the course. As players progress through the course the "RISK" sections will become increasingly harder and the "SAFE" sections will become increasingly longer. Players will have to make their way through the map deciding whether to risk a shortcut to gain the lead or to wimp out to take the safe route. Each final "RISK" and "SAFE" path will funnel into one path once again and will lead to a finish line of some sort. Once the fastest 3 players reach the end of the course, the game ends.
Prizes: Win cookies to buy ranks/player name colors AND/OR Leaderboards
Other Ideas: Trails can also branch into 3 being "VERY RISKY" "RISK" and "SAFE" etc.
I'm not quite the map builder but I felt the need to share this idea first to see some feedback.
If anything is unclear or if i should re-word something please let me know so I can clarify.
Well, feedback?