[NONCOMP] DogFight

S_swimmer

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If you know about planes you'll get the pun in the title :) (P.S. Feel free to add any title ideas of your own, because we all know this one sucks xD)

Name of map: DogFight
Author: S_swimmer
Size: Square/Cube
Map boundary: First coord: x:1883 y:27 z:-2696 Second coord: x:2026 y:2 z:-2554
Kits:
He/SheWolf
LEATHER_HELMET
LEATHER_CHESTPLATE
LEATHER_BOOTS
WOLF_SPAWN_EGG|5
BONE|5
WOOD_SWORD
BEEF|6
BackOffBro
LEATHER_HELMET
LEATHER_BOOTS
WOLF_SPAWN_EGG|5
BONE|5
WOOD_SWORD.KNOCKBACK:1
BOW.PUNCH:1
ARROW|16
BREAD|9
ArrowInYoFace!
LEATHER_CHESTPLATE
LEATHER_LEGGINGS
LEATHER_BOOTS
WOLF_SPAWN_EGG|5
BONE|5
BOW.POWER:1
ARROW|45
BREAD|9
IHaveASword
CHAIN_HELMET
LEATHER_LEGGINGS
STONE_SWORD
WOLF_SPAWN_EGG|5
BONE|5
BREAD:9
WolfyGoBoom (Dark Hunter kit)
GOLD_CHESTPLATE
ZOMBIE_SPAWN_EGG|2
CREEPER_SPAWN_EGG|1
WOLF_SPAWN_EGG|5
BONE|5
BOW
ARROW|16
WOOD_SWORD
TNT|5
FLINT_AND_STEEL
WolfHunter
GOLD_LEGGINGS
LEATHER_BOOTS
ZOMBIE_SPAWN_EGG|2
BLAZE_SPAWN_EGG|1
WOLF_SPAWN_EGG|5
BONE|5
GOLD_SWORD
BOW
ARROW|16
Random or choose kits?: Random
Screenshots:
It became aware that people might pearl onto the flat roof and cheat so I (with the help of gettinthere) left them a little present :)
Notes: This is a VERY different map because the fighting is based around wolves. Players get wolf spawn eggs and bones to tame them and make their own fighting force to combine with their own fighting skills to have epic battles!
I would like to thank gettinthere SO much for helping me create the walls of the map, pointing out the problem with the Hallways roof and making the lava pool. Thank you!
Download Link: I do not have a download link, but this is on the BuildBox server in the Flatland world. Warp is DogFightAoD.
Input File: Sorry, but no matter how many times I've tried, I simply do not know how to make an input file. My sincere apologies!
Thank you for you consideration!
Code:
MapName: DogFight
Author: S_swimmer
BuildTime: 150
GameTime: 480
WorldTime: 19000
SpawnProtectTime: 5000
WorldWeather: 0
Team0:
  SpawnType: 0
  SpawnLocation:
    ==: Vector
    x: 1954.4
    y: 8
    z: -2625.2
  ChooseKit: false
  OneKitPerRound: false
  KitResetTime: 120
  BoxChance: 15
Team1:
  SpawnType: 0
  SpawnLocation:
    ==: Vector
    x: 1954.4
    y: 8
    z: -2625.2
  ChooseKit: false
Centre:
  ==: Vector
  x: 1954
  y: 8
  z: -2625
WorldSize: 71
SkyLimit: 100
ResetInventory: true
CanUseLocate: true
SurvivorRestrictedPlaceAll: true
SurvivorRestrictedBreakAll: false
HunterRestrictedPlaceAll: true
HunterRestrictedBreakAll: false
MysteryBoxChance: 5
SurvivorRestrictedBreak:
- GRAVEL
- SOUL_SAND
- WOOD
- LOG
- SMOOTH_BRICK
- DAYLIGHT_DETECTOR
- QUARTZ_BLOCK
- QUARTZ
- QUARTZ_STAIRS
- IRON_FENCE
- WOOL
- GLOWSTONE
- SANDSTONE
- SANDSTONE_STAIRS
- CHEST
- NETHERRACK
- NETHER_BRICK_ITEM
- NETHER_BRICK
- NETHER_BRICK_STAIRS
- NETHER_FENCE
- WOOD_STAIRS
- GLASS
- THIN_GLASS
- GRASS
- DIRT
- RED_ROSE
- YELLOW_FLOWER
- LADDER
- WORKBENCH
- LEAVES
- FENCE
- COBBLESTONE
- COBBLESTONE_WALL
- COBBLESTONE_STAIRS
- STONE
- ENDER_STONE
- REDSTONE_BLOCK
- SIGN
- DISPENSER
- REDSTONE_WIRE
- SIGN_POST
- STRING
- TRIPWIRE
- TRIPWIRE_HOOK
- WOOD_STEP
- WOOD_DOUBLE_STEP
- WOOD_PLATE
- STEP
- DOUBLE_STEP
SurvivorRestrictedPlace:
SurvivorRestrictedBreakEx:
    - LEAVES
    - GLASS
    - THIN_GLASS
HunterRestrictedPlace:
HunterRestrictedBreak:
- GRAVEL
- SOUL_SAND
- WOOD
- LOG
- SMOOTH_BRICK
- DAYLIGHT_DETECTOR
- QUARTZ_BLOCK
- QUARTZ
- QUARTZ_STAIRS
- IRON_FENCE
- WOOL
- GLOWSTONE
- SANDSTONE
- SANDSTONE_STAIRS
- CHEST
- NETHERRACK
- NETHER_BRICK_ITEM
- NETHER_BRICK
- NETHER_BRICK_STAIRS
- NETHER_FENCE
- WOOD_STAIRS
- GLASS
- THIN_GLASS
- GRASS
- DIRT
- RED_ROSE
- YELLOW_FLOWER
- LADDER
- WORKBENCH
- LEAVES
- FENCE
- COBBLESTONE
- COBBLESTONE_WALL
- COBBLESTONE_STAIRS
- STONE
- ENDER_STONE
- REDSTONE_BLOCK
- SIGN
- DISPENSER
- REDSTONE_WIRE
- SIGN_POST
- STRING
- TRIPWIRE
- TRIPWIRE_HOOK
- WOOD_STEP
- WOOD_DOUBLE_STEP
- WOOD_PLATE
- STEP
- DOUBLE_STEP
Kit:
  HunterFree:
    Scavenger:
    - WOOD_SWORD
    - MONSTER_EGG.95|5
    - BONE|5
  Juggernaut:
    Titan:
    - DIAMOND_HELMET
    - DIAMOND_CHESTPLATE
    - DIAMOND_LEGGINGS
    - DIAMOND_BOOTS
    - DIAMOND_SWORD
    - BOW
    - GRILLED_PORK|16
    - WOOL|64
    - POTION.8258|1
    - POTION.5|1
    - POTION.5|1
    - POTION.5|1
    - POTION.8257|1
    - ARROW|64
    - MONSTER_EGG.95|5
    - BONE|5
  HunterLeader:
    WolfyGoBoom:
    - GOLD_CHESTPLATE
    - BONE|5
    - MONSTER_EGG.54|5
    - MONSTER_EGG.50|1
    - MONSTER_EGG.95|2
    - BOW
    - ARROW|16
    - WOOD_SWORD
    - TNT|5
    - FLINT_AND_STEEL
  HunterStart:
    WolfHunter:
    - GOLD_LEGGINGS
    - LEATHER_BOOTS
    - MONSTER_EGG.54|5
    - MONSTER_EGG.95|2
    - MONSTER_EGG.61|1
    - BONE|5
    - GOLD_SWORD
    - BOW
    - ARROW|16
  SurvivorStart:
    He/SheWolf:
    - LEATHER_HELMET
    - LEATHER_CHESTPLATE
    - LEATHER_BOOTS
    - MONSTER_EGG.95|5
    - BONE|5
    - WOOD_SWORD
    - COOKED_BEEF|6
    BackOffBro:
    - LEATHER_HELMET
    - LEATHER_BOOTS
    - MONSTER_EGG.95|5
    - BONE|5
    - WOOD_SWORD.KNOCKBACK:1
    - BOW.ARROW.KNOCKBACK:1
    - ARROW|16
    - BREAD|9
    ArrowInYoFace!:
    - LEATHER_CHESTPLATE
    - LEATHER_LEGGINGS
    - LEATHER_BOOTS
    - MONSTER_EGG.95|5
    - BONE|5
    - BOW.ARROW_DAMAGE:1
    - ARROW|45
    - BREAD|9
    IHaveASword:
    - CHAIN_HELMET
    - LEATHER_LEGGINGS
    - STONE_SWORD
    - MONSTER_EGG.95|5
    - BONE|5
    - BREAD|9
 
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I like how the map is designed but with the wolves, I think they don't attack hunters so the hunters could have an advantage also the bookshelves could allow the survivors to make over powered swords or armor so 0 for now.
 

S_swimmer

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I like how the map is designed but with the wolves, I think they don't attack hunters so the hunters could have an advantage also the bookshelves could allow the survivors to make over powered swords or armor so 0 for now.
Thank you for your feedback! As for the bookshelves, I got rid of them, so that shouldn't be a problem anymore. As for the wolves.... GOD DANGIT YOU'RE RIGHT. Let me take a brief 10 minutes to rage in front of my screen... Ok done. Is there any way tamed wolves could possibly be able to hurt hunters?
 

Haysagar

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Nice map and great idea on trying to use dogs as a weapon in fight's. I have some concerns about the hunter classes it looks a little under powered compared to the items on the map. Maybe bump it up to iron? Other then that great job, I would give it a +1 if I could x).
 
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Infected_alien8_

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Okay, yeah, did a quick test and dogs don't kill hunters. I don't think there is a way to solve this, sorry. Baker93 ? :)
As for the map itself, I really like it. Even without dogs, with a bit of editing this map will work really well!
The kits seem fine to me, the chests seem fine, it all looks good!
O for now until we solve the dog situation, but leaning to a +1 :)
Thank you for submitting a map for us!
I will work on an input file for you ;)
 

S_swimmer

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Thanks for all your feedback, guys! I greatly appreciate it :)

I have changed the sword in the WolfHunter kit to iron. As for the wolves, I'm just going to leave them for now until I find a way to solve the problem.
 

S_swimmer

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I have decided that Hunters will still be able to fight with wolves. However, since this is an added weapon, I am decreasing the sword/armor value of the hunter kits. As for the survivors, I am keeping wolves for them for the purpose of fighting mobs so survivors can focus more on hunters. However, I am getting rid of most wolves from the chests. I hope this will be a good change!
 
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Infected_alien8_

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I have a suggestion:
Seen as you are making it so the survivors get wolves to fend off mobs, why not give the hunters mob spawn eggs so it makes the wolves are more used and it's more based around wolves?
And i'm changing my O to a +1. :)
I think this map could work, and I'd love to find out. It's different, and well done :)
 
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Infected_alien8_

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Seen as you are making it so the survivors get wolves to fend off mobs, why not give the hunters mob spawn eggs so it makes the wolves are more used and it's more based around wolves?
Done. I have given each hunter kit 5 zombie eggs and 1 of either a slime or a creeper egg. Thank you for the suggestion!
Okay great, I will add them to the input file!
EDIT: S_swimmer I was just thinking, is 5 bones enough? How many bones does it take to tame a dog? I can't seem to find it on minecraft wiki.
Also, slimes seem to attack hunters sometimes. What mob would you like to change to instead?
ANOTHER EDIT: Also, I take it that the 5 wood swords is a typo? xD
 

S_swimmer

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Seen as you are making it so the survivors get wolves to fend off mobs, why not give the hunters mob spawn eggs so it makes the wolves are more used and it's more based around wolves?
Done. I have given each hunter kit 5 zombie eggs and 1 of either a slime or a creeper egg. Thank you for the suggestion!
Okay great, I will add them to the input file!
EDIT: S_swimmer I was just thinking, is 5 bones enough? How many bones does it take to tame a dog? I can't seem to find it on minecraft wiki.
Also, slimes seem to attack hunters sometimes. What mob would you like to change to instead?
ANOTHER EDIT: Also, I take it that the 5 wood swords is a typo? xD
Oops! Sorry! Fixed.
 

Infected_alien8_

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Infected_alien8_

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Ok, chests have now been fixed, hopefully for the last time. Hunter kits have also been fixed so they have a bit more wolves.
Okay so the map is done now? :)
Indeedles!
Awesome! Baker93 can you confirm that the input file is correct? It's just I have done it a different way, and put the only blocks Swimmer wants breakable in the Ex section. It was just an easier way than listing every other item in the map as restricted break.
Thanks! I will decide on this map now ASAP.